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Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 08:33 AM:
 
It is the third day since leaving the capital of Sid Belug. The third interminable day. The travel south across the plains has been uneventful, marked only by the midsummer sun beating down and infrequent rests. It was almost a blessing, being attacked by the wolves last night, atleast it was something, but it has left you tired and sore. Listening to the merchant, Jonathan, you should be arriving in Gilhara sometime today. A short reprieve from the monotony of the plains atleast. You're beginning to understand why the pay seemed so good for such a simple task.

Just an ordinary escort to Bri Ili in the south. A weeks travel, maybe an extra day stopover in Gilhara, he said. Funny how he never mentioned that no bandit in their right mind would go after anyone on the plains, you'd see them coming a mile away.

Only another 4 days, then you're free to do as you see fit. Atleast the pay is good...


[ November 25, 2002, 08:52 AM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 08:35 AM:
 
Geral Fenner
Player: Ryfte
Male Zenythri Mnk lvl 1
Lawful Neutral
Experience: 1000
Rolls: Geral

Str 16 (+3) .. 6pts (+2 race)
Dex 18 (+4) ..10pts (+2 race)
Con 10 (+0) .. 2pts
Int 10 (+0) .. 2pts
Wis 18 (+4) ..10pts (+2 race)
Cha 06 (-2) .. 0pts (-2 race)

Hit Points 1d8+0 = 8
AC 18 (+4 dex, +4 wis)
Init +4 (+4 dex)
BAB +0
Speed 30 (30 base, light load 14.5/76, no armor)
Fort +2, Ref +6, Will +6

+3 Melee, Unarmed, 1d6+3, 20/x2
+4 Ranged, Masterwork Dart, 1d4+3, 20/x2, 20'r

Medium, ??'??" tall, ?? wt, ?? yrs old
Jet Black w/Purple striations hair, Grey-Violet eyes, Faded Grey w/Purple streaks skin

Speaks Common

Skills (16 monk)
+7 Balance (1)
+6 Climb (2)
+6 Hide (2)
+8 Jump (4)
+5 Listen (1)
+6 Move Silently (2)
+8 Tumble (4)
+4 Spot (0)

Feats
-Combat Reflexes

Zenythri Traits
-+2str,+2dex,+2wis,-2cha
-Darkvision 60'
-True Strike 1/day at characters level
-Outsider
-+2 to the skills Balance and Intuit
-Resistant to Electricity, Fire and Sonic, 5pts each

Monk Traits
-AC Bonus
-Flurry of Blows
-Monk Fast Movement
-Monk Weapon Proficiencies
-Evasion
-Stunning Attack
-Unarmed Strike

Geral appears to be a tall lean oddly colored human. He is heavily muscled, appears quite healthy and neat with nothing out of place. He does not grow facial hair (other than eyebrows) and he is symetrical in every way (no normal person is actually 100% symetrical by the way, every feature is slightly mismatched.) His hair, a jet black with mixed purple hues striated through it, is pulled back into a long ponytail which he wears neatly looped about his neck. His eyes are a grey-violet color and his skin is a faded grey with purple hues in streaks and swirls. He wears simple white and grey robes held in place by a dark purple sash along with matching purple boots.

Side Note: Chance occurences such as how his clothing falls, his hair lays, liquids pour, etc. are all as ordered as possible within these effects. For example, his clothing automatically falls exactly as it is intended in a straight neat fashion. His hair always falls into place and stays neatly brushed and straight even without seeing a brush... ever. When pouring a drink the liquid falls in a smooth steady even stream with no irregularities and splashes are even "ordered" in perfect symetry. To a casual observer who was watching these things occur it would all seem planned out and worked at. In reality the "order" around Geral is in fact a part and extension of his nature, i.e. a creature of law.

Geral is not unattractive, abrasive, or smelly nor does he have any other seemingly undesirable characteristics. He is quiet and wastes no movement, gesture or sound. If unnoticed when entering a room he will often remain unnoticed even when sitting immediately next to someone. He carries himself smoothly and precise with intent behind all. Geral is quite fair often being more "fair" than most appreciate as his emotions appear both few and far between. More than anything, his quiet intense presense and odd controlled energy give strangers the "heebie-jeebies" (a scientific term I assure you) which tends to isolate Geral even within a crowded room.

Monk's outfit (worn, 2wt) Free

Masterwork Dart (belt right, 0.5wt) 300gp 5sp
Masterwork Dart (belt right, 0.5wt) 300gp 5sp
Belt Pouch (belt front, 0.5wt) 1gp

Backpack (center back, 2wt) 2gp

Waterskin- water (backpack, 4wt) 1gp
Winter Blanket (backpack, 3wt) 5sp
Whetstone (backpack, 1wt) 2cp
1 silk wall hanging, 2x2 (backpack, 0.25wt)

1 piece of soap (pouch, -wt)
Everburning Torch (pouch, 1wt) 90gp
2 Pieces of Chalk (pouch, -wt) 2cp
Flint & Steel (pouch, -wt) 1gp
Small Steel Mirror (pouch, 0.5wt) 10gp
5 Potions of Cure Light Wounds (pouch, -wt) Free

Coins- 15pp, 43gp, 2sp, 2cp (pouch, 1.25wt)

[ January 30, 2003, 12:00 PM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 08:37 AM:
 
Mictian the Polyglot
Player: Amos
Male Halfling Rog/Wiz lvl 1/1
Chaotic Good
Experience: 1000
Rolls: Mictian

Str 10 (+0) .. 4pts (-2 race)
Dex 18 (+4) ..10pts (+2 race)
Con 14 (+2) .. 6pts
Int 16 (+3) ..10pts
Wis 08 (-1) .. 0pts
Cha 08 (-1) .. 0pts

Hit Points 1d6+1d4+4 = 14
AC 17 (+4 dex, +2 armor, +1 size)
Init +4 (+4 dex)
BAB +0
Speed 20 (base 20, light load 23.5/24.75, light armor)
Fort +3, Ref +7, Will +2

+1 Melee, dagger, 1d4, 19-20/x2
+6(7) Ranged, dagger, 1d4(+1), 19-20/x2, 10'r (PBS)
+5(6) Ranged, light crossbow, 1d8(+1), 19-20/x2, 80'r (PBS)

Small, 3'2" tall, 34 wt, 23 yrs old
Blond hair, Green eyes

Speaks Common, Halfling, Dwarven, Goblin, Orc, Draconic, Giant, Celestial,
Abyssal, Infernal, Sylvan and Elven

Skills: (44 rogue, 5 wizard)
+12 Hide (4,0)
+10 Move Silently (4,0)
+8 Tumble (4,0)
+7 Appraise (4,0)
+7 Craft {Bookmaking} (4,0)
+7 Search (4,0)
+7 Spellcraft (0,4)
+6 Escape Artist (2,0)
+5 Ride (1cc,0)
+4 Knowledge {Arcana} (0,1)
+3 Listen (2,0)
Speak Language (7cc,0)

Feats
-Point Blank Shot
-Scribe Scroll

Halfling Traits:
-+2 Dex, -2 Str
-+1 Size to AC, Attacks
-+4 Size to Hide
-+2 Climb, Jump, Move Silently, Listen
-+1 to all Saves
-+2 (additional) vs. fear
-+1 with thrown weapons
-Favored class is rogue

Rogue Abilities
-Sneak Attack +1d6

Wizard Abilities
-Wizard Spells
-Summon Familiar
-Scrobe Scroll

Spells Prepared
0th- Detect Magic, Ghost Sound, Resistance
1st- Shield, Sleep

Spellbook
0th- All cantrips
1st- Change Self, Identify, Mage Armor, Magic Missile, Shield, Silent Image,
Sleep, Spider Climb

The fourth child of seven, Mictian was born to a family of adventurers. His father and mother formed, along with Bartlebendok Gnolanderus, the illustious gnomish illusionist (whom Mictian knows as "Uncle Bart"), the core of the group known as the "Rabid Mice". All of his brothers and sisters, with the exception of Oliver (the-second eldest male), are adventurers. The family holds a reunion every five years at Midsummer's Fest (or whatever), a massive gathering as only halflings can host.

As a child Mictian was fascinated with Uncle Bart's "magic", and from him received the majority of his education, including his proficiency with languages. When he came of age, Mictian left his community to further his studies with others who followed the arcane arts. This transition was eased for Mictian by the presence of his cousin Tana, a familiar face in an overly large city. Tana has recently been compelled to travel, however, and at the urgings of his trainers Mictian was glad to accompany her.

Mictian is small, excitable, friendly, talkative, and obnoxious. His blond topknot is never quite straight, there's almost always a buckle loose on his leather armor, and he seems almost vapid at times. When his attention is focused, however, his clear blue eyes rapidly absorb information, devoted to the task at hand. He has a few daggers visible on his person, a crossbow on his back, and a smile on his face. He is rarely seen without his dog, Sargon, at his side.

Special
----
Sargon
Riding Dog
Medium size Animal
Speed 40ft
HP 13
AC 16
Init +2
Saves: +5 Fort, +5 Ref, +1 Will
Attacks: Bite +3 melee for 1d6+3 damage
SQ: Scent
Skills: +5 Listen, +5 Spot, +5 Swim, +1 Wilderness Lore
Can carry 100/200/300 lbs (light/medium/heavy)

Equipment:
Riding Saddle (worn, 25wt) 10gp
Saddlebags (saddle, 8wt) 4gp
---

Leather Armor (worn, 7.5wt) 10gp

Dagger (belt left, 1wt) 2gp
Dagger (belt right, 1wt) 2gp
Dagger (belt rear, 1wt) 2gp
Dagger (boot left, 1wt) 2gp
Dagger (boot right inside, 1wt) 2gp
Dagger (boot right outside, 1wt) 2gp

Belt pouch (belt left, -wt) 1gp
Spell Component Pouch (belt right, -wt) 5gp

Light Crossbow (right shoulder, 6wt) 35gp
Bolt Quiver, 20 bolts (left shoulder, 2wt) 2gp
Backpack (center back, 0.5wt) 2gp

Bedroll (saddlebags, 1.25wt) 1sp
Everburning Torch (saddlebags, 1wt) 90gp
Trail Rations- 14 days (saddlebags, 3.5wt) 7gp
4 Daggers (saddlebags, 4wt) 8gp
4 Potions of Cure Light Wounds (saddlebags, -wt) Free
Spellbook (saddlebags, 0.75wt) Free
Coins- 70gp, 6sp (saddlebags, 1.5wt)

1 comb (pouch, -wt)
1 set of 3 darts (pouch, 1.5wt)
1 piece of soap (pouch, -wt)
Potion of Cure Light Wounds (pouch, -wt) Free
Scroll of Burning Hands (pouch, -wt) 25gp
Scroll of Ray of Enfeeblement (pouch, -wt) 25gp

Scroll of Change Self (used) 25gp
Scroll of Magic Missile (used) 25gp
400gp used to write spells in book

[ January 22, 2003, 09:50 AM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 08:39 AM:
 
Peregrin Took
Player: HIV
Male Halfling Rog lvl 2
Chaotic Neutral
Experience: 1000
Rolls: HIV_Peregrin

Str 10 (+0) .. 4pts (-2 race)
Dex 20 (+5) ..16pts (+2 race)
Con 10 (+0) .. 2pts
Int 12 (+1) .. 4pts
Wis 10 (+0) .. 2pts
Cha 10 (+0) .. 2pts

Hit Points 2d6+0 = 12
AC 17 (+3 dex (limited by load), +3 armor, +1 size)
Init +9 (+5 dex, +4 improved initiative)
BAB +1
Speed 15 (base 20, medium load 31.25/24.75, light armor)
Fort +1, Ref +9, Will +1

+1 Melee, Dagger, 1d4, 19-20/x2
+8 Ranged, Dagger, 1d4, 19-20/x2, 10'r
+9 Ranged, Stones, 1d6+1, 20/x2, 10'r

Small, 3'3" tall, 45 wt, 35 yrs old
Brown hair, Brown eyes, Fair skin

Speaks Halfling, Common, and Elven

Skills (45 rogue)
+5 Bluff (5)
+7 Escape Artist (2)
+10 Hide (5)
+12 Move Silently (5)
+10 Open Lock (3)
+5 Perform (5)
+10 Pick Pocket (5)
+7 Listen (5)
+5 Search (5)
+5 Spot (5)

Feats
-Improved Initiative

Halfling Traits
-+2 Dex, -2 Str
-+1 Size to AC, Attacks
-+4 Size to Hide
-+2 Climb, Jump, Move Silently, Listen
-+1 to all Saves
-+2 (additional) vs. fear
-+1 with thrown weapons
-Favored class is rogue

Rogue Abilities
-Sneak Attack +1d6
-Evasion

As soon as he hit his tweens, he could no longer bear to stay in the Hillvale. He got jobs at taverns, entertaining them with his singing, jokes, and sleights-of-hand. Of course, when he demonstrated his skills, they tended to watch the money more closely. The theives guild got a whiff of this and began eyeing him, but he didn't quite have the skill to join them.

After spending a few years in the city, entertaing them, and providing for himself, he became tired of it. After all, it wasn't much different than his Halfling home, and there was an itch in him that wouldn't go away. When he saw the flyer asking for help, he couldn't refuse. To date, he has spent most of the trip sleeping, joking, or making new riddles/rhymes.

As has already been established, he enjoys speaking in rhyme and riddles. His favorite game is Questions Only, and he will play it as often as possible. (Few things fun about 2ed) If a pretty bauble catches his eye, he is not beyond "borrowing" it. It is one of the reasons the Theives guild has not yet accepted him.

His pants are coloured the deep green of pine trees. He wears a dark blue vest over his maroon-colored shirt. A rich, dark brown belt fashioned as a baldric without the sheath is worn with the shoulder part coming on top the vest, and the vest overhangs the bottom. His twin daggers are easily seen to the sides, and the pouch of stones for the service is hanging at the front. Three bags hang from the upper part of the belt. He smiles when someone asks what they are, and responds; "If you want to know, you're awfully slow. Bags they be, and bags you see."
He also has a brite yellow hat that he likes to toss around.

Studded leather(worn beneath shirt, 10wt) 175gp
Explorer's Outfit (worn, 4wt) Free

Dagger (belt left, 1wt) 2gp
Dagger (belt right, 1wt) 2gp
Bag of Stones (belt front, 2.5wt) Free
Sling (belt front, -wt) Free

Hidden Items
Dagger (belt rear, 1wt) 2gp
Dagger (right ankle, 1wt) 2gp
Dagger (left ankle, 1wt) 2gp
Dagger (right sleeve, 1wt) 2gp
Dagger (left sleeve, 1wt) 2gp
Thieves' tools, masterwork (left, inside pocket of vest, 2wt) 100gp

Extra belt (right shoulder, -wt)
-3 pouch bags, (1wt) 3gp
Thunderstone in each (3wt) 90gp
Backpack (center back, 0.5wt) 2gp
Bedroll (below backpack, 1.25wt) 1sp

Waterskin- water (backpack, 1wt) 1gp
Everburning torch (backpack, 1wt) 90gp
Alchemist's Flasks, 3(backpack, -wt) 60gp
Potion: Cure Light Wounds, 3 (backpack, -wt) 150gp
Potion: Spider Climb, 2 (backpack, -wt) 100gp
Quaal's feather token {tree} (backpack, -wt) 100gp

Belt Pouch (backpack, -wt) 1gp
1 set of 3 darts (pouch, 1.5wt)
1 piece of soap (pouch, -wt)
Chalk, 3 pieces (pouch, -wt) 3gp
Coins- 10gp, 7sp, 0cp (pouch, 0.5wt)

[ January 20, 2003, 10:16 PM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 08:41 AM:
 
Ranger
Player: Hogre
Male Human Rgr lvl 2
Alignment
Experience: 1000
Rolls: Hogre_Ranger

Str 14 (+2) .. 6pts
Dex 16 (+3) ..10pts
Con 14 (+2) .. 6pts
Int 12 (+1) .. 4pts
Wis 12 (+1) .. 4pts
Cha 08 (-1) .. 0pts

Hit Points 2d10+4 = 24
AC 16 (+3 dex, +3 armor)
Init +3 (+3 dex)
BAB +2
Speed 30 (base 30, light load 52/58, light armor)
Fort +5, Ref +3, Will +1

+7 Melee, Masterwork shortsword, 1d6+2, 19-20/x2
+4 Melee, Quarterstaff, 1d6+3, 20/x2
+5 Ranged, Longbow, 1d8, 20/x3, 100'r

Medium, 5'4" tall, 138 wt, 19 yrs old
Brown hair, Blue eyes
Speaks Common and languagename

Skills: (30 ranger)
+6 Intuit Direction (5)
+6 Knowledge {Nature} (5)
+6 Listen (5)
+8 Move Silently (5)
+6 Spot (5)
+6 Wilderness Lore (5)

Feats
-Track
-Weapon Focue (Shortsword)
-Weapon Finesse (Shortsword)
-Two-weapon Fighting (Virtual)
-Ambidexterity (Virtual)

Human Traits
-Medium sized
-+4 skill points at 1st level
-+1 skill point per level
-Bonus Feat at 1st level
-Favored Class: Any

Ranger Abilities
-Favored Enemy (Orcs) +1 to Bluff, Listen, Sense Motive, Spot, Wilderness Lore and damage (w/in 30')
-Track Feat
-Ambidexterity feat while wearing light or no armor, does not apply to double weapons
-Two-weapon Fighting feat while wearing light or no armor, does not apply to double weapons

Ranger was born into a normal life, but was often left out for being the "runt" of the family. While Ranger's brothers were all above 6', Ranger was only about 5'4". This bothered Ranger during his adolescence and he left his family to go and prove that he was every bit a man as his brothers.

Ranger met up with a ranger who taught him much about the arts of being a ranger. Everyone simply called the old man Master Ranger, and he in turn called all other rangers Brother Ranger. Ranger took to the affectation so much, that he started telling people to just call him ranger.

Master Ranger recently told Ranger that he had nothing more to teach him, and that it would do him good to go out and see the world. Ranger hated to leave his mentor, but knew he was right, and so he has struck out on his own.

For the past couple of months Ranger has been making money by guarding caravans. It is good money and he gets to see the world, but the long trips are starting to get boring. Ranger is now looking for something new to do.

Masterwork Studded Leather (worn, 20wt) 175gp
Explorer's outfit (worn, 8wt) Free

Quarterstaff (location, 4wt) Free
Masterwork Shortsword (belt left, 3wt) 310gp
Masterwork Shortsword (belt right, 3wt) 310gp
Dagger (location, 1wt) 2gp
Dagger (location, 1wt) 2gp
Belt Pouch (location, 0.5wt) 1gp

Longbow (left shoulder, 3wt) 75gp
Quiver {20 arrows} (right shoulder, 3wt) 1gp
Backpack (center back, 2wt) 2gp

3 Torches (backpack, 3wt) 3cp
Trail Rations- 3 days (backpack, 3wt) 15sp
50' Silk Rope (backpack, 5wt) 10gp
5 Potions of Cure Light Wounds (backpack, -wt) Free

1 piece of soap (pouch, -wt)
Small wooden carving of a wolf (pouch, -wt)
Coins- 10gp, 4sp, 7cp (pouch, 0.5wt)

[ January 22, 2003, 09:52 AM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 08:43 AM:
 
Tantris Komidar aka Tani
Player: Akavasha D'Morney
Female Halfling Rog/Sor level 1/1
Neutral Good
Experience: 1000
Rolls: Tantris

Str 6 (-2) ...0pts (-2 race)
Dex 16 (+3)...6pts (+2 race)
Con 14 (+2)...6pts
Int 14 (+2)...6pts
Wis 10 (+0)...2pts
Cha 16 (+3)...10pts

Hit Points 1d6+1d4+4 = 14
AC 14 (+3 dex, +1 size)
Init +3 (+3 dex)
BAB +0
Speed 20 (base 20, light load 11/15, no armor)
Fort +3, Ref +6, Will +3

-1/+5 Melee/Thrown Dagger, 1d4-2, 19-20/x2, 10'r
-1/+5 Melee/Thrown Dagger, silver, 1d4-2, 19-20/x2, 10'r
+4 Ranged, Light Crossbow, Masterwork 1d8, 19-20/x2, 80'r

Small, 3'1" tall, 28 wt, 23 yrs old
Long black hair, deep emerald green almond shaped eyes, bronze skin tone

Speaks Common, Halfling, Elven, Goblin

Skills: (40 rogue, 4 sorcerer)
+3 Alchemy (0,1)
+7 Bluff (4,0)
+3 Concentration (0,1)
+4 Craft: Locksmith (2,0)
+4 Decipher Script (2,0)
+7 Diplomacy (2,0)
+4 Disable Device (2,0)
+9 Gather Information (4,0)
+8 Hide (1,0)
+5 Intimidate (2,0)
+2 Intuit Direction (2,0)
+3 Knowledge: Arcana (0,1)
+7 Move Silently (2,0)
+5 Open Lock (2,0)
+4 Perform (1,0)
+4 Pick Pocket (1,0)
+1 Profession: Apothecary (1,0)
+4 Read Lips (2,0)
+3 Scry (0,1)
+2 Sense Motive (2,0)
+5 Tumble (2,0)
+5 Use Magic Device (2,0)
+4 Listen (2,0)
+2 Spot (2,0)

Feats
- Trustworthy (Song and Silence;pg40 - Others feel comfortable telling you their secrets. +2 bonus on all Diplomacy and Gather Information checks.)

Halfling Traits
- +2 racial bonus on Climb, Jump, & Move Silently checks
- Small = +1 size bonus on attack rolls and +4 size bonus on Hide checks; carrying limits are three-quarters of those of Medium-size characters.
- +1 racial bonus on all saving throws
- +2 morale bonus on saving throws against fear (stacks with their +1 racial bonus for saving throws)
- +1 racial attack bonus with a thrown weapon
- +2 racial bonus on Listen checks

Rogue Abilities
-Proficient with these weapons: crossbow (hand, light, heavy), dagger (all), dart, mace (light & heavy), sap, shortbow (normal and composite), short sword, club, Morningstar, quarterstaff, and rapier.
-Proficient with light armor - no shields
-Sneak Attack (the ability to do extra damage if an opponent is caught unable to defend himself) +1d6
-Traps (use Search skill to locate traps with a DC of 20+)

Sorcerer Abilities
-Simple Weapon Proficiency only
-Bonus spells based on Charisma

Spells Per Day 5|4

Spells Known
0th- Light, Open/Close, Detect Magic, Read Magic
1st- Chill Touch, Identify

Diety: Baccob & Yondalla (though she's somewhat of a secret follower of Vecna. Except for Vecna being Neutral Evil and a disgusting lich, she likes the idea of a god of secrets & tends to give him his due.) She worships all three fairly evenly, but keeps the third one a secret!

Left handed

Tantris grew up in the city of Lainmadigh, near the vast Elven forests. As the saying goes, "All things Elven pass through Lainmadigh." The city is mainly a halfling outpost & quite proud of the fact that they are the glue that binds the elves and the humans together. Her family has lived in the area for quite a number of generations now, and they seemed quite content to stay settled down. She grew up in a large family, surrounded by a large extended family, and knew a great number of people in her city. Her parents are diplomats of some note. While Tani's brothers are following in their parents footsteps, Tani took to working in her aunts apothecary shop. Occasionally her cousin Mictian would stop by for a visit, although normally he was very busy with his studies. When he had the time, he would often accompany Tani and their friends for a night on the town. At the age of sixteen Tani met a young man & 'fell in love.' He wasn't someone her family approved of and he introduced her to the seedier side of city life. While her love didn't last, the connections she formed through him did, and she became an informer for a certain faction of the Underground. She would also occasionally sell information to the guard. She was careful in what she would reveal, as she didn't want anyone to actually get hurt, at least anyone who didn't really deserve it. She would glean facts overheard at home of people in positions of power. The majority of the time though, people would simply tell her things and she would put two and two together. People always seemed to tell her things. Her friends usually came to her for advice. She never betrayed anyone in her family or anyone in her immediate circle of friends. She enjoyed working for her aunt, but never really put in the effort of learning that she could have. Instead, she spent her youth partying and goofing off with her friends down at the Market Place. Then, a year ago, everything went horribly wrong in her neatly self-ordered world. She'd begun having nightmares and getting headaches, but just put it down to the late nights out. Then one day, after spending the late afternoon and early evening at the edges of the forest with her friends, she was wishing for more light & began, just as a goof, to pretend to cast a spell of light. She'd been fingering a piece of dimly glowing moss & with a strange gesture of her fingers, she flung the moss at her friend Kless. She started to say some nonsense words, except that there was a strange whooshing sound inside of her head & the words seemed, just for a moment, to make sense. Then her friend lit up in the weirdest green glow that lasted for a good ten minutes. Thankfully, he'd stopped glowing before we got back into town, but it sure scared and surprised most of us. Jacki wasn't surprised, but he had drunk so much ale that he thought everything was funny at that point. He would point at Kless and just laugh and laugh. That was the beginning of the end for Tani. Her family immediately got her a tutor, and her cousin even helped to teach her about the new powers that have suddenly awakened in her. She seemed to have problems with every spell, at least initially. Her Open/Close spell, instead of opening the door to the kitchen, opened the lids on all of the pots and pans instead. It also opened all the food jars and even ruined the pot of vegetables Mother was trying to pickle. The Magic Missile spell was every color but that of fire. Once it was even a lurid purple, and every time she cast it her hair would rise up and dance about her head with static electricity. She had the ozone smell thing worked out though & she should have the color under control soon, but she didn't know what to do about her hair! Unfortunately, she wasn't the only one affected by her attempts to gain control over her blossoming powers. Her family often found themselves lit up at odd times, or doors would open or close in their faces. Once she even ruined dinner by casting Chill Touch on it, after it was set on the table. The roasted chicken actually flopped around as if it were suddenly alive again & for a second seemed almost ready to leap up and run away before resuming its previously unmoving state. The family stared in disbelief & no one would eat the thing after that. After she inadvertently cast a Read Magic spell on a document Mother was reading over for an important negotiation and discovered that there was actually stuff to read, well, the entire clan got together for a Clan Meeting. It was decided that it might be best if Tani were to go off adventuring for awhile. She would be able to grow in her powers and in her self-control. It was suggested she should be gone at least several years, and that she should have complete control over her powers by the time she returns. While seeming like an Exile, Tani has always had a curious nature and sees this as an opportunity. She seeks to gain knowledge and experience while returning with great personal wealth and fame. Maybe then she can return and take a place of authority and respect within the family, making them proud of her. She was given a grand going away party, where she received a war pony as a parting gift. Her Father thought it a smart idea to have a little protection for his little girl. She treat the war pony as a giant pet & baggage carrier. His name is Faithful. She also learned that her cousin Mictian would be going with her. She realizes that he's probably being sent along with the agreement of sending back regular reports or some such. It doesn't bother her because they've always gotten along rather well and he can continue to help her out with her powers. Besides, there is a great comfort in not having to leave home all alone.

Having worked for the Underground, Tani has developed quite the knack of dealing with people. She's sure her family connections are the reason she & Mictian were hired on as caravan guards. She quickly made friends with the other guards also hired to trek their way through the never ending plains. Whenever there is trouble, she is quick to locate & stand behind Ranger & Geral. She's aware that she's not very strong & is more than willing to be protected by those stronger than herself. She's spends an enormous amount of time listening to Peregrin & loves to hear him come up with an impromptu rhyme. At the beginning of the trip, they snuck into the stores and stole a bottle of the merchants' finest wine, sneaking out of the camp to get rip roaring drunk. By the time the night was over they were good friends, telling jokes and trading jests over family foibles. The fact that they were never caught only increased their friendship, giving them a secret to share.

Tani is very outgoing and friendly. She loves to chat & meet new people. She is a consummate flirt, but has strict rules about whom she flirts with. She may do a little harmless flirting or teasing with the others in her group, but she would never actually have a romantic relationship with them. She wouldn't inflict those types of problems on a group. She loves the city life and places that are full of people. The hustle and bustle of the market place causes her blood to tingle and her pulse to race. She isn't one for being 'quiet and contemplative.' She is secretly afraid of failing or letting down all of her friends and loved ones. Thus she uses her outgoing nature to cover up this fact. She has a strong personal code & believes in personal honor and loyalty to one's comrades. She is fascinated by new things and can't resist a good challenge. If someone says that no one has ever made it there & back again, she's liable to try it just to prove them wrong! Her strong personal code extends to her belief that those who are close friends will treat her the same way she will treat them. It would never occur to her that they could be disloyal.

Tani wears a calf length green leather skirt. Around the hem is Celtic knotwork embroidered in silver colored thread. There is a slit up the left side of the skirt, almost all the way to her thigh. Her tight black jerkin has green leather lacing. At the end of each of the laces is a malachite bead. (The malachite matches her striking eyes.) Her light tan top is long sleeved, but billowy and loose, and hangs off the shoulders in a rather fetching manner. The sleeves come in and are tight around the wrists. Her hair is always done in some sort of braid, but usually a five way French braid or a herringbone. Wisps of curls are always escaping though, to curl about her face. She has a long neck, long delicate fingers, is slight of frame, and a little busty. She has a heart shaped face with laugh lines around her mouth and eyes. Dark sooty lashes frame her exotically shaped emerald green eyes. She knows how her eyes look and takes full advantage of looking up at others coyly through her thick lashes. Her dark brown leather boots run mid-way up her calves. There is two inch fringe around the top of the boots. She often has various things braided into her hair, beads, feathers, pretty embroidery threads or ribbons. Brightly dyed blue and red braided leather wrap around her wrist like bracelets. When it is windy or rainy, she wears a charcoal grey cloak with a hood. There are several pockets sewn into the lining of this cloak.

Special
----
Faithful
War Pony
Medium size Animal
Speed 40ft
HP 13
AC 13
Init +1
Saves: +5 Fort, +4 Ref, +0 Will
Attacks: 2 hooves, +3 melee, 1d3+2 damage
SQ: Scent
Skills: +5 Listen, +5 Spot
Can carry 100/200/300 lbs (light/medium/heavy)

Equipment:
Riding Saddle
2 Saddlebags
Bit & Bridle
---

Explorer's Outfit (worn, 4wt) free @ 1st level
Belt Pouch (worn, -wt) 1gp

Dagger (belt front, 1wt) 2gp
Spell Component Pouch (belt, .75wt) 5gp
Light Crossbow, Masterwork (right shoulder, 6wt) 335gp
Quiver, 20 bolts (left shoulder, 2wt) 2gp
Backpack (center back, .5wt) 2gp

Dagger, silver (right boot, hidden inside special pocket, 1wt) 10gp
Flint & Steel (backpack, -wt) 1gp

Smokesticks, two (backpack, -wt) 40gp

War Pony 100gp
Bit & Bridle (on pony, 1wt.) 2gp
Riding Saddle (on pony, 25wt) 10gp
Saddlebag (right side of saddle, 8wt) 4gp
Saddlebag (left side of saddle, 8wt) 4gp
Waterskin- water (attached to saddle, 1wt) 1gp
Bedroll (back of saddle, 1.25wt) 1sp
3 Sunrods (saddlebag, ?wt) 4gp
Trail Rations- 5 days (saddlebag, 1.25wt) 5gp
5 Potions of Cure Light Wounds (Saddlepack, -wt) free from DM
Thieves Tools, masterworks (saddlebag, 2wt) 100gp
Case, map or scroll (saddlebag, .5wt) 1gp
Parchment (inside case, 9wt.) 2sp
Sack (attached to saddle, .8wt) 1sp
Rope, 50' silk (in saddlebag, 5wt) 10gp
Double sided clothes (SoS;pg 53, in saddlebag, 2wt) 50gp
Antitoxin vial (saddlebag, -wt) 50gp
Tanglefoot bag (saddlebag, 4wt) 50gp
Bag of marbles, 25 count (saddlebag, -wt) 1gp
1 piece of soap (saddlebag, -wt)
5 pieces of perfumed soap (saddlebag, -wt) 10gp
Grappling Hook (saddlebag, 4wt)
3 Flasks (saddlebag, -wt)
Artisan's Tools, Gemcutting (saddlebag, 5wt)
2 Silk wall hangings (saddlebag, 0.5wt) 10gp
Small steel mirror (saddlebag, 0.5wt)

Coins- 27gp, 15sp, 10cp (pouch, 1wt)
1 piece of chalk (pouch, -wt)
Small piece of jade (pouch, -wt) 3gp
Small onyx (pouch, -wt) 4gp
Jade comb (pouch, -wt) 5gp
Malachite - 20gp (jerkin, -wt)

[ February 08, 2003, 12:44 PM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 08:45 AM:
 
World Information
There is a single, well organized dwarven nation located in the northern reaches of the continent in and around the Shatterspike mountain range. The vast majority of dwarves are located in or from this area. The mountain range goes nearly to the northern ocean, where there are many cliffs, and unknown dangers. The dwarves are generally isolationist, but do have contacts with the human and elven nations.

There is a loosely knit elven nation in the massive forest along the eastern portion of the continent. Noone knows wether the forest extends to the sea or not, as the elves don't speak of it, and noone else has ever returned from exploring there.

The central and south-central region is a large plain, the human nations are located here, in a generally feudal system of lords and vassals. The capital of the primary human nation, Sid Belug, is located about 4 days journey from the southern edge of the plains, where they give way to low hills and forests. This is where the "city" of Gilhara is located. Farther south is largely unexplored, with a few major outposts, Bri Ili being one of them. There is very little information on that region.

Located in the center of the plains is the unaligned city of Zabulzig. This is treated as a meeting place for all races, and is considered neutral ground.

To the west, plains give way to desert. Rumors of a free city on the far west coast persist, but you have yet to meet anyone that can confirm or deny these rumors. The western plains and desert are home to nomadic tribes, and are considered dangerous to travel in.

The gnomes are located primarily in the foothills of the Shatterspikes, between the mountain home of the dwarves, and the verdant forest the elves reside in.

Humans live nearly anywhere, though the majority live in the human cities along the rivers that flow through the plains.

Halflings, having no real centralized government, freely associate with all the races, and are often diplomats of sorts. Most are located within the human lands, but it is far from uncommon to see them elsewhere.

There are various rumors about a ring of fire located someplace in the western desert, hidden cities in the extreme southeast of the continent, and even island fortresses off the various coasts.

World Map

[ November 25, 2002, 09:28 AM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 08:48 AM:
 
The sun beats down, searing flesh and grass alike. But, reprieve is within sight, the first buildings belonging to the town of Gilhara hover tantalizingly on the horizon, whispering of rest and shelter from the merciless heat.

A few short hours later, early in the midafternoon, your party has reached the first waypoint on your journey to Bri Ili.

The sight upon getting to the town is less impressive than a weary traveler would like, old buildings and odors that most would want to forget. The town is obviously here only because it marks a crossroads for traders in the souther reaches, and thus, only occupied by those seeking a short rest on their journies. A small keep rests upon a low rise near the center of town, more of a lookout post, a relic of times past, when the south had not yet been colonized, it sits in disrepair.


Upon entering town, Jonathan speaks to you: "Ah, I thought that journey would never end. You have all done well so far, please feel free to rest and enjoy yourselves here. The best ale in town, well, the only ale really, can be had in the Broken Tankard tavern. I will see to our lodging for the night. We'll leave around midday tomorrow, so try not to have too much fun." He winks at you all slyly, and then heads off to the inn.

[ November 25, 2002, 09:46 AM: Message edited by: Aidan Pryde ]
 
Posted by HIV (Member # 85831) on November 25, 2002, 09:57 AM:
 
Perry takes his hat off, and says in a loud voice,

"An as we come to Bre Ili, we take a sec to look and see." A pause to breathe in, "The town is here, that be true, but with only one tavern what shall we do? Fiddle-diddle-dea, fiddle-diddle doo, here's my idea, let's go to the loo!"

With that, he puts his hat back on, and tries to find a place to go.
 
Posted by Akavasha D'Morney (Member # 105872) on November 25, 2002, 10:10 AM:
 
(OOC: Do I have to arrange for stabling for my pony or will he be taken care of with the rest of the caravan's animals?)

"Oh, first things first, a bath! I'm in desperate need to be clean," I declare! Sniffing the air, I pointedly look at my companions, suggesting, with a sly twinkle in my eye, that I'm definitely not the only one in need of a good bath. "I wonder if there's a decent bathhouse here in Gilhara." I look around, taking note of the state of the town and sigh. "Well, maybe I can get a bowl of fresh water to clean up with at this inn."

I turn and follow Jonathan. "Come on fellas, I need a drink to wash away all the plains dust from my parched throat! Let's see what this town has to offer some road weary travelers." I skip after Jonathan, escaped curls flying out behind me. I assume the rest of the group is following along behind us.
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 10:31 AM:
 
(OOC: You don't need to worry about stabling animals here, Jonathan will take care of that)

Hearing Tani's comments, Jonathan chuckles, then looks back over his shoulder and says "I don't think you're going to find a bath house around here, but I'm sure you'll be able to get some water at the inn, atleast there's a decent supply of that in this place."

As far as places to go: You can survey nearly the whole town from where you are by the entrance. You can see the already mentioned tavern and inn, a building that looks like a smithy, several houses in various states of disrepair, and a small stable behind the inn. There is also another building that is apparently a general store or trading post.
 
Posted by HIV (Member # 85831) on November 25, 2002, 10:32 AM:
 
After, "powdering his nose" Perry returns to the rest of the group, and starts to mutter under his breath as he thinks of a new rhyme.

"Gilhara, Gilhara, gull-diddy-hurrah. Hurrah, hurrah, come to Gilhara...."
 
Posted by Akavasha D'Morney (Member # 105872) on November 25, 2002, 12:58 PM:
 
I can't help but heave a wistful sigh over how wonderful a good long hot soak at a bathhouse sounds at this moment. Oh, well, I guess I'll make due. At least we've got the night off!

"Gilhara, Gilhara, there's not much to see; Gilhara, Gilhara, watch out for the fleas!" I laugh with Perry & dance on in through the doorway to the inn. I hold open the door for Ranger, Geral, and Mic.

It feels good to be back in a real city, even if it is tired looking and somewhat seedy. I've always enjoyed my comforts and prefer sleeping in a nice, soft, real bed as opposed to sleeping on the hard, uneven, pokey ground. I also prefer being able to eat regular meals & am looking forward to finding out what the cook is serving for dinner.

(Anything of interest? Darts? People playing knuckle bones? Can we have some cute bar men instead of always having bar maids? [Wink] Can I beg you for a map of the inside of the inn?)
 
Posted by HIV (Member # 85831) on November 25, 2002, 01:18 PM:
 
In response to Tani's rhyme, Perry make a mock face of dissapointment. "How many times must I say to ye? Fleas shalt never, ever rhyme with see!"

Following his bad habit, Perry looks for any items of apparent worth.
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 02:12 PM:
 
======================
=....=...=..=..=..=..====
=....=...=..=..=..=..=..=
=-======-=-===-=-===-==-=
=_I__|..................=
=.J......=-===-=-===-==-=
=........=..=..=..=..=..=
=...##...=..=..=..=..====
=--===================

. = 5 ft.
= = Wall
- = Door
| = Desk
_ = Desk
# = Table
I = Innkeeper
J = Jonathan
P = Peregrin
T = Tani
R = Ranger
G = Geral
M = Mictian

(If Ranger, Geral, and/or Mictian want to be elsewhere, that's ok, the following is for those going to the inn, Tani & Perry so far as I can tell)

As you open the door to the inn to follow Jonathan, you see that the building itself is nice enough, if a little bland. The inside appears very utilitarian, with a smallish common area just inside the door. The area contains a single table that has been shoved up against the south wall, and a dart board also on the south wall. There is a decided lack of people here, and there is no obvious place to get food or drink.

As you enter, Jonathan is already speaking to a middle-aged human woman at the counter. They appear to be having an earnest discussion about something, but stop shortly after Tani opens the door. (As the first ones in Tantris & Peregrin can make listen checks if they want to try to catch any of the conversation)

(You can place yourselves on the map if you'd like).

On seeing you enter, Jonathan greets you "You know you don't have to follow me around, but since you're here, I can give you the keys to your rooms. Tani, you're in the room at the far end of the hall on the right, there are some bathing chambers beyond the last rooms on both sides of the hallway. You'll have to get your own firewood from out back if you want hot water. And, Peregrin, you'll be across from Tani, in the last room on the left. I'll be in the room by the counter if any of you need me later."

(Peregrin, cursory examination doesn't reveal anything of any real value, you can make a spot check if you want to do more that just glance around)

[ November 25, 2002, 02:35 PM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on November 25, 2002, 02:47 PM:
 
(OOC: ??? How uptight or accepting is this world/culture concerning sex & out of marriage intimacy? If I make a few ribald jokes or suggestions, I'm not going to upset a puritanical society, am I? I need parameters. [Wink] )

Listen = {16} (I always pay attention to the conversations around me, even though I act like I don't.)

"How about this one," I tell Perry. "Hi di fiddle de de, I'm off for a bath, how about thee?" I then jounce up to Jonathan, like a little kid who has money at the faire & is all excited to see the sights and buy a bunch of overpriced junk.

"It's said that merchants always know where the best ale is in any town, so yes, we followed you!" I throw a lopsided grin & a wink in his direction. I gladly accept my room key from him. Wow, my own room! I had fully expected to share a room. The unexpected thoughtfulness makes me glad I am working for Jonathan instead of some of the other merchants I've heard stories about. "Thanks Jonathan! I think I'll take advantage of the bathing chambers."

I turn politely to the lady standing beside him. "Excuse me, but would you happen to know where I can get my hands on a small sliver of soap? I didn't pack enough & ran out during the trip," I explain to her.

======================
=....=...=..=..=..=..====
=....=...=..=..=..=..=..=
=-======-=-===-=-===-==-=
=_I__|..................=
=.JT.....=-===-=-===-==-=
=..*.....=..=..=..=..=..=
=.*.##...=..=..=..=..====
=--===================

. = 5 ft.
= = Wall
- = Door
| = Desk
_ = Desk
# = Table
I = Innkeeper
J = Jonathan
P = Perry
T = Tani
R = Ranger
G = Geral
M = Mictian
 
Posted by Hogre (Member # 29874) on November 25, 2002, 02:58 PM:
 
Ranger thinks to himself, "They sure do seem happy, but I guess it is deserved. Even for a wanderer like me, that was a dull trip."

Ranger walks in and accepts his key from Jonathan. Always over-responsible, but not too discrete Ranger asks, "Jonathan, Should I guard the wagons tonight, or can we trust this place?".

======================
=....=...=..=..=..=..====
=....=...=..=..=..=..=..=
=-======-=-===-=-===-==-=
=_I__|..................=
=.JT.....=-===-=-===-==-=
=.R*.....=..=..=..=..=..=
=.*.##...=..=..=..=..====
=--===================

[ November 25, 2002, 03:00 PM: Message edited by: Hogre ]
 
Posted by ryfte (Member # 68766) on November 25, 2002, 04:08 PM:
 
Remaining outside, Geral studies the locals from just outside the inn/bar. "I'll be in in a little bit. I want to check this place out from the outside first. You know, just in case..."

Hmmmph, not much of a town really... At least we can get a hot meal or two here though...

Walking around the inn, Geral looks for any facing or adjacent buildings, windows or vents, and additional exits or entrances in the structure.
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 06:08 PM:
 
quote:
Originally posted by Akavasha D'Morney:
(OOC: ??? How uptight or accepting is this world/culture concerning sex & out of marriage intimacy? If I make a few ribald jokes or suggestions, I'm not going to upset a puritanical society, am I? I need parameters. [Wink] )

OOC: The world varies on that, in general, the middle to upper class would probably look down on you for it, but not necessarily be offended. The majority of people that an adventurer would deal with would likely find jokes like that perfectly normal, maybe even funny [Wink] .
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 06:27 PM:
 
Jonathan: "Ah, yes, a decent ale would be good. I'm heading over to the Broken Tankard as soon as I square away my accounts here. That's the best place in town for an ale. Well, it's the only place, but still it's fairly good."

In response to Tani's query the innkeeper replies in a kindly voice, "You might try Varl's, he runs the general store down the street, can't guarantee that he'll have any soap though."

To Ranger's question Jonathan says, "That's very conscientious of you, but our mounts and wagon should be well for the night. Oh, and you can have the room next to Peregrin, the third on the left down the hall."
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 06:31 PM:
 
quote:
Originally posted by ryfte:
Walking around the inn, Geral looks for any facing or adjacent buildings, windows or vents, and additional exits or entrances in the structure.

As you walk around the building, you note that it's a low structure, only one floor, and that all of the rooms appear to have small windows, currently shuttered to keep out the hot midday sun. The only building that would be considered adjacent is the stable, which is set apart from the inn to keep the strongest odors away from guests.

Here's a small map of the town:

.E.............
.|.......S.H...
..\..TT......H.
..I|.TT..KK....
s.I|.TT..KK.H..
...|G..........
....\..H...H.H.
....E....H..H..

E = Entrance/Exit from town (on roads)
I = Inn
T = Broken Tankard Tavern
s = Stable
H = House
S = Smithy
K = Keep
G = General Store
| & \ = Road
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 06:34 PM:
 
quote:
Originally posted by Akavasha D'Morney:
Listen = {16} (I always pay attention to the conversations around me, even though I act like I don't.)

All you manage to hear of the conversation is:

Jonathan: "...pretty good guards."
Innkeeper: "That may be, but you be careful."
Jonathan: "Don't worry, I will be."
 
Posted by Hogre (Member # 29874) on November 25, 2002, 07:15 PM:
 
quote:
Originally posted by Aidan Pryde:
To Ranger's question Jonathan says, "That's very conscientious of you, but our mounts and wagon should be well for the night. Oh, and you can have the room next to Peregrin, the third on the left down the hall."

"Thank you. I think I will take Tani's advice and clean up a little bit then."

As Ranger walks towards his room he thinks, "This would be a pretty good job, if it weren't so boring. Though it was useful distraction, I wonder why the wolves would be attacking such a large group of people? When I get settled in, I should try to find some brother rangers and see if something strange is going on".

[ November 25, 2002, 07:18 PM: Message edited by: Hogre ]
 
Posted by OrganicAnagram (Member # 113687) on November 25, 2002, 08:27 PM:
 
<Mictian makes his way to the bar, after riding around town for a minute to get a feel>

"Hey, guys, what's going on? Who do I have to talk to about a beer? Boy, it's hot out there! I mean like sweltering! <mutters in Infernal about how hot it is> Oh, wow, hey, is that a dartboard? Are there some darts? I'm good at this game! So who lives in the keep? Is it haunted? That looks like a nice place--I've always wanted to live on a hill--you get like all the good breezes and stuff...of course, in the winter you want to live at the bottom of the hill, so then you can stay out of the wind. Wow, look how many different kinds of wind there is!! I should learn Auran--that's a good idea!! Oh, yeah, and can I get another beer?"

[ November 25, 2002, 08:29 PM: Message edited by: OrganicAnagram ]
 
Posted by Aidan Pryde (Member # 107779) on November 25, 2002, 09:29 PM:
 
OOC: I think I might not have described things well enough, the inn you're staying at, and the bar/tavern are seperate buildings, across the road from each other. Hopefully that'll clear up any confusion.
 
Posted by ryfte (Member # 68766) on November 25, 2002, 09:50 PM:
 
(OoC: Some of us understood... [Wink] wink-wink...)
 
Posted by HIV (Member # 85831) on November 26, 2002, 06:28 AM:
 
(Listen = 21)
As he follows behind Tani, and takes a seat himself at the bar, he makes only the breifest of glimes around the room for something valuable. (No, not an actual spot check) When told where his room was, he responds with, "Thank ye kindly, 'n' could I be given a bit o' ale? I can pay with gold or tale."

When Tani makes a proper rhyme, Perry simply grunts, and tries to hide his smile.

======================
=....=...=..=..=..=..====
=....=...=..=..=..=..=..=
=-======-=-===-=-===-==-=
=_I__|P.................=
=.JT.....=-===-=-===-==-=
=........=..=..=..=..=..=
=...##...=..=..=..=..====
=--===================

. = 5 ft.
= = Wall
- = Door
| = Desk
_ = Desk
# = Table
I = Innkeeper
J = Jonathan
P = Perry
T = Tani
R = Ranger
G = Geral
M = Mictian

[ November 26, 2002, 06:39 AM: Message edited by: HIV ]
 
Posted by ryfte (Member # 68766) on November 26, 2002, 07:31 AM:
 
======================
=....=...=..=..=..=..====
=....=...=..=..=..=..=..=
=-======-=-===-=-===-==-=
=_I__|P.................=
=.JT.G...=-===-=-===-==-=
=........=..=..=..=..=..=
=...##...=..=..=..=..====
=--===================

Geral, having made his quick round of the INN follows the others in.

Approaching the front desk where the others have gathered, "Hey, there's a bar just across the way if any of you are interesed. Personally, I could use a bit of peace and quiet however! Are we sharing rooms or is this establishment large enough that we have our own?"

Geral looks about, "Can we get meals here or is that service provided at the tavern across the way, innkeeper? Oh, and could you give me directions to the local temple or temples? I would certainly appreciate it!"

[ November 26, 2002, 07:32 AM: Message edited by: ryfte ]
 
Posted by HIV (Member # 85831) on November 26, 2002, 07:48 AM:
 
Perry blushes as he realizes his mistake. [Blush] [Blush] "eh,... sorry."
 
Posted by Aidan Pryde (Member # 107779) on November 26, 2002, 08:33 AM:
 
(OOC: I'm assuming that Mictian went to the inn with everyone else)

As Mictian enters the inn, Jonathan says, "Ah, Mictian, here's your room key, you'll be in the second room on the left down the hall."

A little overwhelmed by the string of questions, the innkeeper, failing to get a word in edgewise, responds with, "Sorry, you'll have to supply your own darts, I believe Varl sells those as well. As to the keep, noone uses it right now, many people think it's haunted, but I just think it's been closed so long, noone remembers much about it. Oh, and if you want an ale, you'll have to go across the way to the tavern, nothing stronger than water here." With that she gives you a small smile and a wink.
 
Posted by Aidan Pryde (Member # 107779) on November 26, 2002, 08:35 AM:
 
quote:
Originally posted by HIV:
(Listen = 21)

You manage to hear:

Innkeeper: "...est's not safe."
Jonathan: "That's alright, I've got some pretty good guards."
Innkeeper: "That may be, but you be careful."
Jonathan: "Don't worry, I will be."
 
Posted by Aidan Pryde (Member # 107779) on November 26, 2002, 08:42 AM:
 
To Perry's question, and catch, the innkeeper replies, "Don't worry, you're new around here, it's an easy mistake to make. A word to the wise though, don't get the cheap stuff over there." she smiles and then goes back to updating her ledger.
 
Posted by Aidan Pryde (Member # 107779) on November 26, 2002, 08:51 AM:
 
As Geral walks up and says his piece, Jonathan rejoins "Well, you each get your own room for tonight, you can have the first one on the left. If you're looking for quiet, you should probably stay here, but the tavern won't be too bad until evening."

At Geral's questions, the innkeeper looks up and replies, "Well, food you can get at the tavern, I don't have the space here for a kitchen, and nearly everyone in town eats there anyways, so I never saw the point of putting one in. As for temples, well, there really aren't any, there's a small shrine to Farlanghan near the southern entrance to town, but that's really about it. Not enough people here to really support any kind of temple."
 
Posted by HIV (Member # 85831) on November 26, 2002, 09:26 AM:
 
To the lady, Perry says, "Thank ye for understandin'. A keep, Mictian?" Peregrin seems intrigued, "apples and pears, lemons and limes, sounds right nice to spend some time!...ss."

He now looks a little cross with himself for messing up the rhyme, and bracing himself against another barrage of words from Mictian as well.
 
Posted by Akavasha D'Morney (Member # 105872) on November 26, 2002, 09:33 AM:
 
(OOC: HIV & Organic: I have an idea, let me know what you think. I have one red marble. While we were out on the plains, one boring afternoon, Perry & I started a game where we tried to secretly pick the red marble off one another. Perhaps he's helping me improve my Pick Pocket skills? Maybe we're just having fun seeing who can score the most points off of the other person. What do you think? We can include Mictian in the game. I can convince him to play & develop the skill since you never know when you're going to need to pick a wand or scroll off of some dead or evil mage... [Wink] )

While the rest of the group stands around asking questions, I quickly hurry down to the bathroom before anyone else can get into it.

While a hot bath sounds wonderful, I decide to make due with a tepid bath. In fact, I decide to take a second bath later, after I've bought some soap & visited the tavern across the street.

As long as I'm clean! Besides, maybe later I can talk one of the guys into carrying in firewood for me. A hot bath to ease an aching head might be just what I'll need later. It's too bad I don't know any heat spells. Of course, with my luck it would melt the bottom of the tub out the first time I tried it.

The tale the Innkeeper told of the Keep being haunted continues to pop up in my thoughts. I decide to mention it later to the group & see if they're as interested as I am in checking it out. She didn't say it was off limits, just that nobody ever goes there. I supply a ready justification to cover my butt, just in case. Besides, I've learned it's always better to apologize later then ask permission first. [Blush]

A short while later I emerge from the bath room. My skin gives off a rosy pink glow from the scrubbing it's just endured. I pat my hair in place, half of it spilling curls down my back. It feels so good to be clean! I can't help but give a long stretch, much like the family cat.

I wait a short while in the common room. It doesn't take long for most everyone to file out, freshly cleaned up and looking eager for a change in scenery. I'm looking forward to not having to take a turn at watch tonight! I'll probably wake up at that same time anyway. I can't help but chuckle at that last thought.

I go find Geral, (If he isn't bathing!) and try to persuade him to come out with us. "We can have a quick drink or two, then we can check out this supposedly haunted Keep of theirs. It'll be a lot of fun. Besides, think of all the benefits if we actually find out what is really going on & can fix the problem. We'll be heroes! We can even go to that little shrine & pay our respects first." I eagerly look up (?, can we get your looks, please [Wink] ) into his face, awaiting his response. I do my best to look as appealing as possible, hoping he won't say no. "Come join the fun!"

(I'm placing myself in the common room, seated at the table. I will want to go pick up a few things, like my thieves tools and the sunrods, before we head off to the Keep.)

======================
=....=...=..=..=..=..====
=....=...=..=..=..=..=..=
=-======-=-===-=-===-==-=
=_I__|..................=
=.J......=-===-=-===-==-=
=........=..=..=..=..=..=
=...##T..=..=..=..=..====
=--===================

. = 5 ft.
= = Wall
- = Door
| = Desk
_ = Desk
# = Table
I = Innkeeper
J = Jonathan
P = Peregrin
T = Tani
R = Ranger
G = Geral
M = Mictian
 
Posted by HIV (Member # 85831) on November 26, 2002, 10:10 AM:
 
quote:
Originally posted by Akavasha D'Morney:
(OOC: HIV & Organic: I have an idea, let me know what you think. I have one red marble. While we were out on the plains, one boring afternoon, Perry & I started a game where we tried to secretly pick the red marble off one another. Perhaps he's helping me improve my Pick Pocket skills? Maybe we're just having fun seeing who can score the most points off of the other person. What do you think? We can include Mictian in the game. I can convince him to play & develop the skill since you never know when you're going to need to pick a wand or scroll off of some dead or evil mage... [Wink] )

(OOC: Hah! Perfectly in tune with my character. Kinda hard to guage points, unless we say, whoever has it to show at the start of mealtimes gets a point. For the days we have minimal role-playing, it's just one roll for the day, highest gets three points. Also, I think we should say that one has to beat the previous check in order to steal it. I do think your timing's a little off, though. Not five minutes have passed since you ask about soap, and you're already back? Hmm, casting haste a bit early aren't you?)

To Peregrin's dismay, Tani comes back from the bath just as he messes up one of his own rhymes, making him even crosser. [Turkey] So, he goes off for his own quick cleansing, and comes back as soon as possible. Joining Tani at the table, he "trips" and knocks into her. "Sorry, wet feet don't make for traction, so, about the keep, is there more education?"

( Pick pocket = 19 )

======================
=....=...=..=..=..=..====
=....=...=..=..=..=..=..=
=-======-=-===-=-===-==-=
=_I__|..................=
=.J......=-===-=-===-==-=
=....P...=..=..=..=..=..=
=...##T..=..=..=..=..====
=--===================

. = 5 ft.
= = Wall
- = Door
| = Desk
_ = Desk
# = Table
I = Innkeeper
J = Jonathan
P = Peregrin
T = Tani
R = Ranger
G = Geral
M = Mictian

[ November 26, 2002, 10:11 AM: Message edited by: HIV ]
 
Posted by Hogre (Member # 29874) on November 26, 2002, 10:47 AM:
 
After settling into his room, Ranger returns to the Tavern. Seeing Tani already cleaned up and sitting at a table, he walks over and says, "You look refreshed. Was the bath any good?"

"I could probably use one myself."

======================
=....=...=..=..=..=..====
=....=...=..=..=..=..=..=
=-======-=-===-=-===-==-=
=_I__|..................=
=.J......=-===-=-===-==-=
=....P...=..=..=..=..=..=
=..H##T..=..=..=..=..====
=--===================

. = 5 ft.
= = Wall
- = Door
| = Desk
_ = Desk
# = Table
I = Innkeeper
J = Jonathan
P = Peregrin
T = Tani
R = Ranger
G = Geral
M = Mictian

[ November 26, 2002, 10:48 AM: Message edited by: Hogre ]
 
Posted by ryfte (Member # 68766) on November 26, 2002, 01:00 PM:
 
======================
=....=...=..=..=..=..====
=....=...=..=..=..=..=..=
=-======-=-===-=-===-==-=
=_I__|..................=
=.J......=-===-=-===-==-=
=...GP...=..=..=..=..=..=
=..H##T..=..=..=..=..====
=--===================

(OoC: This was the Inn map not the Tavern one... although I imagine they aren't much different...

Anyways, here's your "description" [Wink]

Geral appears to be a tall lean oddly colored human. He is heavily muscled, appears quite healthy and neat with nothing out of place. His hair, a jet black with mixed purple hues striated through it, is pulled back into a long ponytail which he wears neatly looped about his neck. His eyes are a grey-violet color and his skin is a faded grey with purple hues in streaks and swirls. He wears simple white and grey robes held in place by a dark purple sash along with matching purple boots.

Side Note: Chance occurences such as how his clothing falls, his hair lays, liquids pour, etc. are all as ordered as possible within these effects. For example, his clothing automatically falls exactly as it is intended in a straight neat fashion. His hair always falls into place and stays neatly brushed and straight even without seeing a brush... ever. When pouring a drink the liquid falls in a smooth steady even stream with no irregularities and splashes are even "ordered" in perfect symetry. To a casual observer who was watching these things occur it would all seem planned out and worked at. In reality the "order" around Geral is in fact a part and extension of his nature, i.e. a creature of law.

Geral is not unattractive, abrasive, or smelly nor does he have any other seemingly undesirable characteristics. He is quiet and wastes no movement, gesture or sound. If unnoticed when entering a room he will often remain unnoticed even when sitting immediately next to someone. He carries himself smoothly and precise with intent behind all. Geral is quite fair often being more "fair" than most appreciate as his emotions appear both few and far between. More than anything, his quiet intense presense and odd controlled energy give strangers the "heebie-jeebies" (a scientific term I assure you) which tends to isolate Geral even within a crowded room.)

Entering the common room Geral immediately approaches the others at the table. "I will join you for supper and remain to learn more of the area. Past that I will return here to meditate and practice. I would be prepared for our continuing journey." Geral then falls silent waiting for the others.

[ November 26, 2002, 01:20 PM: Message edited by: ryfte ]
 
Posted by Aidan Pryde (Member # 107779) on November 26, 2002, 01:15 PM:
 
quote:
Originally posted by ryfte:
======================
=....=...=..=..=..=..====
=....=...=..=..=..=..=..=
=-======-=-===-=-===-==-=
=_I__|..................=
=.J......=-===-=-===-==-=
=...GP...=..=..=..=..=..=
=..H##T..=..=..=..=..====
=--===================

(OoC: This was the Inn map not the Tavern one... although I imagine they aren't much different...

(OOC: do you guys want to be in the tavern, or the inn? I'll put up a drawing, and give you a description, of the tavern if you actually want to be there, the layout is a bit different, as the tavern is about twice the size of the inn)
 
Posted by ryfte (Member # 68766) on November 26, 2002, 01:19 PM:
 
(OoC: Oh, I see what happened... Ranger messed me up [Wink] he said tavern...edited above...)
 
Posted by Akavasha D'Morney (Member # 105872) on November 26, 2002, 02:31 PM:
 
(OOC: Why don't we just meet in the common room at the inn & head over to the Tavern together? That way we can all assume we're cleaned up & ready to face the evening together. I think Perry & I are waiting at the table with Geral, so all we need is Mictian and Ranger to finish cleaning up & we're ready to go. [Wink] )
 
Posted by Hogre (Member # 29874) on November 26, 2002, 03:07 PM:
 
(OOC:What she said. I seem to still be mixed up on which room is which.)
 
Posted by Akavasha D'Morney (Member # 105872) on November 26, 2002, 03:59 PM:
 
(OOC: HIV: The rules for the Marble Snatch game sound perfect, except the rolling once a day. I'm not sure if I understand correctly. If I steal it from you, then you steal it off of me, then Mictian snatches it from you, would that mean that neither of us could try to take it from him for that day? Or are we allowed to try, but just not allowed to get it if our score is lower than his? Wouldn't that mean that who ever rolled highest that day would automattically get the 3pts? Just trying to clarify things. If that's the case, would you consider having to make a difficulty roll (+10?) to see if we notice the marble was stolen. If we notice, then we get one chance to retry to take it back. If we don't roll high enough, then we can't try again until after mealtime or unless it's taken by another person. Make sense? As to the quickie bath, guess I'm trying to hurry us up to that drink [Big Grin] )

I check my pocket, suddenly realizing that the red marble is gone again Ugh! I didn't even feel a thing! How does he do that!?! I can't help but demand silently of no one. I'm disgusted with myself for not having caught him at it, again.

I realize that I only have a short amount of time before the darn thing has to be produced. Can I delay dinner just long enough to side track everyone to the General Store? That would give me a little extra time to try & snatch the darn thing back.

Pick Pocket = {20} Wahoo!

As Ranger enters the common room and takes a seat at the table, I ask him his opinion on this 'haunted Keep' thing. "What do you think? Wouldn't it be fun to check out!?! We could see if it's really haunted or not. I bet it's not & we can find out what is going on. If we solve the problem, then we would be on our way to being famous!" I'm hoping that my enthusiasm is contagious & he's just as curious as I am as to what is really going on up at the Keep.

"Why, we should pick out a name for ourselves. Every famous group needs a name," I tell the two men sitting next to me. "Let's see, 'Friends of the Common Man?' No, doesn't seem right as it seems to leave out everyone except humans. Seems a little strange to call ourselves that when four out of the five of us aren't even human."

"How about 'Demon Killers' or 'Falcon's Revenge' or 'The Dragon Hearts.' We could also go with something a little more friendly sounding. '(insert continent's name here) Hero's' or 'The Adventuring Torloffs,' though who or what a Torloff is I have no idea.

I look over to see if Ranger catches the last part. I giggle when he gives me a strange look. "Seriously though, shouldn't we have a name for our group, even if it's only for the short time of being guards together?" I look from one to the other.
 
Posted by Hogre (Member # 29874) on November 26, 2002, 04:52 PM:
 
quote:
Originally posted by Akavasha D'Morney:
As Ranger enters the common room and takes a seat at the table, I ask him his opinion on this 'haunted Keep' thing. "What do you think? Wouldn't it be fun to check out!?! We could see if it's really haunted or not. I bet it's not & we can find out what is going on. If we solve the problem, then we would be on our way to being famous!" I'm hoping that my enthusiasm is contagious & he's just as curious as I am as to what is really going on up at the Keep.

"Sure, I'll come along. I doubt there are any ghosts, but there doesn't seem to be much else to do in this town, while we are waiting."
quote:

"Why, we should pick out a name for ourselves. Every famous group needs a name," I tell the two men sitting next to me. "Let's see, 'Friends of the Common Man?' No, doesn't seem right as it seems to leave out everyone except humans. Seems a little strange to call ourselves that when four out of the five of us aren't even human."

"How about 'Demon Killers' or 'Falcon's Revenge' or 'The Dragon Hearts.' We could also go with something a little more friendly sounding. '(insert continent's name here) Hero's' or 'The Adventuring Torloffs,' though who or what a Torloff is I have no idea.

I look over to see if Ranger catches the last part. I giggle when he gives me a strange look. "Seriously though, shouldn't we have a name for our group, even if it's only for the short time of being guards together?" I look from one to the other.

"I've never really thought of it. Though this is the most interesting group I have worked with, and I wouldn't mind continuing the partnership."

Ranger falls silent for a few moments thinking. "How about the 'Journey Blades'? We travel and we fight, so it is sort of fitting. I never have considered names that important though, especially my own."

[ November 26, 2002, 04:52 PM: Message edited by: Hogre ]
 
Posted by Aidan Pryde (Member # 107779) on November 26, 2002, 06:18 PM:
 
While you're sitting at the table, waiting for Mictian to get cleaned, and discussing names, Jonathan finishes up at the counter, handing the innkeeper a small bag of coins. He then heads out the door. As he passes your group he quips, "Well, I'm off to the tavern, if you need anything, that's where I'll be."

The innkeeper closes up her ledgers and goes into the room behind the counter, shutting the door after herself.
 
Posted by HIV (Member # 85831) on November 27, 2002, 06:04 AM:
 
quote:
Originally posted by Akavasha D'Morney:
(OOC: HIV: The rules for the Marble Snatch game sound perfect, except the rolling once a day. I'm not sure if I understand correctly. If I steal it from you, then you steal it off of me, then Mictian snatches it from you, would that mean that neither of us could try to take it from him for that day? Or are we allowed to try, but just not allowed to get it if our score is lower than his? Wouldn't that mean that who ever rolled highest that day would automattically get the 3pts? Just trying to clarify things. If that's the case, would you consider having to make a difficulty roll (+10?) to see if we notice the marble was stolen. If we notice, then we get one chance to retry to take it back. If we don't roll high enough, then we can't try again until after mealtime or unless it's taken by another person. Make sense? As to the quickie bath, guess I'm trying to hurry us up to that drink [Big Grin] )

(OOC: I figured that the marble game is going to be half-metagaming, to avoid the numerous dice-rolls that would happen otherwise. Normally, when I pick-pocketed you, you would roll a die to notice. But for the purpose of the game, it's just easier to see who rolls higher. Yes, if the roll is too high, we cannot try again until after the meal. When the PP DC is set to 0. We can try as many times as we want before then. The one roll a day is ONLY for when we are doing, say, "the group travels for a week to the west, nothing happens" We're not Role-playing the snatchs in this situation, so instead of rolling twenty-one times or more, just seven. Sorry it wasn't more clear. Also, you have to Role-play the snatch. That's part of what makes it a viable game. But I'll let you use that roll, just fit it in somehow. As to noticing, I think the characters can be assumed to notice soon after, again, not accourding to the rules, but simplifies/defines it as a minigame.)

"A name we've got, lass, each one has his own. Do you mean a name to have on loan? Like a gang of superheroes do we be? The silliest thing I'll ever see." [Roll Eyes] *sigh* "An as we go we'll make our name, heroes of young, heroes of fame. I ask one thing, in this be true, the name may come from boy Grey-blue." He points to Geral as he says this. He then takes the left dagger from it's sheath, and cleans his nails with it. To keep his hands occupied.

[ November 27, 2002, 01:37 PM: Message edited by: HIV ]
 
Posted by OrganicAnagram (Member # 113687) on November 28, 2002, 05:59 PM:
 
"What? You don't have any darts? I have to go buy some? But I don't even have a dartboard--what am I gonna do with some darts? Can I throw daggers at the board? And you don't have any beer either? I like beer--every inn should have beer. I've been walkin' all day, ya know--I don't want to have to walk all the way to the bar! Do they deliver, do ya think? Boy, I'm thirsty. Ah, well, I guess I could go wash up a bit. Do you have water? Oh, you do? Wow, that's great! So I have to go over there to get beer, huh? Okeydoke!"

{washes up (a little) and back downstairs}

{to Tani}"So you guys want to go explore the haunted keep? That sounds pretty cool--ghosts and stuff are almost scary. And maybe there's like treasure or something! Treasure is cool--I like treasure. Wonder what's in there? {to the innkeep} Who did you say used to live there? Has anybody disappeared mysteriously or anything? Haven't found any bodies with all the blood sucked out of 'em, have ya? How about spooky lights at night or such? NO? Well, what kinda ghosts do you people have? Don't they know they're supposed to let us know they're here, so we can go kill them? {to Tani} Oh wait--ghosts are already dead, huh? How do you go about that? Hmm, well, maybe they'll be fun to talk to at least. So, uh, did someone say something about some beer? {to all} Like, why are we all sitting here when we could be sitting there--with beer? Who's the decision maker here? Somebody needs to make something happen--let's go to the bar!! We'll get good and trashed and invent ourselves a name--that sounds like fun too! Don't drink the cheap stuff, though--you heard the man!"

{OOC:If you need me on a map, let me know, but it's rare for Mictian to sit still for long, unless he's studying.}
 
Posted by ryfte (Member # 68766) on November 29, 2002, 01:29 AM:
 
Gravely considering the others suggestion of naming, Geral speaks up looking at each of the others intently "I have only one suggestion. Names are not taken. Names are given, earned, or discovered." Pausing for a moment, he continues, "I do believe gathering some more useful information regarding this haunted castle would be a good idea... and time better spent as well!"
 
Posted by Aidan Pryde (Member # 107779) on November 29, 2002, 10:50 AM:
 
(OOC: These are the innkeeper's responses to Mictian, which should happen before she and Jonathan leave.)

The innkeeper looks at Mictian increduously, barely comprehending the stream of words that flow from him, and says "Umm, yes, you'll need to buy your own darts, not many people play here that's why I don't have any. I'd appreciate it if you didn't throw knives at the board."

At the questions about the keep, she looks at your group, and responds, "Well, I don't know much about the keep, been over 75 years since anyone's been there. Can't really say that there's anyone still in town that would've been alive then, maybe the blacksmith, Thalin." With that, she goes back to her work, finishing that shortly after.

(OOC: That unifies everything I've said, you're all around the table in the common room now, Jonathan has headed over to the tavern, and the innkeeper went back into her room. There is a small bell on the desk if you really need to talk to her some more.)
 
Posted by OrganicAnagram (Member # 113687) on November 29, 2002, 11:18 AM:
 
"Wow, seventy-five years, huh? That's a long time! You guys think Thalin's a dwarf? It sounds like a dwarf name, I'm pretty sure. I'll bet he'll be at the bar sooner or later, and I'd really hate to disturb him at work, and besides I need a beer, so we should just go over there and I'll bet he'll show up and we can buy him some drinks and ply him for information! Where did that word ply come from anyhow? I thought a ply was like a layer of something, but we can't exactly layer someone for information, now can we? Maybe we'll have to just ask him instead of plying...I don't know, though--maybe he'll get drunk and let us ply. That's what I'm gonna do, anyhow, and it's about time to get started, so, uh, I'm going to the bar. Maybe THEY have some darts or something!

<heads to the tavern>
 
Posted by Akavasha D'Morney (Member # 105872) on December 01, 2002, 09:41 AM:
 
(OOC: I'm back! Hope you guys had as great a Thanksgiving as I did!
Aidan: What is the name of the continent we're on? I was just wondering.)
-------------------------------

quote:
and I wouldn't mind continuing the partnership.
Just hearing that from Ranger elicits tingles of excitement down my spine. I've always wanted to belong to a special group & I have missed having close friends at hand that I can count on and trust in a bad situation. I feel honored that Ranger would express a desire to continue the group past our employment with Jonathan. I give him a dazzling smile in response.

"Journey Blades isn't bad," I tell Ranger. I reach up to try and fix a loose strand of hair, expertly weaving it back into a braid with the rest of my hair. "Dagger's Edge isn't bad either. They sound dangerous & I like that!"

As Perry points to Geral & calls him Grey-blue, I can't help but raise an eyebrow in his direction. Hmm, he does realize that Geral is faded grey with purple, right? Is he color blind perhaps? I run through various possibilities in my mind, wondering if I should talk to Perry later, when there's more privacy.

When Mictian asks me if I want to go explore the haunted Keep, I try to insert that we've already been discussing it. Unfortunately, he's on a roll & there's no way I can get a word in edge wise. I know him when he gets in these moods & a bar fight is almost always the result. I silently heave a sigh, loving my cousin while wishing at the same time some of the family diplomacy had rubbed off just a little harder on him.

(OOC: Mictian: If you want, just place one of these * in each square to mark the area you're pacing in. That should help us place you while giving you freedom of movement at the same time.)

I thoughtfully listen to Geral's opinion concerning a name for our group. I can understand his & Perry's position about earning a name instead of just picking anything. "Let's see what kind of name we actually end up earning. Hopefully it won't be something like the Wandering Misfits or some other misnomer!" I can't help but giggle a little at that last comment. I have full confidence in our abilities to conquer anything & can't envision us actually earning such a moniker.

quote:
...That's what I'm gonna do, anyhow, and it's about time to get started, so, uh, I'm going to the bar. Maybe THEY have some darts or something!
As he gets halfway through his sentence I give him a jab in the side with my elbow. (That's the 'uh' part above. [Wink] ) "Ply can mean several things. You should have hung around my house more. Every diplomat, or those living with them, learns early that a word always has several meanings. Not knowing the right meaning to a word can really bullocks up a trade negotiation!"

"We should go over to the Tavern. I need something to eat and drink. However, I wouldn't mind stopping by the Merchants shop beforehand. I'm not sure how long he'll remain open for business & I really need to pick up a few things!"

(OOC: Background: Tantris loves to buy things for her family and friends. She will often get into a 'gift buying' mood. Her cousin will know this & if anyone else has been with her for awhile, they'll notice a certain look in her eye that means she's off to do some shopping!)

I hop down from the stool & begin to head out the door, confident that everyone is right behind me. As I walk past Perry, I can't help but throw out an amateurish riddle,

Hey Diddle Dee, the first rounds on me,
But to the Merchants first we must go,
I promise, honest, I won't be slow!

I reach out to run my hands through Geral's hair as I pass him. I poke Ranger in the stomach for being so slow to get up & quickly skip out the door & out of reach.

Inn
======================
=....=...=..=..=..=..====
=....=...=..=..=..=..=..=
=-======-=-===-=-===-==-=
=_I__|..................=
=.J.****.=-===-=-===-==-=
=..*GP*..=..=..=..=..=..=
=.*H##x..=..=..=..=..====
=-*===================
T

M
 
Posted by Hogre (Member # 29874) on December 01, 2002, 08:33 PM:
 
"I better keep her out of trouble.", Ranger says as he begins to follow Tani out of the Inn.

Inn
======================
=....=...=..=..=..=..====
=....=...=..=..=..=..=..=
=-======-=-===-=-===-==-=
=_I__|..................=
=.J.****.=-===-=-===-==-=
=..*GP*..=..=..=..=..=..=
=.*H##x..=..=..=..=..====
=-R===================
T

M
 
Posted by HIV (Member # 85831) on December 02, 2002, 05:40 AM:
 
I had a very good thanksgiving, as well. Hmmm, [Smile] is the below OOC stem from the fact she's a girl or a Hobbit? [Razz]

quote:
Originally posted by Akavasha D'Morney:
(OOC: Background: Tantris loves to buy things for her family and friends. She will often get into a 'gift buying' mood. Her cousin will know this & if anyone else has been with her for awhile, they'll notice a certain look in her eye that means she's off to do some shopping!)

I hop down from the stool & begin to head out the door, confident that everyone is right behind me. As I walk past Perry, I can't help but throw out an amateurish riddle,

Hey Diddle Dee, the first rounds on me,
But to the Merchants first we must go,
I promise, honest, I won't be slow!

(OOC: If you edit this to physically touch Perry, you can use it for the pick-pocket. I'll post assuming you do that.)

Perry grins as she dances out the door, finding it amusing, and proud of her good rhyme. He slips his hand in his pocket, noting the marble is still there, and decides to hop off of his own stool to follow.

[ December 02, 2002, 11:25 AM: Message edited by: HIV ]
 
Posted by Aidan Pryde (Member # 107779) on December 02, 2002, 09:03 AM:
 
(OOC: Yay, I'm back now as well, time to get moving again [Wink] .)

(The following is a description for the general store, unless Mictian changes directions, I'll post the tavern later today for those that want to go there instead.)

==========
=....=...=
=....|...=
=.V..=...=
=~~~~=====
=........=
=...##.#.=
=...##.#.=
=.T......=
==--======

. = 5 ft.
= = wall
~ = counter
- = door
| = door
# = shelves
V = Varl
T = Tani

As you enter the store, you hear a small bell, and are almost instantly greeted by an elderly gnomish man.

"Welcome to Varl's Wonderous Emporium of all Things Mundane and Fantastic. I'm Varl, and you look like you're new around here, what can I get for you? A sword? An axe? Maybe some nice silk hangings? A hammer? Some paper? Pans?", he rattles off, looking quite pleased with himself.

The store itself is rather plain looking, though it is very clean, and well organized. Shelves stand in the middle of the area to your immediate right as you walk in, as well as lining most of the walls. It appears that the shelves are filled with nearly anything mundane that you could desire. Glancing towards Varl, you can see that he also has several items that he keeps behind the counter, most obviously the weapons, and a few baubles that look like they might be worth a fair amount.

(Other people should feel free to add their positions, and Tani can move around if she likes.)
 
Posted by Akavasha D'Morney (Member # 105872) on December 02, 2002, 09:04 AM:
 


[ December 02, 2002, 09:41 AM: Message edited by: Akavasha D'Morney ]
 
Posted by Akavasha D'Morney (Member # 105872) on December 02, 2002, 09:40 AM:
 
(OOC: Okay, I'm reposting this entire thing. It comes up in the print option, but the post doesn't show up on my screen otherwise. If it ends up being a double post, I will re-edit. Sorry for the inconvenience.)

(OOC: HIV: Probably a little of both, but she sure doesn't get it from me! LOL! I don't browse, window shop, or any of that. It should be a fun switch for me! Actually, I was going to make the grab in the street, but that works too. Noticed, did you? [Razz] )

Mictian is ahead of me, marching determinedly toward the tavern. "Hey, wait up!" I call out to him. "We're going to the merchant's store first, before he closes. Are you coming?" I rush to a stop & we stand in the middle of the road discussing our plans.

"Besides, we don't need to wait for Thalin at the tavern. If you want to see him at his job, I could always use a few more bolts for my crossbow. It's up to you. We can always buy him a jack of dwarven fire spirits to loosen his tongue & shake his memories loose."

I'll try to drag Ranger along with me. "Come with me, Ranger! You can be my body guard while we're in town." (He may have a complex & feel he's short, but to me he's tall & I'm just glad he's not gargantuan sized!) I give him a wink

"Come on!" I skip down the street toward Varl's shop. I'll continue to head off to the shop, even if the rest of the group decides to head straight into the tavern. If that is the case, I'll yell out to whoever is going into the tavern to "Save us some seats. We'll be there soon!"

Upon reaching the general store, I glance behind me to see who has followed and then open the door. I hold it open for anyone coming behind me & once everyone is in, I gleefully begin to search the aisles.

(OOC: Aidan: I am keeping an eye out for things that might be worth a great deal more money somewhere else. Maybe this area or town produces something that is unique or rare somewhere else, but is available here. Tantris is not above buying (stealing?) some small trinkets to carry around either as future gifts or to sell at an incredible markup at a later date. It can be anything from gems or unusual stones, carvings, herbs, waxed cheeses or other long term storage type foods, textiles, et cetera. I'm also looking for anything that can be of use magically to us, like a focus crystal or some hard to find material component.)

small map of the town:
E.............
.|.......S.H...
..\..TT......H.
..I|.TT..KK....
s.I|.TT..KK.H..
...|G..........
....\..H...H.H.
....E....H..H..

E = Entrance/Exit from town (on roads)
I = Inn
T = Broken Tankard Tavern
s = Stable
H = House
S = Smithy
K = Keep
G = General Store
| & \ = Road
--------------------

Walking into the store, I'm immediately entranced by the grandiose welcoming of the proprietor. I'm going to like him! I can't help but think as I take in the neat shop. Here's a man who evidently takes pride in his work. That's something I can respect. At his mention of silk hangings, a lustful look enters my eyes. I can feel my chest tighten up in anticipation of finding some new treasure or trinket.

I make my way up to the counter, my head swiveling in every direction, trying to take in everything at once.

"Yes Sir," I tell Varl in response to his questions. "We are new here. Just passing through with the caravan. You have a wonderful shop here. Do you have any soap perchance?" I ask the last part a tad wistfully. "I may also be in the market for a few small trinkets, though soap is definitely a must!"

I immediately like Varl & turn up the charm, hoping to get a little extra discount by distracting him with my beauty. I lean over the counter, bending to look at the baubles he has stored behind the counter. I make sure to give him a fairly good look at my cleavage, pointing in the direction of the baubles to make it a little deeper. "What are those?" I use a breathier voice than my normal one.

Gather Information = {11} to get any general gossip about the town & the Keep in particular from Varl.

==========
=....=...=
=....|...=
=.V..=...=
=~~~~=====
=.T......=
=.*.##.#.=
=.*.##.#.=
=.*......=
==--======

. = 5 ft.
= = wall
~ = counter
- = door
| = door
# = shelves
V = Varl
T = Tani
 
Posted by ryfte (Member # 68766) on December 02, 2002, 10:29 AM:
 
Geral, pauses momentarily at the change in plan, then follows the others to the store.

It would be fruitless of me to waste my time alone in a tavern. I'll follow the others in case I am needed...

Upon reaching the store, "I'll remain out here. Thank you Tani. Go ahead..." this place is so unordered... you'd think the streets would be straighter at least... and all of these buildings... all different... and rough, most of them...

Geral stays just outside the general store but wanders around for a bit looking about.
 
Posted by HIV (Member # 85831) on December 02, 2002, 10:51 AM:
 
(OCC: Just make sure you touch him, without that, he's still got the marble. Also, Gather Info is supposed to work in conjunction with money. Like tipping a bellhop so he tells you a secret, or getting someone drunk enough to whisper a rumor. I suppose that "feminine wiles" could be considered "currency" though.)

Perry decides to wait outside the building with Geral, so he doesn't fill his pockets. He holds the door open for everyone else, enjoying the hug from Teri. He thinks about why he did not go in with her, and remembers his pockets. He sticks his hand back into his pocket and notices that she snuck the marble out whaile she hugged him. [Turkey] So he leans against the wall of the building, and reaches down to pick up a round stone, and starts wiping it clean of dust and dirt. He has a sly expression on his face.

==========
=....=...=
=....|...=
=.V..=...=
=~~~~=====
=........=
=...##.#.=
=...##.#.=
=.T......=
==--======
G P

. = 5 ft.
= = wall
~ = counter
- = door
| = door
# = shelves
V = Varl
T = Tani
G = Geral
P = Peregrin

[ December 02, 2002, 11:31 AM: Message edited by: HIV ]
 
Posted by Akavasha D'Morney (Member # 105872) on December 02, 2002, 11:07 AM:
 
(OOC: Okay, I guess I'll start reading my skills over again as I use them. I forgot that I had to use money. In several other games I'm allowed to use charm, personal magnatism, & such things along with currency.)

As Perry takes over holding the door for everyone, I give him a quick hug of thanks. (This is when I'll use my PP of 20) "Thanks, Perry. This shouldn't take long." I give him a mischievious grin as I bounce through the doorway, pocketing the red marble.

Inside, if my feminine wiles aren't garnering much information, I'll offer to buy Varl a drink later at the tavern. I'm not promising anything, just a friendly drink.
 
Posted by OrganicAnagram (Member # 113687) on December 02, 2002, 03:20 PM:
 
<Mictian will follow to the store, knowing well Tani's penchant for shopping. He'll wait outside and chat with Geral.>

"Hey, man, how do you get all your clothes to come out all straight like that and stuff? That's pretty cool! I wish all my stuff would organize itself--you should see my room at home. That place is a MESS! I try to put stuff away, and it just like keeps moving around and going where it's not supposed to and stuff like that. So what happens when you get drunk? 'Cause me, I start like stumbling around and weaving in odd directions and stuff--do you like stagger in right angles, or what? How does that work? And why the hell are you like that? That's not any kind of magical effect I've ever seen before, and believe me, I've seen a few! This one time...."

<and so on>
 
Posted by Aidan Pryde (Member # 107779) on December 02, 2002, 05:06 PM:
 
(Hmm, shopping expedition it is then [Smile] .)

(OOC: Feminine wiles can certainly be used in lieu of cash, though effectiveness will vary with the, umm... target. Anyhow...)

"Ah, it's soap you want eh? Well, have I got a grand deal for you. I, of course, have your average soap, produced right here in town, wonderful stuff for cleaning nearly anything, nothing special mind you, but quite useful. That will cost you only a single silver for a piece. Or... you look like a lady that understands the need for the finer things, I have some wounderously perfumed, exemplary soap imported all the way from Bri Ili, hard to come by these days, but well worth the two gold, if I do say so myself."

Varl gulps a little as Tani leans over, trying hard not to stare. As soon as she points out an object though, she has given him a needed distraction, and he uses it for all it's worth. "That? That's a gloriously useful, beautiful pearl with magic powers. It'll let you breathe under water, atleast that's all I know about it, a wonderful deal at a mere six, er, five thousand gold pieces." He winks a little at the slight "change" in the price. As he holds it up for your inspection, you can see that it is an extremely beautiful, flawless pearl. (You can make an appraise check if you want an estimate of value).

Other things of note:
Silk hangings, looks like local embroidery, well done
A fair sized aquamarine, carved into the shape of a dolphin (something that it's unlikely that any of you have ever seen)
A pair of scrolls
A potion vial
A small crystal bell

(Your gathering nets nothing much, though you get the feeling he'd be a little more forthcoming if you actually bought something)

(OOC: And before I forget again, the continent is called "Dartore")

[ December 02, 2002, 05:11 PM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on December 02, 2002, 05:15 PM:
 
For those of you hanging around outside, there's not much you haven't already seen. Although it is getting on towards evening, so you notice a few people starting to head towards the tavern, presumably for their evening meal.
 
Posted by Hogre (Member # 29874) on December 02, 2002, 07:21 PM:
 
Ranger doesn't really have a need for any more supplies and his funds are a little low, so he stays outside listening to Mictian relentlessly question Geral. It is sort of amusing, but he can't help but feel a little sorry for Geral.

This place is fairly quiet, I wonder how many caravans come through here normally.

Ranger looks at the ground and tries to get an idea of the traffic that goes through this road.

Wilderness Lore: 7 (Glad skills don't have the natural 1 failure rule.)

Probably not seeing much ranger looks over his shoulder toward the store.
Tani seems to be enjoying her shopping.
 
Posted by Aidan Pryde (Member # 107779) on December 02, 2002, 09:50 PM:
 
The roads are well worn, as if there is a fairly steady traffic going through the area. It's impossible to tell exactly how many though. A rough guess would put some kind of traffic through every week or so though.
 
Posted by ryfte (Member # 68766) on December 03, 2002, 01:29 AM:
 
Geral is extremely patient with his overcurious and babbling companion, "Yes... No... Every time... Stop messing with my boots please... No, it's natural... Yes, I am... Exactly..." Geral answers the stream of questions with exact answers curious himself how long his small friend will continue.
 
Posted by Akavasha D'Morney (Member # 105872) on December 03, 2002, 07:43 AM:
 
I can't help but breath out as Varl holds up the flawless pearl. "Beautiful," I quietly comment in awe, eyes wide with appreciation. "Someday," I look intently into Varl's eyes, giving him a promise with mine that I am very serious. "I am going to come back here & purchase that most precious of pearls." I realize I haven't blinked in the last minute or so & close my eyes to the sight, breaking its hypnotic hold on me.

"Unfortunately, today is not such a day." I make sure that my hands are clasped behind my back. I don't realize the burden this places on the leather ties on my jerkin. I am simply making sure that my fingers aren't going to reach out of their own accord & caress the pearl, which is what they are itching to do.

"I will definitely take the soap. In fact," I lean over to whisper conspiratorially with him, "I'm going to buy extra as gifts for the guys." I give him a wink, knowing he's probably seen Mictian outside in his disorderly state. "So, if you have five bars of regular soap, and a special perfumed bar for myself, I'll take those. Then I'll see what else I can purchase. (OOC: So now can I use my Gather Info skill? Even if it's not much of a roll...)

While saying this I pull out my coin pouch, making sure he hears a clink or two, letting him know I've actually got coin to spend. I take a mental stock of exactly how much coin I have on me. I don't really need to take an inventory since I always know exactly how much coin I have, but it gives me a few seconds to examine all my options.

Okay, that's 5 silver and 2 gold. I should probably save my change, especially if I'm buying drinks & stuff. Which leaves me with my platnum pieces to spend.

"Hmm, there are several things I may be interested in. I have to make this quick though. Otherwise, the boys may wander over to the tavern without me. Let's see, it may help if you know what I'm looking for. Basically, I'm looking for some small gifts for the boys, besides the soap. Maybe something a little special for my cousin, he's the disheveled one out there. Maybe some trinkets or some such that I can easily pack with me to take back to my family. Those silk hangings are gorgeous!"

(OOC: This is where I will begin asking about the various items in the store. Basically, I'm looking at everything but the dolphin. How big is that thing anyway? I assume it won't fit into my pocket & lugging something Large around isn't my style. I am going to look at the crystal bell for either myself or Mictian, but probably myself. The silk hangings, depending on price, I'd like one for me, one for one of the guys, & several to make a profit on later; the potion vial and scrolls are something I'm interested in, especially since we're going to the Keep later. Anything carved? Perhaps small gems or just simple carvings out of an especially attractive local wood or stone or bone? Anything like a carved comb?)

While we are making the various transactions, I will casually ask him about the local legend of the haunted Keep. If asked my interest, I'll tell him that I happened to overhear something about it and was just curious. "It sounds fascinating!"
 
Posted by Aidan Pryde (Member # 107779) on December 03, 2002, 08:56 AM:
 
Varl looks a little sad that you didn't buy the pearl, but quickly perks up as you ask for the soap.

"Ah, perhaps I misjudged your wealth, no matter, I'm sure that I can find something to your liking, and I'd be exceedingly happy if you did come back someday to buy the pearl, it would look fabulous on you." he says with a large smile.

"The soap is a wonderful thing, I'm sure your friends will thank you for such a thoughtful gift.", he whispers back at you, glancing towards the door, as if to make sure noone is spying on you.

Taking on a more serious tone he continues, "Of course, the scented soap is becoming exceedingly rare, I've heard rumors that travelers are getting ambushed between here and Bri Ili, would certainly explain the lack of travel through here recently."

(OOC: Actually, the dolphin carving would easily fit in the palm of your hand. It looks well done, and is cut out of a single piece of aquamarine, probably dwarven manufacture. Of course, I think it's also a bit out of your price range at the moment.)

"You're a thoughtful one, gifts are such wonderful things. The silks were woven by one of the women in town, she's quite a craftswoman."

"Hmm... something special for the disheveled boy, how about a nice comb? I've got a nice jade one for 5 gold, or some simpler wooden ones for 2 silver. Or how about a set of darts, a set of 3 for 4 silver."

Spying your glances at the bell, Varl declares "Ah, the bell, a beautiful piece of workmanship, but more importantly, a somewhat difficult to find component for a spell that few wary adventurers would be without, I believe it is called 'Improved Alarm', an excellent way to keep yourself safe for an entire nights rest. For you, only 55 gold, a steal if I do say so myself."

As you ask about various objects, Varl quickly replies with prices, some obviously discounted for his new favourite customer.

A consolidated list:
(I think those are the things you asked about, the store also carries nearly anything on the generic equipment list, except food items, at listed cost)
.
"Ah, the keep, I don't know much about it, Thalin would certainly know more than I, since he was here while it was still used. I doubt it's haunted, but an older rumor told of a strange alien pool that appeared there one day, and that's why it was really shut down. If that's true, I'd pay you for a sample of the pool contents, would certainly add some excitement to my own experiments." With that, he hands you a flask and says, "Just in case.", and then goes back to collecting the items you've bought.

[ December 03, 2002, 09:07 AM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on December 04, 2002, 11:08 AM:
 
(OOC: Background: Tantris loves being a locksmith, or at least being able to use her skills in that area. She has quickly learned, however, that there isn't much lock picking to be done outside of a city. She hates being bored & so has decided to take up the art of gem cutting. She figures it's something she can do on the long boring stretches between the cities; besides, she loves pretty baubles & so this works out perfectly for her. Now, here's hoping that Varl will have a gemcutting tool kit to sell in his shop. [Wink] If not, I'll just keep my eye out for one while buying up as many small gems as I can & replace it with another purfumed bar of soap.)
---------------------------

"I definitely don't have the kind of money I'd like too!" I can't help but exclaim over all the wonderful things in Varl's shop. "Let's see, I'll take... (OOC: I'm going to just list them, so it's easier for you to look over everything, and I'm running short on time today, so I can't role play it as much as I'd like to. Sorry!)

5-regular soaps 5sp
5-purfumed bars of soap (0wt) 10gp
1-grappling hook (4wt) 1gp
2-flasks (0wt) 6cp
1-small piece of jade (0wt) 3gp
1-artisan's tools, gemcutting (5wt) 5gp
1-small wooden wolf carving (0wt) 5sp
4-silk wall hangings, 2x2 (?wt) 20gp
1-jade comb (0wt) 5gp
1-comb (0wt) 2sp
1-small piece of onyx (0wt) 4gp
1-small steel mirror (.8lbs) 10gp
1-piece of chalk (0wt) 1cp
2-darts (0wt) 8sp
Total = 58gp,20sp, 7cp

I give him my 6pp & 1 gold piece, telling him to keep the change. "It's always good to meet a new friend & I hope we'll be doing more business together!" My thought is that a happy merchant can be an unending supply of information, help, et cetera. It's always a bad idea to make an enemy from a merchant. (I'm planning on being able to set up 'informants' or something similar in every town I go to. Whether I'm laying down the tracks for my family of diplomats to take advantage of, or whether I'm simply building up a base for myself is a little unclear to me as of right now.)

"I think we will definitely seek out Thalin & ask him what he knows of the Keep. I wonder what kind of pool would chase everyone away for so long." The last is said more to myself.

"I tell you what," I say to Varl. "I'll do my best to fill that flask for you; depending on the value, I'll trade you across the board for it. I'm thinking that gorgeous dolphin & the crystal bell if it's just something minor & maybe throw in the pearl that lets one breath underwater if it's something fairly special?" I lift an eyebrow at him, hoping he'll take my proposition. I can already feel the dolphins' weight resting in the palm of my hand. Maybe I could make a necklace with the pearl or some kind of pretty hair piece so that no one knows what it is. Just being in my possession is good enough though!

"Of course, if it's something worth a lot of money, maybe we can work out something else." I wink at him, excited at the thought of finding something rare and worth a small fortune. My eyes acquire a glassy far away look for a moment before coming back to the present. "I'm sure you know the right connections for such things."

"Also, do you have another flask or two that I could purchase? It doesn't have to be pretty or anything, just one with an excellent seal on it."

Once our business is concluded, I'll invite Varl over to the tavern for a drink. "It'll have to be a fast one though! We're only here for one night & then tomorrow we head back out. Come have a drink with me, before I'm rich and famous." I give him a tinkling laugh while letting him know that I'm quite serious about the latter part.
-------------------

Once I'm back outside on the street, after having pocketed the gems & the jade comb for myself. "Hey guys, I hope you weren't waiting long!" My eyes twinkle with anticipation as I come out the door, arms loaded with packages. "That sure was fun!"

"Let's go find a place to sit down at the tavern & I'll show you guys what I've got. Some of it is for tonight. It's too bad you didn't come in. Varl is such a nice man! And he knew something about the Keep that may be of great interest to us." I unload the heavier packages onto Geral, not thinking that he wouldn't want to carry them for me. I just blithely assume he's the gallant type & take advantage of it by giving him the heavier of the packages.

"Come on!" I encourage the guys, who don't look like they need much encouragement!
 
Posted by HIV (Member # 85831) on December 04, 2002, 12:24 PM:
 
When Tani steps outside, Perry is the stone he had been cleaning off. He stops for the moment, grining, and says to her, "Lo, behold, out comes the store! Tani, are you prepping for a war?"

He helps her balance things, and takes a couple himself. As a joke, when he takes the marble, he replaces it with the stone he found. ( PickPocket = 29 )

He does his best to avoid giggling at the moment, but a chuckle still comes out.
 
Posted by OrganicAnagram (Member # 113687) on December 04, 2002, 03:45 PM:
 
"Wow, Tani, done already? That was quick--they must not have had much stuff. I bet they sure don't have any anymore! So are you ready to go get a beer? I wanna get this guy drunk and see if it messes him up--'cause he doesn't ever get very messed up, does he? I think there's something wrong with him or something. It's just not natural. I bet we can make some money on this somehow...I just haven't figured out how yet. We could start a traveling show, and have him throw rice around and watch it make wierd patterns and stuff. Can you control that stuff at all Geral? 'Cause it would be cool if you could like make faces and patterns and stuff...I'll bet people would pay to see that trick!"
 
Posted by Aidan Pryde (Member # 107779) on December 04, 2002, 10:43 PM:
 
(OOC: Don't worry about the rest of the RP here, there is a limit on what you can do for just buying stuff [Wink] . Silk weighs 1 lb. for 2 square yards, so what you bought should weigh just a little less than a pound. I'm assuming most of this is going on your pony, after I see what you give to others, I'll update your list, just let me know if there's anything you want to carry most of the time.)

Varl is quite pleased with the selection of items you've chosen, although he does note, "Well, seems you're trying to run me out of the good soap, only 1 piece left now, ah well, it's going to a good cause.", with a sly wink at the end.

"Hmm, I'll definitely consider your offer on the flask of liquid, if there is any. I'd like a chance to determine its worth though before making any final decisions, I wouldn't want to shortchange such a fine lady as yourself. What you propose sounds fair for now though."

He is very happy with the tip, and then pauses for amoment when you mention a drink, "A drink you say? Hmm, I suppose it is about closing time, and your little band appears to be the only nonlocals in town. I think I'll take you up on that, I'll even introduce you to Thalin when he gets there," he beams at you. "I just need to close up here, I'll meet you there in a few minutes." He then busies himself with putting away some of the more valuable items, and updating he log for the day.

(I'll post the tavern "scene" in the morning as soon as I get a chance, unless there are any objections, or other directions people want to go before that.)
 
Posted by Aidan Pryde (Member # 107779) on December 05, 2002, 12:51 PM:
 
==============================
=%.....|..........~.....$..$.=
=......=.....B....~1.........=
=......=~~~~~~~~~~~..........=
=......=...2....3............=
=......|.....................=
========.....#...............=
=....3.......#....#........4.=
=..5##.S.....#....#.........6=
=F..##7..##...............89.=
=FF......##.....#.........##.=
=FF......##..................=
=F..#........................=
=...#..#...#......#..........=
=...#..#...#..#..............=
=.J....#.....................=
=.##......................###=
=.##.......#.................=
=.....................##..###=
=================--===========

--South-->

. = 5ft
= = wall
% = stairs
| = door
- = door
~ = bar
$ = dartboards
# = table
F = fireplace
1-9 = people
B = barkeeper
S = Server
J = Jonathan

P = Peregrin
G = Geral
T = Tantris
R = Ranger
M = Mictian

After leaving the general store, you can see it is getting on into the evening hours, and the temperature has finally started to drop as the sun hangs lower in the western sky.

As you come to the tavern, you can see the sign giving it its name, a picture of a tankard with a huge crack down the side. Upon entering, you can see several tables of various sizes scattered about the large open space.

Near the fireplace, which is currently unlit, you can see a small group of men playing some kind of dice game, being served their drinks by a young man.

In the southeast corner are two men playing darts with a couple women cheering them on from the table just behind them.

Jonathan is sitting at a table in the northwest corner of the room, eating some kind of meal.

(Please place yourselves where you want to be in the tavern. I'm guessing you'll want to stay as a group, but that's not necessary if you don't want to.)
 
Posted by OrganicAnagram (Member # 113687) on December 05, 2002, 08:22 PM:
 
==============================
=%.....|..........~.....$..$.=
=......=.....B....~1.........=
=......=~~~~~~~~~~~..........=
=......=...2.M..3............=
=......|.....................=
========.....#...............=
=....3.......#....#........4.=
=..5##.S.....#....#.........6=
=F..##7..##...............89.=
=FF......##.....#.........##.=
=FF......##..................=
=F..#........................=
=...#..#...#......#..........=
=...#..#...#..#..............=
=.J....#.....................=
=.##......................###=
=.##.......#.................=
=.....................##..###=
=================--===========

<to barkeep>

"Excuse me! Excuse me sir! Hello! Yes, down here, thanks. I'd like a glass of your good ale, and, umm, let's see, what do we have on the menu for this evening? Does the stew have some animals in it? I love animals--I'm a big fan. The more the better! Yes, I'll have a bowl of that, please. Wow, this looks good! Did you make this yourself? It looks yummy. Oh, yes, and my ale, please. Excellent, excellent. How much do I owe you? And do you have any more darts? I like throwing darts--that's a fun game. Although I'm not sure who came up with the idea of putting darts in taverns--like, 'Hey, let's give the drunk people some sharp toys made to fly and stick in stuff and encourage them to throw them around--that sounds like a great idea!' Like, seriously, what was that guy thinking? So, um, yeah, can I have some darts, please?"
 
Posted by ryfte (Member # 68766) on December 05, 2002, 11:45 PM:
 
==============================
=%.....|..........~.....$..$.=
=......=.....B....~1.........=
=......=~~~~~~~~~~~..........=
=......=...2.M..3............=
=......|.....................=
========.....#...............=
=....3.......#....#........4.=
=..5##.S.....#....#.........6=
=F..##7..##...............89.=
=FF......##.....#.........##.=
=FF......##..................=
=F..#........................=
=...#..#...#......#..........=
=...#..#...#..#..............=
=.J....#.....................=
=.##......................###=
=G##.......#.................=
=.....................##..###=
=================--===========

"Good evening Jonathan. Mind if I join you? I'd like to discuss local events with you if you don't mind? As we're just passing through it does seem to be the most expedious way to learn about the area. I imagine you hear most of what's going on around here also..." Geral is quite direct yet undemanding. Geral sits with his back to the tavern wall and divides his attention between Jonathan and the rest of the tavern.
 
Posted by HIV (Member # 85831) on December 06, 2002, 06:47 AM:
 
Entering the room, Peregrin takes a quick look around, keeping his eyes out for anything interesting. He decides to follow Michtian, when he gets there, he waits for Michtian to breathe.

He takes this oppourtunity to speak up. "Mickey, Mickey, Mictian, I'm thinking, I am, of getting myself a leash for you, but I'm not sure if it would do."

==============================
=%.....|..........~.....$..$.=
=......=.....B....~1.........=
=......=~~~~~~~~~~~..........=
=......=...2.M..3............=
=......|......P..............=
========.....#...............=
=....3.......#....#........4.=
=..5##.S.....#....#.........6=
=F..##7..##...............89.=
=FF......##.....#.........##.=
=FF......##..................=
=F..#........................=
=...#..#...#......#..........=
=...#..#...#..#..............=
=.J....#.....................=
=.##......................###=
=G##.......#.................=
=.....................##..###=
=================--===========

--South-->

. = 5ft
= = wall
% = stairs
| = door
- = door
~ = bar
$ = dartboards
# = table
F = fireplace
1-9 = people
B = barkeeper
S = Server
J = Jonathan

P = Peregrin
G = Geral
T = Tantris
R = Ranger
M = Mictian
 
Posted by Akavasha D'Morney (Member # 105872) on December 06, 2002, 09:06 AM:
 
(OOC: HIV: What would you like to roll to notice the marble being snatched? Sense Motive? Spot? I rolled once for each, just in case. Just ignore the one that doesn't count, or both of them if I should be doing it another way.)
---------------------------------

Sense Motive = {10}
Spot = {14}

(Either way, I guess I'm too excited about giving out my presents to notice! [Big Grin] )

I can't help but grin back at Perry as he starts to tease me about my shopping habits. It wouldn't be the first time I'd taken a ribbing & I was darn sure going to make sure it wasn't the last time. [Wink] When he mentions prepping for war, I give him a playful tiger snarl & snap at him with my teeth. The rest of the guys laugh at the jesting between us as we start to move down the road. Evem Perry seems unable to resist a chuckle.

"It's not a matter of Varl not having much stuff. It's a matter of my not having enough coin!" I seem genuinely remorseful over that thought. "Someday though..." I perk up, knowing that this is only a temporary condition.

I can feel the comfortable weight of the marble against the corner of my pocket as I swing around to give Geral a complete looking over. "I hope you don't come to regret living outside of your community & wandering around with us. I can see we're going to have all sorts of fun together!" I have a twinkle in my eye that proves I'm aware of all the fun pranks we're going to pull on him. I hope he's got an even temper & is willing to put up with our antics! I wonder what it would take to get him to open up. "I wish my hair had purple in it like that," I blurt out.

We're almost to the tavern when I let the guys know we are expecting company.

"Varl is going to join us for a drink & introduce us to Thalin." I can't help but smirk at the looks on Ranger & Mictian's faces. They look suitable impressed as I also tell them that the Keep may not be haunted after all & I'll tell them the rest of what I've learned once we're in the tavern. Perry looks like he expected me to do something like this & would have been disappointed if I had left the store without it. Geral simply looks like his normal unshakable self.

Upon entering the Broken Tavern, I let the guys head toward the bar while I go claim us tables in the far southwestern corner of the bar. Upon hearing Mictian demand some darts from the barkeep, I yell out, "Mict, I have some darts for you! I am also buying the first round," I remind him. I hope he remembered to grab his money off his saddlebags again.

I begin to get my presents ready for when each of them sits down. While I'm waiting for the guys,

I'll order from the server, when she comes over. I inquire as to the dinner menu and the various types of drinks they have available. "Also, Varl and perhaps another friend or two of his will be joining us," I tell her. "Could you make sure that when he comes in he's given his favorite drink, on me, please." I will pay her whatever is necessary for the first round of drinks & dinner for myself. I end up ordering dinner for Mictian also, since he's probably left all of his money in his saddlebags, again!

I treat her in a friendly manner & also give her a somewhat generous tip. My thought is that if I tip her well early, we should get great service for the rest of the night. It's worth a little extra coin to get decent service!

(OOC: Aidan: I'll let you know exactly what I've ordered & spent once I've heard the menu.)

When the guys arrive, I give them each their presents.

(OOC: Aidan: What are the darts made out of? Are the handles made of wood? I know the tips are metal. The reason I ask is that I wonder if there's a chance of carving a secret chamber into the handle, maybe one that holds something small, but the dart is still usable to its original purpose. It would be a great way to escape; steal the precious ruby/pearl, hide it in the dart handle, then play darts with it, right under the noses of anyone looking for it.)

Ranger - "Here's a bar of soap, because we all need to get clean every once in awhile." I pointed look in my cousin's direction so that Ranger doesn't think I'm trying to give him any hints or anything.

"Here's a small wooden carving of a wolf," I say as I hand him the figurine. "I thought this might help remind you of the forests and wildlands you so love whenever we're stuck in a city."

Mictian - "Here's a bar of soap for you, and you better use it," I insist. "I don't want to find, when I'm out & I come to borrow yours, that you haven't even used it!" I give him a droll look since we both know he has a habit of becoming lost in his studies & forgetting everything else. "The family will never find you a proper wife if you don't at least look presentable," I tease him.

"Oh, here is also a comb & the darts I promised you. I am also giving a set to Perry." I lower my voice, "I don't think you should play him for money. I saw him throwing rocks one day out on the trail & I think he'd probably beat the boots off of us both." I nod at his disbelieving look.

Perry - "Here's a bar of soap. I got one for everyone. Also, here is a set of darts for you. I imagine you can either play a friendly game with them, or use them in dire circumstances in place of a dagger." A picture of stabbing someone in the eye with one of those darts comes to mind. I give Perry a somewhat grim smile, seeing he understands the possibilities for them also.

Geral - "Here's a bar of soap, unless you really don't need one." I give him a quizzical look, wondering if he gets smelly. I try to remember, but can't seem to recall any particular time during the trip where I noticed him becoming rank. I guess I'll have to pay attention during the next part of our journey.

"I can see you seem to have little need for a comb or such things, so I picked you up something that I thought you could use to decorate your home, or give to a loved one or something." I hand him one of the silk wall hangings.

"I also got one for Jonathan," I tell Geral as I watch him looking over the silk wall hanging. I hope he likes it! "I'll give it to him later as a surprise on the road." I smile in anticipation of the look on Jonathan's face.

Maybe I'll wait until he goes to pay us our wages. I can then give him a gift in return for being such a kind employer. I wonder if that'll be a first for him. I can't help but hope that's the case, partly because I honestly like Jonathan & partly because, once again, having a traveling merchant or caravan leader be your friend can have incredible benefits! [Evil Smirk]

==============================
=%.....|..........~.....$..$.=
=......=.....B....~1.........=
=......=~~~~~~~~~~~..........=
=......=...2.M..3............=
=......|......P..............=
========.....#...............=
=....3.......#....#........4.=
=..5##.S.....#....#.........6=
=F..##7..##...............89.=
=FF......##.....#.........##.=
=FF......##..................=
=F..#........................=
=...#..#...#......#..........=
=...#..#...#..#..............=
=.J....#.....................=
=.##......................###=
=G##.......#.......*********T=
=.................*...##..###=
=================--===========

--South-->

. = 5ft
= = wall
% = stairs
| = door
- = door
~ = bar
$ = dartboards
# = table
F = fireplace
1-9 = people
B = barkeeper
S = Server
J = Jonathan
P = Peregrin
G = Geral
T = Tantris
R = Ranger
M = Mictian
 
Posted by Aidan Pryde (Member # 107779) on December 06, 2002, 09:44 AM:
 
In response to Mictian's stream of words, the barkeep just grunts, goes off for a minute, and returns with a tankard of ale and a plate of stew.

"That's 4 silver. Darts are with the boards in the corner."

[ December 06, 2002, 09:55 AM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on December 06, 2002, 09:50 AM:
 
As Geral addresses Jonathan, he looks up from his meal and says, "Not at all, please sit. I don't know how much help I can be to you, as I only make this particular trip twice a year. I don't know too much about the goings on in town, though from what my mother tells me, caravans from Bri Ili haven't been through in several weeks, and that's unusual."

At seeing Tani waving to the others, Jonathan notes, "Looks like she wants you to go over there. I'll be around here most of the night, so you can ask me anything you want later, why not spend some time with your friends?"

[ December 06, 2002, 09:55 AM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on December 06, 2002, 09:54 AM:
 
Peregrin doesn't note much of anything interesting, the patrons of the tavern all look to be fairly common folk, dressed in simple clothing. It does look like the people playing darts in the corner have some sort of wager going on.
 
Posted by HIV (Member # 85831) on December 06, 2002, 10:14 AM:
 
((OOC: Aka, these are essentially the rules on stealing from another person.:
quote:
If the character tries to take something from another creature, the character must make a skill check against DC 20. The opponent makes a Spot check to detect the attempt. The opponent detects the attempt if her check result beats the character's check result, regardless of whether the character got the item
That is why I said we simply roll the pick pocket, and the characters can notice later. For the game we can make a pp of 15 and succeed, and then the dc for the next pp is 15. I've suggested that to reduce dice-rolling.))

Peregrin, upon noting the interest that surronds the group playing darts wanders over there, with a wave towards Tani, signaling that he will be over soon.

"A fine game, darts is, I learned from my sis. A-lubber-lee-lame, Is there a wager on this game?
I'm not too good, but can I play, too? I am Peregrin, you are who?"

==============================
=%.....|..........~.....$..$.=
=......=.....B....~1.........=
=......=~~~~~~~~~~~..........=
=......=...2.M..3............=
=......|.....................=
========.....#...............=
=....3.......#....#........4.=
=..5##.S.....#....#.....P...6=
=F..##7..##...............89.=
=FF......##.....#.........##.=
=FF......##..................=
=F..#........................=
=...#..#...#......#..........=
=...#..#...#..#..............=
=.J....#.....................=
=.##......................###=
=G##.......#.......*********T=
=.................*...##..###=
=================--===========

--South-->

. = 5ft
= = wall
% = stairs
| = door
- = door
~ = bar
$ = dartboards
# = table
F = fireplace
1-9 = people
B = barkeeper
S = Server
J = Jonathan

P = Peregrin
G = Geral
T = Tantris
R = Ranger
M = Mictian
 
Posted by Aidan Pryde (Member # 107779) on December 06, 2002, 10:15 AM:
 
(Actually the server is a he, a younger boy in his early teens.)

As the server comes over to your table, after making his rounds to the other waiting customers, he takes in your group and quips, "New faces, you here with Jon? Anyways, here's what we've got...", and he lists off the menu.

Menu:
(OOC: The darts are mostly wood, with the metal point, you could hollow one out, but putting something in it might throw off the balance and make it harder to use effectively.)
 
Posted by OrganicAnagram (Member # 113687) on December 06, 2002, 01:02 PM:
 
<to perry, a long time ago>
"Leash ME? Hehe--now THAT won't be! You'll see--I gotta be free. You, on the other hand, could use a gag...'scuse me barkeep? Got a dirty rag? Or maybe a burlap bag? <back to Perry> I don't see how you do this all the time--rhyming's a bit of a drag."

==============================
=%.....|..........~.....$..$.=
=......=.....B....~1.........=
=......=~~~~~~~~~~~..........=
=......=...2....3............=
=......|.......*****.........=
========.....#.....*.........=
=....3.......#....#*.......4.=
=..5##.S.....#....#*....PM..6=
=F..##7..##........*.....*89.=
=FF......##.....#...*....*##.=
=FF......##..........*....*..=
=F..#.................*....*.=
=...#..#...#......#....*....*=
=...#..#...#..#........*....*=
=.J....#...............******=
=.##......................###=
=G##.......#.......*********T=
=.................*...##..###=
=================--===========

--South-->

. = 5ft
= = wall
% = stairs
| = door
- = door
~ = bar
$ = dartboards
# = table
F = fireplace
1-9 = people
B = barkeeper
S = Server
J = Jonathan

P = Peregrin
G = Geral
T = Tantris
R = Ranger
M = Mictian

<to Tani, while eating>
"Wow, thanks for the soap! That smells good! Oh, and you bought me dinner too? You're an awesome cousin! And I'm supposed to be escorting YOU! Lot of good I am, huh? This is some pretty good stew, too. Did you say something about someone introducing us to the dwarf? Cool! And you found out the keep isn't haunted? Well, I have to admit, I'm a bit disappointed, but maybe it'll be fun to explore anyhow. I like exploring--I think I might take up a career as an explorer even! That would be a lot of fun--we'd get to see all kinds of neat stuff! Mmm, that was tasty stuff--I'm gonna go throw some darts with Perry. <whisper> Maybe he and I can win some money off of these humans, hehe."

<move to Perry, by the dart area>

"Hey, I wanna play too! You guys wanna play some teams or something? I get Perry! Short people versus tall people!"

[ December 06, 2002, 01:16 PM: Message edited by: OrganicAnagram ]
 
Posted by Akavasha D'Morney (Member # 105872) on December 06, 2002, 03:02 PM:
 
"Yes, we're here with Jonathan. He's a wonderful employer & all, but I have to admit that the last few days out there have been enormously dull. It's so good to be back in civilization!" (I always make sure to never insult the place a person lives in, unless it's on purpose. Normally people, even those who don't care much for where they live, are quick to take offense when someone either insults their town or points out just what a dump of a place it is. I'm not saying Gilhara is a dump, just making a generalization.

"Let's see," I tell the server. "I'll have a pitcher of good ale & a bottle of your average wine, seven tankards, the stew for both my cousin & myself, two loaves of bread and a hunk of cheese, please." I hand him 2gp, knowing it's far more than what is owed. "That should also cover a drink for Varl and Thalin when they come join us. You can keep whatever is left over."

I sit quietly, sorting through the gifts as I wait for the food and drink to arrive. Now that I'm here, it seems I almost can't wait until I take a good hard pull at that ale. I wish he'd hurry! I kick my feet back and forth, since they don't quite reach the ground from the human sized chair I'm sitting in.

Mictian arrives just a few seconds before the server does. The aroma from the ale and the stew brings a rising growl of anticipation from my stomach area. I can't help but smile at Mictian's unending monologue. He never seems fazed by anything. As he mentions the fact that he's supposed to be the one escorting me around, I can't help but wonder if that's the actual and true face of it. Knowing our family, there's about a dozen reasons he was sent along. I can't help but wonder if I'm not the only one suffering exile at the moment. At least he seems unaware of that aspect of it. I have a feeling maybe this trip is supposed to mature the both of us. I'm sure I'm missing some fact or other though. I wouldn't put it past our devious family to have an ulterior motive or agenda in the works.

"The Keep may still be haunted so don't loose hope yet." I reassure my cousin. "You never know, if no one has been there & returned in the last 75 years, then who really knows what we'll encounter." I begin to delicately eat my stew from my spoon. Taking a drink of the ale, I'm delighted to discover that it is every bit as tasty as expected & raise my glass in thanks & appreciation at the direction of the barkeep.

"Hey, take these darts to Perry, please." I hand Mictian both sets of darts as he jumps down from the table. "Don't embarrass the humans too much!" I chide him as he scampers off.
 
Posted by Hogre (Member # 29874) on December 08, 2002, 10:48 AM:
 
quote:
Originally posted by Akavasha D'Morney:
Ranger - "Here's a bar of soap, because we all need to get clean every once in awhile." I pointed look in my cousin's direction so that Ranger doesn't think I'm trying to give him any hints or anything.

"Here's a small wooden carving of a wolf," I say as I hand him the figurine. "I thought this might help remind you of the forests and wildlands you so love whenever we're stuck in a city."

Rangers eyes almost begin to tear up, and then with a heartfelt expression he says, "Thank You. I will always keep this to remind me of you."

[ December 08, 2002, 10:48 AM: Message edited by: Hogre ]
 
Posted by Aidan Pryde (Member # 107779) on December 09, 2002, 09:24 AM:
 
(OOC: Sorry I didn't get a chance to post over the weekend, but now I'm back [Smile] . Here's a summary map, look at a previous message for the key)

==============================
=%.....|..........~.....$..$.=
=......=.....B....~1.........=
=......=~~~~~~~~~~~..........=
=......=...2....3............=
=......|.....................=
========.....#...............=
=....3.......#....#........4.=
=..5##.......#....#.....PM..6=
=F..##7..##...............89.=
=FF......##.....#.........##.=
=FF......##..................=
=F..#........................=
=...#..#...#......#..........=
=...#..#...#..#..............=
=.J....#...................G.=
=.##......................###=
=.##.......#..............R.T=
=.....................##..###=
=================--===========

(I placed Ranger on the map near Tani, as he responded to her message, if you want him someplace else, just say so)

Perry: As you approach the men, they pause for a moment to look you over. You can see that one of the men is obviously the larger of the two, probably a farmer or other field worker, based on his build and clothing. The second is a slight man, dressed in slightly better clothing, a quick guess would put him in some kind of professional job, but there's no markings to give any clue as to which.

After hearing your rhyme, they look at each other, chuckle a little, and then the larger of the two (6) says "Aye, a good game it is. You talk a little funny, but we like funny, so you're alright with us. I'm Will, and this here's Dane. You're welcome to join us, current wager is loser buys the winner a drink."

When Mictian comes up: Dane says, "Hey look Will, there's another one that wants to join, teams would probably work well enough, losers buy the winners a pitcher of the average stuff sound good?"

Will responds with "Sounds good to me, as long as they agree to atleast a couple rounds." Dane nods, and they both look at you expectantly, waiting for your response.

(OOC: Assuming you guys agree, here's how we'll do the darts, Bullseye is AC 22, that's 5 points, rings are AC 18 for 3pts, AC 14 for 2 pts, and AC 10 for 1pt. 3 throws per person, highest "team" points for 1 set wins. Target is 30 ft away, which is second range increment for a dart (ie. -2 to-hit). Roll the attack, highest AC of those listed is the ring you hit, natural 20 is not necessarily a bullseye, but does guarantee that you hit the target. If you guys have any suggestions for modifications to that, just let me know.)

Edit: Updated map for Geral's move

[ December 09, 2002, 09:56 AM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on December 09, 2002, 09:36 AM:
 
Tani: The server responds to your initial comment with a little look of surprise, but regains his compasure and replies, "I suppose so, although I wish I could see the world like you guys get to, my mum says I'm not old enough to leave town yet though, plus I don't want to leave her by herself here."

After getting your order and seeing what you've paid him, he gushes, "Yes ma'am, thank you ma'am, I'll get your food and drinks right away." With that, he hurries off, almost running, and returns just a few minutes later with a huge tray carrying everything you ordered. He carefully sets the tray down, and goes about putting everything on the table, taking extra care to make sure that your stew is placed directly in front of you, and that your spoon is clean. He then beams at you and says, "I'll make sure Varl and Thalin get their drinks when they get here."

After, he takes the tray and heads off to check on the other patrons, though you notice him glancing at the doorway periodically.
 
Posted by ryfte (Member # 68766) on December 09, 2002, 09:43 AM:
 
Geral-

To Tani:
"Thank you for the soap. I imagine I will need it far less than the others as this weather certainly is not troublesome to me in the least. I find lightly scented bath water to be pleasing however, even if it isn't neccessary." Geral looks at the silk sceptically, "I don't know that I could do anything with that however... Perhaps we could store it and may find a use for it later. I certainly appreciate the consideration however! I shall come join you and the others. We shall see you later Jonathan."

Geral joins the others at the table across the room.
 
Posted by HIV (Member # 85831) on December 09, 2002, 10:10 AM:
 
quote:
Originally posted by Aidan Pryde:
Perry: As you approach the men, they pause for a moment to look you over. You can see that one of the men is obviously the larger of the two, probably a farmer or other field worker, based on his build and clothing. The second is a slight man, dressed in slightly better clothing, a quick guess would put him in some kind of professional job, but there's no markings to give any clue as to which.

After hearing your rhyme, they look at each other, chuckle a little, and then the larger of the two (6) says "Aye, a good game it is. You talk a little funny, but we like funny, so you're alright with us. I'm Will, and this here's Dane. You're welcome to join us, current wager is loser buys the winner a drink."

When Mictian comes up: Dane says, "Hey look Will, there's another one that wants to join, teams would probably work well enough, losers buy the winners a pitcher of the average stuff sound good?"

Will responds with "Sounds good to me, as long as they agree to at least a couple rounds." Dane nods, and they both look at you expectantly, waiting for your response.

(OOC: Assuming you guys agree, here's how we'll do the darts, Bullseye is AC 22, that's 5 points, rings are AC 18 for 3pts, AC 14 for 2 pts, and AC 10 for 1pt. 3 throws per person, highest "team" points for 1 set wins. Target is 30 ft away, which is second range increment for a dart (ie. -2 to-hit). Roll the attack, highest AC of those listed is the ring you hit, natural 20 is not necessarily a bullseye, but does guarantee that you hit the target. If you guys have any suggestions for modifications to that, just let me know.)

sounds good 2 me.

"I don't have to rhyme every time, but it's something to do that I like to." Then Mickey comes over in breathless excitement. Perry is annoyed at first, but pleased when the Big Folk are accepting.

"A trio of rounds would be fine for me, 'n' ale is cert'nly bett'r 'n' tea." One-by-one, he throws his darts, (+5 from dex, +1 racial, +1 BAB, -2 range) 22, 12, 19.

"Thare, nine points as you can see, hey now, next who will be?"

[ December 09, 2002, 10:41 AM: Message edited by: HIV ]
 
Posted by Aidan Pryde (Member # 107779) on December 09, 2002, 10:30 AM:
 
quote:
Originally posted by HIV:
(+5 from dex, +1 racial, +1 BAB, -2 range)

Actually, you should have 1 more point, halflings get +1 from size, and +1 for thrown weapons. This only changes 1 of your results points though, the 3 to 5, so you should have 9 points.
 
Posted by Aidan Pryde (Member # 107779) on December 09, 2002, 10:35 AM:
 
After Perry throws his set, Will whistles appreciatively, and then steps up for his own set of throws, cursing his luck as he gets a mere 2 points. (Hit 7, 3, and 17)

Still muttering about the darts hating him, he steps back and waits for Mictian to take his turn.

[ December 09, 2002, 10:36 AM: Message edited by: Aidan Pryde ]
 
Posted by HIV (Member # 85831) on December 09, 2002, 10:39 AM:
 
quote:
Originally posted by Aidan Pryde:
quote:
Originally posted by HIV:
(+5 from dex, +1 racial, +1 BAB, -2 range)

Actually, you should have 1 more point, halflings get +1 from size, and +1 for thrown weapons. This only changes 1 of your results points though, the 3 to 5, so you should have 9 points.
Oh, yes, danke
 
Posted by Akavasha D'Morney (Member # 105872) on December 09, 2002, 11:16 AM:
 
I listen to the young teen, who looks ready to blossom into a man within the next year or two, express his desire to leave while wanting to meet his obligations to his mother. "Family is the most important thing. Your mother must be very proud to have such a wise son. Wait a few years, sometimes adventure has a strange way of finding a person, even when that person is at home." I give him a conspiratorial wink, hoping to give him hope for future adventure while allowing him the dignity of remaining home.

My eyes begin to tear up at Ranger's reaction to receiving the wolf carving. I motion him to have some bread and cheese and his choice of the ale or wine. When Geral joins us, I offer him the same.

"While those two are playing darts and getting to know the locals, I guess it won't hurt to share with you what little I learned from Varl. It seems that Thalin is the only person who was around 75 years ago. Varl didn't seem to think the Keep was haunted though. It seems there's an old rumor about a strange alien pool that suddenly appeared there one day & it is the cause of the Keep being abandoned. He's going to come by a little later & introduce us to Thalin, so that we can here the account from him first hand.
I've already set it up so they receive something to drink the moment they arrive. I have also agreed to try & get a sample of the pool's liquid for Varl. I actually bought 2 flasks so that we could have some for ourselves. If it proves to be something valuable..." I shrug my shoulders, smiling at the thought of being able to actually buy the things I really want to from Varl's little shop. And any other shop I ever want to go into!

I look expectantly at each of them, waiting for their reactions. I reach over and pour another glass of wine into my tankard. I'd better not drink much more than this. It does go down smoothly, but I need to be sharp if I'm to be of any use at the Keep tonight. I've never been one who believed in mixing my partying with my work.

"When would you guys like to head up and check the Keep out? Before we go, I need to stop by & pick up just a few things from my pack saddle. I was a fairly decent locksmith in my hometown & I brought my tools, just in case. If the Keep is locked up, I may be able to help us out."
 
Posted by OrganicAnagram (Member # 113687) on December 09, 2002, 05:24 PM:
 
<dart time>

"Ok, guys, so I want to aim for the middle, right? The bull's-eye, is that what they call it? That's kinda wierd--I mean, I've looked at some bulls and their eyes don't really look anything like that..."

1st dart -- 21

"Hmm--not too bad, I don't guess."

2nd dart -- 21

"C'mon, c'mon --get him in the eye!!"

3rd dart -- 25!

"All right!! That's what we're looking for! I don't guess the bull was probably looking for it though--he shoulda blinked or something. So how many points is that? Eleven? We did say we were drinking the good ale, right?" [Smile]

[ December 09, 2002, 05:27 PM: Message edited by: OrganicAnagram ]
 
Posted by HIV (Member # 85831) on December 10, 2002, 06:57 AM:
 
Perry takes off his floppy yellow hat and hits Mictian on the head with it repeatedly. "Bad wizard! Would it be such a crime? To let them win the very first time? You're supposed to give them a chance! Not skewer them upon a lance!"
 
Posted by Akavasha D'Morney (Member # 105872) on December 10, 2002, 08:27 AM:
 
Spot = {18}
Listen = {16}

I suddenly see Perry begin thwacking Mictian about the head with his hat. I lean my head a little to the side, straining to hear what the latest thing is my cousin has done wrong now. Upon catching a gist of Perry's words, I can't help but smile & turn back to my two companions. "It seems he's going to have to learn some social graces one way or another. I think Perry has things well in hand. So, do you have any opinion on the Keep & what we should take? I bought a grapple, just in case we needed one on our little side trip."
 
Posted by Aidan Pryde (Member # 107779) on December 10, 2002, 08:42 AM:
 
Perry & Mictian: Will and Dane just stare at Mictian as he takes his shots, obviously aware that they have no real hope of winning this round now. Stilll, Dane steps up and takes his shots, getting a fairly weak 4 points, though he nearly hit the bullseye once. (hit 9, 21, 12)

After watching Perry flog Mictian, they chuckle a bit and Dane says, "Nice shooting, I guess we owe you for this round. You were just lucky though, don't expect it to last." He then waves over the serving boy, and buys a pitcher of the middle ale for you two. After it arrives, they wait for you to drink atleast one tankard before announcing that it's time to do another round.
 
Posted by Aidan Pryde (Member # 107779) on December 10, 2002, 08:54 AM:
 
Tani, Ranger, Geral: Not too long after Tani observes Perry thwacking Mictian, you see Varl walk in and look around. He is followed by a strong looking dwarf. Spying you at your table, Varl trots over and take the seat across from Tani, and his dwarven companion, who you can now see is extremely well muscled, takes the seat at the end of the table.

Almost immediately the server brings them drinks, Varl a glass of wine, and the dwarf something, it doesn't really look like any ale or wine that you've seen though.

Varl then introduces himself, and follows up with "And this is, Thalin, best blacksmith in these parts." With that, he points at the dwarf that came in with him.

Thalin grunts, slams back his drink, waves the server for another, and proceeds to engage you in conversation, "Varl tells me that you lot are planning on exploring the keep. Can't say that I think that's such a bright idea, but I'll tell you what I can. So, what do you want to know?"

==============================
=%.....|..........~.....$..$.=
=......=.....B....~1.........=
=......=~~~~~~~~~~~..........=
=......=...2....3............=
=......|.....................=
========.....#...............=
=....3.......#....#........4.=
=..5##.......#....#.....PM..6=
=F..##7..##...............89.=
=FF......##.....#.........##.=
=FF......##..................=
=F..#........................=
=...#..#...#......#..........=
=...#..#...#..#..............=
=.J....#...................Gv=
=.##.....................t###=
=.##.......#..............R.T=
=.....................##..###=
=================--===========
(t = Thalin, v = Varl)
 
Posted by HIV (Member # 85831) on December 10, 2002, 09:07 AM:
 
"Now come on, go get the darts, folks are nice in these here parts. Thank ye for this cool ale, perhaps this time, we will fail?"

Michtian seems to take only a second to retrieve the darts, and surprizes Perry on his speedy return. Perry gulps down the drink in surprize, and scolds Mickey one last time. "I'll warn ye now, I'll warn ye true, if ye doan stop now I'll do somtin' to you!"

He then fires away at the dart board, making them hit in a line, 15, 24, 25

[Blush] Slowly, he turns to Michtian, just above a whisper he says, "Doan say a word, you."
 
Posted by Aidan Pryde (Member # 107779) on December 10, 2002, 09:18 AM:
 
(OOC: sure are making it hard on me, even if the roller didn't hate me, I'd be hard pressed to match that [Wink] .)

The two humans just stare at Perry in stunned disbelief for a few seconds, wondering what they've gotten themselves into. Will then cautiously step up and takes his turn. Heartened by his first throw, he quickly throws the second and third, both of which miss their mark. (hit 19, 9, 3)

He dejectedly sits down and waits for Mictian to put the nail in this round.
 
Posted by HIV (Member # 85831) on December 10, 2002, 09:28 AM:
 
((OOC: That's one of two reasons why most humans don't play darts with halflings. Also how hobbits are renowned for their skill with stones.)
 
Posted by Hogre (Member # 29874) on December 10, 2002, 11:59 AM:
 
quote:
Originally posted by Aidan Pryde:
Thalin grunts, slams back his drink, waves the server for another, and proceeds to engage you in conversation, "Varl tells me that you lot are planning on exploring the keep. Can't say that I think that's such a bright idea, but I'll tell you what I can. So, what do you want to know?"

Ranger knows that he isn't the best at talking to new people, but his cursiousity is piqued and he asks Thalin, "Why don't you think it is a good idea?"
 
Posted by OrganicAnagram (Member # 113687) on December 10, 2002, 08:29 PM:
 
"Wha--What the!! Get...git back, ya looney guy! Throw a dart at you if ya don't quit it!"

<after Perry's shots>

"Hey, I thought we were gonna let 'em win one? Whaddaya doin'?"

As Perry resumes his seat and grabs his beer, you see Mictian rise and cross behind him (I'll kinda walk the long way if I have to) to go get the darts. As he passes pehind Perry, he snatches his hat from his head and whomps him one in return, tossing the hat on the table and scampering away to take his shot.

1st Shot--13

2nd Shot--16
3rd Shot--16

"All right, are ya happy now? I did that on purpose, ya know. I kinda felt bad for the bull, anyhow."
 
Posted by Aidan Pryde (Member # 107779) on December 11, 2002, 08:15 AM:
 
(OOC: This is partly me experimenting with ways to delineate who I'm responding to, if you guys have any opinions, please let me know)

Ranger
Thalin looks at you as you ask your question, and responds with "Heh, quick to the point, I like that, shows you're a man of action. In any case, I think it's not a good idea, because the last person that tried the same thing never came back. Went in one day, never heard from her after that, eventually I just locked the place back up."

Mictian
Dane chuckles, and tells you, "Sure you did, sure you did. Looks like your luck is starting to wear a little thin, though I think you're still going to get this round."
With that, he steps up and takes his throws, scoring a tidy 10 points. (hit 14, 18, 23)
"Well, looks like you two get that round 17 to 12, but don't count on winning the third." Dane gives you a big grin as he calls the server over for another round of drinks for you two. He then pats Will on his back and says, "Don't worry, we'll get them for sure this time."
 
Posted by ryfte (Member # 68766) on December 11, 2002, 09:36 AM:
 
Geral sits quietly listening to Thalin and Ranger.

I wonder how much ale it takes for a halfling to become "drunk"... he muses as he keeps one eye on the dart game.

On Thalin's last comment, "Perhaps she was ill prepared and unlike us had no one to help cover her back or assist her?" Geral suggests.
 
Posted by Akavasha D'Morney (Member # 105872) on December 11, 2002, 09:38 AM:
 
I give Varl and Thalin a brilliant smile as they seat themselves.

I give a conspiratorial wink to the server lad, as if from one friend to another. I order another bowl of stew and three more breads and a cheese from him, as if I haven't yet eaten. He takes the 5sp and 6cp & quickly dashes off. "I really should find out his name," I say to no one in particular as I watch him head toward the kitchen.

As Thalin slams back his drink, I decide that it would be impolite to do any less & slam down the rest of the wine in my tankard. I hope this will help to calm the butterflies dancing around in my belly, or maybe it's just the wine. Whatever the cause, I am filled with excitement over the prospect of our very first real adventure together as a group.

I can't answer right away, due to the fact that there seem to be bubbles trying to dance their way up my nasal cavity. Thankfully Ranger comes straight to the crux of the matter. I hide a small grin behind my hand (Bluff = {16}), trying not to grin too much over the instant camaraderie that seems to have sprung up between Thalin and Ranger.

I listen to Thalin, giving his words the weight they deserve. "However," I can't help adding, "that was only a single person and we are five strong. Where one may fail, the many may conquer." I make a mental note that the Keep is kept locked and that the last person to enter was a female who disappeared.

I must remember to mention it later, that if for some reason I don't come back, the young server lad gets my pony. An adventurer always needs a good pony! I am not entertaining any thoughts that I may die or some other gross overstatement like that. Thalin did say she never came back though, and that could mean she either left without his knowledge or was taken away. Maybe there's an underground cave system that leads far, far away from here. Or maybe that pool of liquid turned her into something else. Hmm, I'll have to be careful of that.

"I notice you said disappeared, not died. Could you tell us what this Keep used to be and what exactly happened, Sir Thalin?" My curiosity running rampant, I eagerly lean forward to better hear the story, while moving whatever bread & cheese may be left into the center where everyone can reach it.

I wonder if there's anything else of value in the Keep that these good townsfolk would be willing to pay us to recover.
 
Posted by Aidan Pryde (Member # 107779) on December 11, 2002, 10:42 AM:
 
Geral
Thalin responds, "Aye, she was alone, didn't strike me as the type to need much backup though. In a way you remind me of her, same sort of dress and mannerisms, same calculated responses. Can't say I hold out much hope for her any more though, it's been almost 50 years since she went in."

Tani
Thalin looks at you and chuckles a bit at seeing you down your drink. "No need for that little lady, I doubt you'll be able to keep up, but that's not really your fault, I've probably been drinking longer than you've been alive."
At your comments he snorts a little, "Sir? Hah! That's a good one! Not me missy, I'm just a blacksmith, have been for the last hundred years, I'm not one to go out risking my neck just for some silly title. Disappeared, dead, makes little difference to me, was nearly 50 years ago she went in, she never came out, so I think it likely she died."
"As to the keep itself, it used to be a border post, before the humans expanded farther south. Can't say it was a terribly impressive place, but it served its purpose. It got shut down about 75 years ago, lots of rumors, but no hard evidence as to why. The town here had been dwindling in importance, as Bri Ili grew as the new southern border though, so I just assumed it was no longer cost effective to run. The captain of the guard just came in one day and asked me for a lock and some chain, said they were shutting down and he wanted to lock the place up. Can't say that I miss the guards, the surly lot."
"If you're really going to go through with this, you'll be wanting this." And with that he tosses a large key on the table. "Just hang it on the peg outside the door so I can lock the place back up, that or bring it back to me when you're done."
 
Posted by HIV (Member # 85831) on December 11, 2002, 11:16 AM:
 
"Aye, our luck won't last any more, and I hope you shan't be sore. Since our luck will weaken, how about the deal be sweeten? If we win a fianl round, you buy our friends their own round. If, perchance, we finally fail, I'll regale you with a musical tale."

Once they agree/disagree, he'll go get the darts, and toe the line again. 19, 7, 16.
 
Posted by ryfte (Member # 68766) on December 11, 2002, 11:27 AM:
 
"Would you happen to know if additional keys are neccessary within the building itself? And, if so, where these might be obtained?" Geral asks.

Hmmm, comparing the weight of Tani and her friends I don't understand quite how their bodies deal with the quantity of alchohol they seem to down...

"Thalin, you wouldn't happen to make weapons to order would you?"
 
Posted by Aidan Pryde (Member # 107779) on December 11, 2002, 12:12 PM:
 
Perry
Will just nods at your suggestion, and Dane follows up with, "Sure, a round for your friends if you win, and a song and some wine for our wives if we win." As he points to the two women sitting at the table behind them.
Will then steps up and takes his turn at the board, with results similar to the last time. (Hit 15, 6, 4)

Geral
Thalin answers, "Well, there are several doors that could be locked inside the keep, but I don't have those keys, just the copy of the outside key for the lock I made. I doubt they'd have locked most of the internal doors though, as the guard didn't seem to be expecting to come back."
In response to your second question, he replies, "Aye, I'll make anything I know how to, as long as I get paid for it. You looking for something unusual?"

(Edit: I missed Geral's second question, fixed that.)

[ December 11, 2002, 12:32 PM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on December 12, 2002, 10:16 AM:
 
I'm not too concerned over there being locked doors within the Keep. What does concern me is that there is a perfectly good building being wasted & I'm confused as to why the townsfolk never hired someone to clean out the problem for them.

If she went in 50 years ago, I wonder if there's a possibility we'll find some trace of her. Wouldn't it be incredible if we found & rescued her!?! My mind quickly runs through several unlikely scenarios, each one ending up with us as the heroic heroes.

A simple border post? Huh, I was thinking of something a little more glamorous. I guess we've all got to start somewhere though. 'Start & learn the small before tackling the big' is what the family always says.

Closed down, but no real hard evidence as to why, only rumors. So that probably means there are more than just the haunted version and the liquid pool version.

"What types of rumors are there?" I inquire of Thalin. "We've heard that it is haunted, but not by what precisely. We've also heard there is a pool responsible for keeping everyone away. Could you elaborate any on those two rumors and perhaps add in any others you've heard? Which belief/rumor do you hold to?"

I eagerly lean forward, listening to his answer with my entire body. My finger follows the endless circle of the rim of the tankard, occasionally I suck a drop off the end of my finger. It is an absent minded gesture.

Something about his explanation of why the border guards left the Keep keeps pricking at my mind until a thought finally pokes its shy head up. "Hey, if there are problems between here & Bri Ili, is it possible that the border may be shifting back in this direction?" I try desperately to remember if I've overheard anything from when I was back at home. Sometimes I could pick up the most interesting of tidbits. It could be that something I overheard but didn't understand might now make sense.
Knowledge = {18} (I didn't add any modifiers in, including Int. duh! 16+2)

I can't help but wonder what Geral wants Thalin to make. "Drat! I should have bought some more bolts." The words come out as I think them, remembering that I was going to buy more crossbow bolts for tonight's little escapade.

When the server lad returns, I will sigh & ask him for some fresh water. I will then switch over from wine to water. I look regretfully at the spirits still on the table ready to be consumed. If this were any other time... but I don't make a habit of mixing business and pleasure, unless circumstances forced me to it. I'd much rather be clear headed & have a steady hand tonight. Maybe in the next town...

I need to remember to ask Varl if there's anything he might be interested in, merchandise wise, if and when I return to this area.

I bring myself back to the conversation at hand. The thought of trying to get Geral drunk, and wondering if he vomits neatly or some such, brings a little giggle to my lips.
 
Posted by Aidan Pryde (Member # 107779) on December 12, 2002, 10:53 AM:
 
Tani
"Rumors? Well let me think here, there's the two you've mentioned, then there's also the one about the outpost being unnecessary anymore. That, and the one about the captain upsetting some higher-up. Oh, and the no longer cost effective one."

As Thalin slams back yet another drink, he continues on with his tale.

"Not much more to say about the ones you've already heard though. I think the ghost one stems from the older rumors of the keep being built on an ancient burial ground, though that's before even my time. And the alien pool is one of the silliest I've heard, something about some monster rising out of slime and eating the help.

"As for myself, I think it's probably a combination of the latter three. We're far enough into the interior to not need any real military presence any more, and the keep couldn't have been cheap to pay for. And who knows, maybe the captain annoyed someone and that was the last straw. I certainly wouldn't put it past him, he wasn't the nicest of people."

You don't remember hearing much about Bri Ili before, just that it was one of the larger human settlements, probably only a little smaller than their capital. You also know that it's fairly independent and that not much of anything is normally said about it in the area you're from. Probably because there's no real path between it and the Elven lands.

Upon hearing your comment on Bri Ili, Thalin smirks, "Possible, but I find it unlikely, seeing as the place was set up by a group of adventurers. They tend to be a paranoid lot, defend things far more heavily than really necessary. If that is the case though, I doubt our little keep will stem the tide of whatever's coming." He gives a wry smile at that, as if contemplating the circumstances that could bring such a thing about.

"Sorry I can't help you with bolts, never been much of a fletcher. You might try asking Dane, assuming he's still sober. Looks like he's over playing darts. Don't recognize the short people he's with though, they with you?"
 
Posted by ryfte (Member # 68766) on December 12, 2002, 11:19 AM:
 
"Yes, they are... currently with us. I believe with a few more ales they'll probably "not be with us. Your information on the keep is quite interesting and helpful." Geral nods to Thalin. "As to items I would be looking for... I'm always looking for good smiths with an eye for small weapon manufacture. I'm skilled in throwing very small... knives. They seem to be pretty hard to find." Geral pauses a moment, "I'm always looking for better designs of course... In any case, gentlemen, and Tani of course, It's been a pleasure. I'll be heading over to the inn now. Thalin, perhaps I'll have time to visit you in your smithy. Good evening."

Geral nods to them and makes his way back to the inn.

(OoC: Is there somewhere Geral can go through his kata's, meditate, etc. I don't think the inn room would be large enough...)
 
Posted by Aidan Pryde (Member # 107779) on December 12, 2002, 11:44 AM:
 
Geral
Thalin smiles and replies, "Indeed, it's been a pleasure. Please feel free to stop by the smithy in the morning, and we can talk about what you need made."

(OOC: That depends largely on how private a space you want. You're correct in that the inn rooms will likely be too small, as they're approx 10x10, but have a bed and a small stand, which fill a large chunk of the room. You could use the Inn's common area if you don't mind people going through occasionally, since that's mostly open space. Otherwise, you could probably use some of the space in the stables, you'd be unlikely to be disturbed there, and they're not full, but would be less than pleasant smelling.)
 
Posted by ryfte (Member # 68766) on December 12, 2002, 12:04 PM:
 
The common area would work well enough for katas as well as movement and flow practice... and I imagine I'll just retire to my room for the rest...

Geral moves a few of the more minor pieces of furniture out of the way and begins his workout. After his workout he returns everything he moved back the the exact same spot they were initially in and goes to his room. He washes up and then sits on the bed and meditates then goes to sleep.

(OoC: we weren't actually going to investigate this evening were we?)
 
Posted by Akavasha D'Morney (Member # 105872) on December 12, 2002, 01:41 PM:
 
(OOC: If Geral decides to do his stuff in the stables, he's likely to be disturbed when I grab the rest of what I need from my saddlebags. If he's in the common room or his room, then we're going to disturb him when we all troop in to carry him off on our grand adventure!)

quote:
Upon entering town, Jonathan speaks to you: "Ah, I thought that journey would never end. You have all done well so far, please feel free to rest and enjoy yourselves here... We'll leave around midday tomorrow, so try not to have too much fun."
--------------------------------------------

I listen to Thalin list off the various rumors over why the Keep was shut down. I still have to wonder why they closed down a perfectly good building instead of giving it over into the hands of the town. It would have made for great relations, if nothing else. Of course, it would be both hard and rude if they ever needed to come back, to have to kick anyone out of the Keep though, so maybe it makes some sense.

As Geral heads past me, making his way toward the door, I call after him, "We'll see you in about an hour!" That should give us enough time to make a few plans, decide what we need to take & what we don't, & grab those two before they can drink much more! At least I hope so!

I give a narrow look at my cousin & Perry, trying to gauge just how inebriated they are. Mictian is easy to read, but I can't tell if Perry is putting on an act or not. I wouldn't put it past him. I spend a moment enjoying what could very well be a great performance.

Sense Motive = {6} for Perry
Sense Motive = {20} for Mictian

It occurs to me that I now know something about Geral I didn't before. I also realize he's given me the perfect information in finding him a useful gift. I file away the information of tiny knives in the back of my brain.

I give Perry and Mictian a whistle to catch their attention, but not before first making sure no one is getting ready to throw a dart. When they look over I call out to them, "Finish up." I don't want them to miss everything & Perry really should eat something before we leave, especially since he's been drinking.

I turn back to Thalin. "You may not be titled, but that doesn't mean I can't bestow the honor where it is due, even if it can only be lip service. Thank you for all of your help, Sir Thalin." I give him a wink, though serious in my thanks.

"Could you tell me a little bit more about this supposed ancient burial ground? Who is supposed to be buried there? Why would anyone want to build over dead people anyway?" A shining fervor gleams out of my eyes, like a child eager for a fresh bedtime story. I finish up what is left of my second bowl of stew, moving on to a fresh wedge of cheese while I listen to his answers.
 
Posted by Aidan Pryde (Member # 107779) on December 13, 2002, 08:14 AM:
 
Tani
It doesn't look like Perry's acting any different than normal. Mictian appears to be a little tipsy, but nothing serious as of yet.

"Heh, if it makes you happy to call me Sir, then I'll be happy accepting it," Thalin rejoins.

He follows up with, "Can't say that I know much about the burial grounds rumor, that's just what I heard from the guards when I arrived here. They seemed to think it was just because some of the locals were annoyed at where they were building, and were trying to scare them off. I don't know who's supposedly buried there, probably something like an old monarch, or some sillyness like that. I doubt it's true though, when they built the keep they'd have dug something up, but I never heard of anything. Don't know that anyone'd really want to build over dead people, though I suppose you've got to do what you've got to do if the king orders it."

(OOC: Anyone know what happened to Organic? I'll do the rest of the dart game for him later today if he doesn't post, to keep things moving.)
 
Posted by ryfte (Member # 68766) on December 13, 2002, 05:54 PM:
 
(OoC: I don't think we can explore the place in just one evening... Of course I could be wrong but somehow, unless it REALLY is deserted, I imagine we wouldn't be able to continue by "midday" of the following day [Wink] )
 
Posted by Akavasha D'Morney (Member # 105872) on December 14, 2002, 07:53 AM:
 
(OOC: You & I may believe it will take more than one day. Tani, however, is blithely confident that they can spend a couple hours at the Keep, than come back in time to clean up & catch a couple hours sleep before leaving on time with Jonathan. [Wink] )

(OOC: What do I roll to try & convince someone of something? I hate using Bluff for that, only because it sounds like I'm trying to lie or something. I'm not, I'm trying to persuade. )
------------------------------

"Are you sure you wouldn't like to join us in our little exploration of your Keep?" I direct my question to both Varl and Thalin. "There are five of us going, so it should be fairly safe. We should be in and out long before dawn."

Bluff = {21} to talk Thalin or Varl into coming with us

I look over, trying to best decide when the dart game is going to be over. It looks like the boys are winning, at least according to the two dejected looks from the females & the sheepish looks from the two human men.
 
Posted by Hogre (Member # 29874) on December 14, 2002, 09:28 AM:
 
(OOC: Ranger has no real reason to believe it won't take a couple of hours to explore the keep.)
 
Posted by Aidan Pryde (Member # 107779) on December 14, 2002, 02:22 PM:
 
(OOC: I'm doing Mictian's 3rd set of throws for him, to keep things moving)

Perry & Mictian
Mictian steps up for his turn, and is apparently suffering a bit from the alcohol that he's imbibed during the last two games, scoring a sickly 2 points. (hit 6, 7, 17)
(ooc: I swear the die roller hates me...)

After chuckling a little, Dane notes, "Well, maybe your luck has finally run out." He then steps up and takes his last round of shots, scoring a respectable 8 points. (hit 20, 8, 22)

"Well, I think we won that set. Points come to 10 to 7, a closer game this time. I do believe you owe us a song and a couple glasses for our wives." Dane winks, and waits for your response.

Tani
"It's a tempting offer, but I think I'd best stick to the things I know how to do," Thalin replies.

Varl also bows out, saying, "Yes, I can't say that I'd be of much help to you, being a simple shopkeeper, and an old one at that. Besides I need to get my beauty rest." He smiles and winks at you with that last comment.

(OOC: You can use dimplomacy or intimidation for persuasion as well, depending on how you're trying to persuade. I think diplomacy would work best in the current situation, although Varl & Thalin really aren't the adventuring types.

Also, based purely on size you could probably explore the entire keep in a few hours if you didn't search every last square inch. It is, after all, only a border post, two floors above ground, probably one below ground and enough space for maybe 15 guards. Of course that's just what you'd know from common knowledge on such matters.)

[ December 14, 2002, 02:24 PM: Message edited by: Aidan Pryde ]
 
Posted by OrganicAnagram (Member # 113687) on December 14, 2002, 07:28 PM:
 
<OOC: sorry team--been out of town helping a friend move and just now got to a pc>

[Confused] "Aww, man, that was NO good! Woohoo!! I must be drunk! I love when this happens!" [Big Grin]

<whisper to Perry > "Hey, umm, do you have any money? All of mine is with Sargon. I'll go get it right now--I wasn't really planning on losing..." <hiccup>

<If Perry will cover me for now, Mictian will go get his money from his bags and come back.>
 
Posted by Aidan Pryde (Member # 107779) on December 14, 2002, 11:50 PM:
 
OOC: Ah, that's ok, hope you don't mind my rolling for you, much as the roller appears to hate me. I don't think you'll be too hard up for cash, as a pitcher of wine costs a whopping 2sp [Smile] .

I'd like to know how much time off people are going to take for Christmas. If everyone's going to be offline for a few days around then, I'll try to make sure nothing too important is happening at that time.
 
Posted by Akavasha D'Morney (Member # 105872) on December 15, 2002, 12:57 AM:
 
(OOC: Aidan: It'll be hit and miss for me. I'll definitely be out the 28th as I will have 14 other relatives here with us. Gulp! I should also be hard up the 24-25th. I'll probably end up lurking toward the end of the year, but New Years Day is out because I will be with my family at the Rose Parade. You wouldn't believe the incredible smell!!!!!!! [Angel] I like rolling Diplomacy. Thanks!)

(OOC: Tantris would know that a Keep normally has upward of two dozen rooms from growing up in a family of diplomats. She figures if it was occupied mainly by men, there really shouldn't be too much there. [Wink] She also has made sure to make no mention of her deal with Varl to Thalin. She figures that, except for her companions who are themselves taking the risk, if Varl wants anyone to know, then he'll tell them himself. Besides, why make a fool out of him if there really isn't anything there.)
--------------------------

"Old!" I demand of Varl. "I would call you mature, like a fine wine. And you must not need much sleep." I give him a wink in return, enjoying the verbal byplay.

"We need to get some food into those two & get going." I share a look with Ranger, hoping this won't take too much longer. "Do you need to grab anything else for tonight?" I give him an appraising look, trying to remember exactly what I would need to bring & how much of it he could help me carry.

"I'll leave those two in your capable hands. I need to go round up a few things we're going to need. I also pick up the key to the Keep (unless Geral already has, then just ignore this). "We'll return this to you in the morning. Geral can walk it over with his special order. I hope we can help you settle the question of what happened to your friend 50 years ago. Could you tell us of some way we might recognize her, even if she did die. Was she wearing anything special, a ring or bracelet, anything?"
 
Posted by HIV (Member # 85831) on December 16, 2002, 07:15 AM:
 
"Aye, the two of you won, all three rounds have been done. So, for our end o' the deal, some wine and a song that may appeal."

As Michtian now asks about the money, Perry responds, "Drunk ye are! As the wine doth now appear, bring to your cousin the last of our beer. Doan worry, my song will easily reach e'ry ear."

With that done, Perry drags over a table, and climbs up onto it.

==============================
=%.....|..........~.....$..$.=
=......=.....B....~1.........=
=......=~~~~~~~~~~~..........=
=......=...2....3............=
=......|.....................=
========.....#...............=
=....3.......#.....---\....4.=
=..5##.......#....#....\....6=
=F..##7..##.............P.89.=
=FF......##.....#.........##.=
=FF......##..................=
=F..#........................=
=...#..#...#......#..........=
=...#..#...#..#..............=
=.J....#..................M.v=
=.##.....................t###=
=.##.......#..............R.T=
=.....................##..###=
=================--===========

Perform (drunk)
Perform (sing)

"Tis a song 'Jabberwocky, by the Bard, Carroll":

'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.

"Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!"

He took his vorpal sword in hand:
Long time the manxome foe he sought --
So rested he by the Tumtum tree,
And stood a while in thought.

And, as in uffish thought he stood,
The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
And burbled as it came!

One two! One two! And through and through
The vorpal blade went snicker-snack!
He left it dead, and with its head
He went galumphing back.

"And hast thou slain the Jabberwock?
Come to my arms, my beamish boy!
Oh frabjous day! Callooh! Callay!"
He chortled in his joy.

'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.

(I did a quick search on google)
 
Posted by Aidan Pryde (Member # 107779) on December 16, 2002, 08:28 AM:
 
Tani
"Mature, eh? I like the sound of that," Varl returns with a smile. "Still don't think I'm in any shape to go galavanting around though. Even so, I'll wish you the best of luck. It never hurts to have a little luck."

Thalin responds to your questions with, "Well, she wasn't really my friend. Though it would be nice to know what happened to her, if only so I can tell the next person what to avoid. I don't recall her wearing anything terribly remarkable, fairly simple clothes," Thalin pauses thoughtfully. "Come to think of it, she did have an unusual comb in her hair, kept it in an odd style. That might still be around."

Perry
The men and their wives thank you for the wine, and then sit down to listen to your song. As you go on, you notice that you've attracted the attention of most of the tavern's patrons. As you finish, several of them look at each other, as if to say, "What was that?". After a moment of silence, Dane's wife bursts out laughing, and begins to clap, followed shortly by the rest of your intended audience. Eventually, most of the bar is atleast half-heatredly clapping, some of them barely aware of what's happening. After a few moments, the rest of the bar returns to normal, and Dane adresses you, "Hah, that was quite the song. Well worth the games. You two are welcome to join us in a friendly game any time." Will nods his enthusiastic agreement and says, "Aye, perhaps you could even give me some pointers, I've obviously got a lot of practicing to do before I'm at your level of skill."

[ December 16, 2002, 08:30 AM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on December 16, 2002, 08:39 AM:
 
(OoC: I'll be checking at least 1'nce a day [Wink] My son's B-Day is christmas eve, he'll be 4 so I'll have about a 24 or so gap... [Wink] )
 
Posted by Akavasha D'Morney (Member # 105872) on December 16, 2002, 10:06 AM:
 
"I will always accept the luck of a friend. At least, I hope we can be friends. I think we've made a pretty good start at it." I give Varl a brilliant smile, eyes dancing with both laughter and mischief.

"I will keep an eye out for the comb & hopefully you'll have your answer by morning." I can feel an eagerness seize me and my feet twitch in response. I wonder if it's still in good condition. I bet it'll look great in my hair! Thoughts of various kinds of hair combs, each one successively more lavish than its predecessor dance through my head. I give a shake, trying to clear such thoughts from my head. Come on, don't jump to conclusions. We have to first get into the Keep, then find anything. Worry about the comb later, I can't help but admonish myself.

I'm easily disrupted from my thoughts as the voice of Perry begins to waft through the tavern. Everyone quiets to listen, erupting into applause at the finish. I clap just as long and loudly as the rest, enjoying the performance. I don't think he realizes the value of what he's got. These people probably don't get a chance to hear a new song very often. I hope they don't start demanding one song after another or he could be here all night.

I take advantage of everyone's distraction to make my goodbyes. (as previously noted in earlier post)

"It shouldn't take me long to get everything. I'll return soon, and I'll grab Geral." I snatch up an end of one of the bread loaves and stick it into my pocket. I break off a piece of cheese, taking it with me. (The cheese is for my pony, who seems to have an odd addiction to it.)

On the way out the door, I pause by Jonathan's table & hand him the silk wall hanging. "I know it isn't much, but I want to say thanks for being such a good boss. I figure you can keep it, give it to a lady friend, or sell it for an enormous amount of money somewhere far away from here." I give him a wink, knowing the bent of a merchant's mind.

I head out the door toward the stables. The night air has an edge of crispness to it. The kind that brings alive every sense in ones body. I feel enervated and ready to go. I look around, making sure no one is watching me or anything, than I try to sneak over to the stables. I dart from one shadow to another, nearly squealing and then laughing when a dog barks at me. I break off a small piece of bread, rub it against the cheese to improve its smell, then toss it over to the pup, who immediately leaves off worrying about me to gulp down the meager offering.

Hide = {9}
Move Silently = {27} perfect 20, darned die roller is killing me! I can never guess...
Handle Animal = {11}

The stables are warm and seem cozy. I've always enjoyed the stables, the smell of fresh hay and... Right now it smells like it could use a good cleaning. Yuck! Definitely not very romantic. I make my way over to Faithful, crooning softly to him. He gives me a hard nudge, impatiently blowing his hot, steamy breath into my shoulder. "Hey! You big brute!" I push his nose back a little, giving me some room. "Greedy, that's what you are," I laughingly tell him as he snuffles the cheese out of my hand. "You know it's only going to give you gas." He pretends to ignore me, paying not the slightest attention to the sounds coming from the saddlebags as I rustle around in them.

I put the remaining two silk hangings, along with the soap and my new gemcutting tools into the saddlebags. I start to pull out various things, making a small pile on the ground next to me. Okay, let's make sure we have everything. I'll need my waterskin, a sunrod, some trail rations (never know when one might get hungry, or need bribery), my locksmith set (also known as Thieves tools), the map case (with sunrod tucked inside), the empty sack, rope, bag of marbles, tanglefoot bag, antitoxin vial, and three of these cure minor ailments potions. Hmm, I'm definitely going to need some help, especially with the grapple and everything.

"You know, it might be easier just to ride Faithful up to the top." I muse to myself. "Then I wouldn't have to lug all of this stuff around. It's a Keep, it should have a place to keep you." I look up at him. He's beginning to nose about, sniffing to see if I have any other goodies for him.

"Heck, you're trained. I guess you can come with us." I begin repacking all of the gear I've just unpacked back into the saddlebags. I separate the bags, filling one with all of the things I won't need to take with us. Once done, I will saddle up Faithful and led him out to the front of the inn, tying him to the appropriate place.

I first take the saddlebag full of stuff we won't need right away & put it into my room. I make sure that it's well hidden under the bed, just in case someone is able to break in & take a look around.

I noticed the common room was empty when I went through it, so Geral must be in his room. I head toward his room & knock quietly on his door. When he doesn't respond, I knock three more times on the door. "Geral," I call out, trying to be quiet and not disturb any other patrons. "Geral, it's time to go. Are you ready?"
 
Posted by Aidan Pryde (Member # 107779) on December 17, 2002, 08:26 AM:
 
(ooc: I'm waiting on you guys collecting yourselves someplace to explore the keep, or decide what you're doing. Those still in the tavern can ask Thalin or Varl any more questions they have.)
 
Posted by HIV (Member # 85831) on December 17, 2002, 08:37 AM:
 
Perry will nod to them, and smile, then hop off the table and walk over to the rest of the party.

He'll take a swig of the ale, and ask, "So then, what news of the keep have we been told? We must hurry and leave 'afore the night gets old."
 
Posted by Akavasha D'Morney (Member # 105872) on December 17, 2002, 08:47 AM:
 
(OOC: I'm waiting for Geral, then Tantris plans on gathering up the guys out of the tavern & heading up the road. I assumed the holidays were holding us up somewhat. [Wink] )
 
Posted by ryfte (Member # 68766) on December 17, 2002, 09:00 AM:
 
Geral answers his door, "Do you think perhaps it slightly foolish for us to attempt this during the middle of our guarding the merchant? I will concede and come with you but thought I should voice my reservations."

(OoC: Presuming Tani wants to go despite Gerals cautions [Wink] )

Geral, having all he needs with him, closes his door and follows Tani to the others.
 
Posted by Akavasha D'Morney (Member # 105872) on December 17, 2002, 09:35 PM:
 
I'm confused by Geral's comment. I give him a strange look, wondering if he is trying to get out of going or not. "We were hired to guard the caravan. We're not on duty right now; Jonathan even gave us leave to do our own thing when we entered the town." I'm trying to remember if Geral heard him or not.

I give a shrug of one shoulder. "You can stay here to guard Jonathan, if you feel it's necessary." If he felt that way, then why isn't he over at the tavern keeping an eye on Jonathan? I guess I don't really know Geral well enough to make a conclusion.

"I'm going to go grab the rest of the group & we're going to head on up to the Keep. You are more than welcome to come, though if you don't and we're all viciously murdered while we're gone, we're all going to come back and personally haunt you!" I threaten him with a shaking finger and laughter in my voice.

If Geral does come, then I'll walk back outside with him, grab up Faithful (my war pony), and head over to the tavern. "You should probably go collect them. If I go in, it's liable to take awhile. Could you grab another hunk of cheese, if there is any left?" I call after him.

[ December 17, 2002, 09:36 PM: Message edited by: Akavasha D'Morney ]
 
Posted by OrganicAnagram (Member # 113687) on December 18, 2002, 12:37 AM:
 
<Very buzzed, Mictian will retire to his room and study for a while, making a rough draft for the first chapter in his Giant-Common translation book.>
 
Posted by ryfte (Member # 68766) on December 18, 2002, 08:52 AM:
 
Geral shakes his head, I don't think she understood me at all, "Okay, I'll collect the others. Have you checked their rooms yet?" Geral quickly makes the rounds starting with their rooms and moving to the tavern gathering the others.

Tavern
Approaching the barkeep, "Would it be possible to purchase a block of cheese and a loaf or two of bread?"

(OoC: I haven't tracked Geral's money but he hasn't spent much [Wink] i.e. he's a monk who fights unarmed [Wink] )
 
Posted by Aidan Pryde (Member # 107779) on December 18, 2002, 10:15 AM:
 
Geral
When you approach the barkeep about some cheese and bread, he looks at you a little funny and then says, "Sure, 2 silver, 4 copper," and hands you a hunk of cheese and 2 loaves of bread from behind the counter.

Everyone
For those that have gone outside the tavern, you can see it's getting on into late evening, as the sun has just about set, and it's beginning to get much cooler out.

OOC Info
I've edited all the char sheets at the beginning to reflect money spent and Tani's gifts. If you want me to change where you're carrying stuff, just let me know.
 
Posted by HIV (Member # 85831) on December 18, 2002, 11:05 AM:
 
OOC Post:

Aidan, I read a friend's song&silence, you use pick pocket to hide items on your person. +4 for tiny, -2 as a MEA, the pick pocket DC is vs spot check. So the DC to spot the daggers on Perry is 32.

EDIT: Looks like Geral is going to be the official party worry-wart! [Wink] congrats ryfte

[ December 18, 2002, 11:50 AM: Message edited by: HIV ]
 
Posted by ryfte (Member # 68766) on December 18, 2002, 11:22 AM:
 
"Thank you" Geral replies simply as he leaves the tavern and joins the others.

"Here's a block of cheese and some bread also. It stands to reason that we may want something to eat along the way. You did ask for some cheese I believe Tani?" Geral looks at the Micitan skeptically, "Is he okay to go? He's looking a bit greenish..."

Hmmm, don't know what kind of support I can count on here... I'll need to be particularly careful. As always I suppose...

A small smile plays about Geral's mouth as he says, "Well then, let's be off and remember, we're leaving with the merchant at midday!" Riiiiiiggggght, like I think we'll be back "Perhaps we should leave a note for the merchant, Johnathan. You know, just in case we're a bit late?"
 
Posted by Akavasha D'Morney (Member # 105872) on December 18, 2002, 12:07 PM:
 
(OOC: Ryfte: Perhaps the wine has muddled Tani's thinking somewhat. She wouldn't listen to Geral's cautions, only because she doesn't really believe in the reality of something bad actually happening to her or her companions.)

(OOC: I'm assuming Geral collected Mictian when he first checked everyone's rooms, before heading over to the tavern.)
-------------------------

"Oh, thank you! I meant for you to check & see if there was anything left at the table, but this works even better." I relieve him of a good hunk of the cheese, feeding a little nibble to my pony.

It occurs to me that he probably paid for the food out of his own pocket. An idea pops into my head & I decide to let Mictian pay me back later. "Here, here's two silver pieces. Mictian can pay me back later, since I'm sure most of it will end up in his belly while he sobers up."

I give my cousin the eye-over. "Yes, definitely a green cast. I guess if he can't keep up, we'll just leave him with Faithful out front & he can sleep it off. I'm pretty sure he'll sober up soon though. It usually doesn't take long with him. However, eating something should help speed up the process."

I give a sigh over Mictian's disreputable state. "It'll probably take an entire loaf of bread, but I think he'll be fine. If nothing else, I can always cast a light spell on him & he can be our lamp." I can't help but laugh as Mic gives me a dirty look. I wonder if he's remembering some of the problems I had with that spell before.

"Who knows, purple and green are complimentary colors, so you might end up looking pretty cool," I tease him. Besides, if we work together on this, you will scare away anything in the Keep long before we need to deal with it." I chuckle at the disgusted look he casts towards me.

I can't help but take pity on him since we had thought to spend the entire night partying & living it up before going back to baking half to death & being bored the rest of the time while on the road guarding the caravan. "We'll live it up big in the next city," I encourage him.

Geral brings up a good point, and one we probably shouldn't overlook. "You're correct. We should at least let Jonathan know where we're going, though I'm sure he's probably heard by now, this being such a small place and all. Here, hold this," I say as I thrust the reins into his hands. "I'll just run in & tell Jonathan & then we can be off."

I dash back inside the tavern, waving to Varl & Thalin. I come to an abrupt stop by Jonathan's table. "Excuse me, sorry to intrude again. We just thought it would be best to let you know we're going to go explore the old Keep. It shouldn't take too long & we'll be ready to go in the morning. Just thought you might like to know where we'll be, if you need us or anything." I barely give him time to acknowledge my rushed statements before dashing back out again.

I am very excited! Our first real adventure together. This should be so much fun! I hope we find something! I hope I can find that hair comb & the pool of alien slime & maybe some really cool treasure &...

The list goes on and on as Tantris heads off to the Keep with the rest of her companions.
 
Posted by Aidan Pryde (Member # 107779) on December 19, 2002, 09:52 AM:
 
Tani
Jonathan is beginning to look a bit on the drunk side. Still, he acknowledges your notice, and says, "That's quite alright, thanks for letting me know. Do be careful."

Everyone?
(I haven't heard anything from Ranger, Perry, and Mictian about going to the keep, but I'll assume they do for now. It doesn't really matter description-wsie, but I doubt Tani & Geral would go it alone [Wink] .)

As you top the small rise that the keep sits on, you can see that the building is in much need of repair, with many of the battlements worn down from countless storms, and years of disuse.

Approaching the gate on the north side, you can see that it has been kept in a reasonable state, probably by Thalin, and has a massive chain with a large lock binding the doors. The doors appear to have been modified to accomodate the chain and lock, probably because it would be impossible to bar the gates from the inside, and still be able to leave. You can also see the peg Thalin mentioned, little more than a metal spike, driven into the wall to the left of the gates.

The lock comes open easily with the use of the key you were given. After that, it's merely an exercise in moving enough chain to allow entry. Pushing the gate open requires considerable effort, but is eventually accomplished.

Inside, you are greeted with a silent courtyard, covered in dirt and grime from ages past. To your left you can see what was obviously the stables. Beyond that there are no ready indicators as to what the rest of the doors inside lead to. The darkness makes it difficult to make out details, especially on the level above you.

|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | ||| | | | ||| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|
|X| | | |X| | | | | ||| | | | |X|
|X| | | ||| | | | | ||| | | | |X|
|X|X|X|X|X| | | | | |X| | | | |X|
|X| | | ||| | | | | |X| | | | |X|
|X| | | |X| | | | | |X| | | | |X|
|X| | | |X| | | | | |X| | | | |X|
|X| | | |X| | | | | |X| | | | |X|
|X| | | ||| | | | | |X| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
| | | | | | | |g|r| | | | | | | |
| | | | | | |m|t|f|p| | | | | | |
| | | | | | | | | | | | | | | | |

| = door
- = door
X = wall
g = Geral
r = Ranger
m = Mictian
t = Tani
f = Faithful (Tani's pony)
p = Perry
 
Posted by Hogre (Member # 29874) on December 19, 2002, 10:01 AM:
 
(OOC: Sorry I haven't been on much in the past couple of days.)

Ranger is beginning to get interested in exploring the keep, if just to find out what happened to the woman who went in 50 years ago.
 
Posted by HIV (Member # 85831) on December 19, 2002, 10:01 AM:
 
(OOC:
quote:
Originally posted by HIV:
He'll take a swig of the ale, and ask, "So then, what news of the keep have we been told? We must hurry and leave 'afore the night gets old."

I was waiting for a summation by Ranger, but... )

Perry takes his Everburning Torch in his left hand, and holds it obove his head to try and see better.

|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|
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|X| | | |X| | | | | |X| | | | |X|
|X| | | ||| | | |p| |X| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
| | | | | | | |g|r| | | | | | | |
| | | | | | |m|t|f| | | | | | | |
| | | | | | | | | | | | | | | | |

| = door
- = door
X = wall
g = Geral
r = Ranger
m = Mictian
t = Tani
f = Faithful (Tani's pony)
p = Perry
 
Posted by Akavasha D'Morney (Member # 105872) on December 19, 2002, 12:08 PM:
 
"Seems sort of sad looking, doesn't it." Our approach to the Keep leaves me with no doubt that it has been abandoned for a very long time.

"Don't forget to hang the key back up on the peg," I patiently wait for the others to file into the courtyard before following. I force the gate shut behind us (or get some help if needed!). "It would really stink if we dropped it somewhere inside & then had to spend the next few hours retracing our steps trying to recover it."

Everything seems long discarded. I try to pierce the darkness with my senses.
Spot = {19}
Listen = {15}

"I guess I should leave Faithful here at the stable area. I don't think he'll be much good indoors. I need to grab a few things though." I am very deliberate in my picking and choosing over the contents of my saddlebags. Finally I have everything I think we may need. I grab from my saddlebags the 5 potions of cure light wounds, my thieves tools, empty sack, 50' of rope, the antitoxin vial, the Tanglefoot bag, the grappling hook, three flasks, the small steel mirror, a piece of chalk, and the bag of marbles.

I distribute to each of my companions a potion of cure light wounds. "Here, these were given to me by a dear family member. It's a healing draught. I'm not saying we're going to get hurt or anything, but as Mother always says, 'Better overly prepared than lacking in a crisis.'" (I've placed each item's location at the bottom of the post.)

"Hey, can one of you carry this rope for me and another person carry this grapple? It looks like we might need these if the inside is in as disreputable a state as the outside." I give a hopeful look to both Geral and Ranger. "Please?"

"So, any preference as to which part we explore first? Anything catch anyone's fancy right off?"

(I placed us all inside the courtyard. Please feel free to reposition yourselves where you would rather be.)
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|
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|X| | | | |X| | | | |X| | | | |X|
|X| | | | ||| | | | ||| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|
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|X| | | ||| | | |p| |X| | | | |X|
|X| | | |X| |m| | | |X| | | | |X|
|X| | | |X| | |g|r| |X| | | | |X|
|X| | | |X| |f|t| | |X| | | | |X|
|X| | | ||| | | | | |X| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |

| = door
- = door
X = wall
g = Geral
r = Ranger
m = Mictian
t = Tani
f = Faithful (Tani's pony)
p = Perry

--------------------------------------

Potion of Cure Light Wounds (backpack, -wt)
MW Thieves tools (backpack, 2wt)
Sack (backpack, .8wt)
50' Silk rope (??, 5wt)
Antitoxin vial (backpack, -wt)
Tanglefoot bag (belt left, 4wt)
Bag of 25 marbles (belt right, -wt)
Grappling Hook (??, 4wt)
3 flasks (backpack, -wt)
Sm. steel mirror (backpack, .5wt)
1 piece chalk (pocket, -wt)
 
Posted by ryfte (Member # 68766) on December 19, 2002, 04:09 PM:
 
"I'll carry both the rope and grapple as I can just drop them and fight if it comes to that. Ranger, I believe you would need to then draw weapons also, slowing you down slightly... Also, and Tani, I wish you would remember this, I can see in the dark..." Geral takes the rope and grapple from her.

"Well, where shall we begin?"
 
Posted by Akavasha D'Morney (Member # 105872) on December 19, 2002, 06:55 PM:
 
"Thanks Geral! I really appreciate your help."

"Wow, you can see in the dark? What's that like? I always wished I could do that. It must be really useful!"

Tani's fascination with Geral continues to grow. "Thanks Geral! I really appreciate your help. Wow, you can see in the dark? What's that like? I always wished I could do that. It must be really useful!"

Tani's fascination with Geral continues to grow. He sure is an interesting person.
 
Posted by Hogre (Member # 29874) on December 19, 2002, 08:41 PM:
 
quote:
Originally posted by ryfte:
"I'll carry both the rope and grapple as I can just drop them and fight if it comes to that. Ranger, I believe you would need to then draw weapons also, slowing you down slightly...

"Always efficient aren't you?"
quote:
Also, and Tani, I wish you would remember this, I can see in the dark..." Geral takes the rope and grapple from her.
Under his breath Ranger grumbles, "That show-off is really getting on my nerves."

And the way he spoke to Tani, I don't know if I can forgive such a thing. Why does she not seem to mind? Is there something between them that I haven't noticed.

[ December 19, 2002, 08:42 PM: Message edited by: Hogre ]
 
Posted by ryfte (Member # 68766) on December 20, 2002, 12:32 AM:
 
(OoC: Side note here, we've travelled for quite a few days together in the least. I would imagine we would know at least the basic physical/perceptual abilities. Thus, Geral's pique at Tani... [Wink] )
 
Posted by Aidan Pryde (Member # 107779) on December 20, 2002, 08:33 AM:
 
Perry
Your torch helps light up the the majority of the lower courtyard area, and now everyone can see that there is indeed very little there. You can see that noone has gone through the area in a long time, as there are no tracks in the layer of dirt at your feet.

As you move forward, you illuminate the rest of the courtyard, and can now see that the doors ahead of you are in decent shape, as they were apparently intended as a second line of defense. The rest of the visible doors haven't fared as well though, appearing rotten and weak, from many years of weathering.

Tani
(ooc: you realise that carrying everything else will put you into medium weight, limiting movement and dexterity to ac, right? You can manage everything but the grapple, rope, and tanglefoot bag without problem though.)

Glancing around, you notice nothing unusual, and you can barely make out some holes in the walls on the second level.

Your hearing picks up very little as well, merely a breeze whistling through open areas, and the rustle of the occasional leaf.

Geral
Your ability to see in complete darkness serves you in picking out the holes in the second floor walls. You can see that they appear to be primarily arrow slits, with the occasional wider gap where a piece of stone has broken off.

Everyone
Could I get spot and listen checks from everyone that hasn't already done so. Otherwise, I'll update some more whenever you choose a door to go through.
 
Posted by Akavasha D'Morney (Member # 105872) on December 20, 2002, 08:57 AM:
 
(OOC: Tantris is a fairly optimistic person. (I'm a realist, so this is new territory for me, be patient. [Wink] ) She understands that there are a variety of different cultures. What may seem strange or rude to us could very well be normal or a sign of affection in another's society. Tani doesn't take offense at Geral due to her realizing that she doesn't know much about where he's from, his people, or his values & beliefs. Now, if she thinks he's being rude on purpose & she chooses to take offense... She's pretty laid back though & doesn't like to get into fights or arguments, so she chooses to ignore such piques.)

I feed another sliver of cheese to Faithful, patting him on the whither before leaving him to his own devices. I'm glad you are well trained & won't go anywhere. "Be a good boy," I tell him in parting.

I really do wish I could see in the dark. It would make some things sooo much easier! I wonder if he can even read in the dark. Wow, the things one could learn when one wasn't supposed too.

"Well, it seems we're ready. Any idea of what order we should be in? Perry seems to want to lead, which works well with his scouting abilities. Mictian should stay in the middle since he's better at casting spells than I am." I can acknowledge the truth & we switch looks that says he knows it too. "I don't know if anyone wants any particular position or not. I'm comfortable with wherever I need to be. Ranger & I can hang out in the rear to guard our backs & Geral, if you wouldn't mind, would you be willing to guard Mictian? Not that I think we'll really need all these precautions."

Tani seems eager and ready to go, almost bouncing in her excitement. "Let's go," she exclaims.

|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | ||| | | | ||| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|
|X| | | |X| | | | | ||| | | | |X|
|X| | | ||| | | | | ||| | | | |X|
|X|X|X|X|X| | | | | |X| | | | |X|
|X| | | ||| | | |p| |X| | | | |X|
|X| | | |X| |m| | | |X| | | | |X|
|X| | | |X| | |g|r| |X| | | | |X|
|X| | | |X| |f|t| | |X| | | | |X|
|X| | | ||| | | | | |X| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |

| = door
- = door
X = wall
g = Geral
r = Ranger
m = Mictian
t = Tani
f = Faithful (Tani's pony)
p = Perry
 
Posted by HIV (Member # 85831) on December 20, 2002, 10:02 AM:
 
Perry looks around, drawing one of his daggers, before going to the East door and listening. If he hears nothing, he shall try to open the door.

(Listen = 17)
(Spot = 24)

|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | ||| | | | ||| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|
|X| | | |X| | | | | ||| | | | |X|
|X| | | ||| | | | |p||| | | | |X|
|X|X|X|X|X| | | | | |X| | | | |X|
|X| | | ||| | | | | |X| | | | |X|
|X| | | |X| |m| | | |X| | | | |X|
|X| | | |X| | |g|r| |X| | | | |X|
|X| | | |X| |f|t| | |X| | | | |X|
|X| | | ||| | | | | |X| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |

| = door
- = door
X = wall
g = Geral
r = Ranger
m = Mictian
t = Tani
f = Faithful (Tani's pony)
p = Perry
 
Posted by Hogre (Member # 29874) on December 20, 2002, 03:41 PM:
 
quote:
Originally posted by ryfte:
(OoC: Side note here, we've travelled for quite a few days together in the least. I would imagine we would know at least the basic physical/perceptual abilities. Thus, Geral's pique at Tani... [Wink] )

(OOC: Yeah, but I decided this might be a good place to start a little rivalry between Ranger and Geral. We do need some group dynamics after all.)
 
Posted by Hogre (Member # 29874) on December 20, 2002, 03:50 PM:
 
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | ||| | | | ||| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|
|X| | | |X| | | | | ||| | | | |X|
|X| | | ||| | | | |p||| | | | |X|
|X|X|X|X|X| | | | | |X| | | | |X|
|X| | | ||| | | | | |X| | | | |X|
|X| | | |X| |m| | | |X| | | | |X|
|X| | | |X| | |g| | |X| | | | |X|
|X| | | |X| |f|t|r| |X| | | | |X|
|X| | | ||| | | | | |X| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |

| = door
- = door
X = wall
g = Geral
r = Ranger
m = Mictian
t = Tani
f = Faithful (Tani's pony)
p = Perry[/QB][/QUOTE]

Ranger pretty much expects everyone else to be listening and spotting, so he only does it halfheartedly I will take -2 to my rolls.

Listen: 8 +6 -2 = 12
Spot: 19 +6 -2 = 23

Ranger will stay fairly close to Tani most of the time making sure nothing attacks her.
 
Posted by Aidan Pryde (Member # 107779) on December 21, 2002, 09:23 PM:
 
OOC Post

I still need listen/spot checks from Geral and Mictian, I'll roll for them if there's no responses in about a day.

Also, I'll be out of town from about noon on the 24th through the evening of the 26th, so I probably won't be able to post during that time.
 
Posted by Hogre (Member # 29874) on December 22, 2002, 10:45 AM:
 
quote:
Originally posted by Aidan Pryde:
OOC Post

I still need listen/spot checks from Geral and Mictian, I'll roll for them if there's no responses in about a day.

Also, I'll be out of town from about noon on the 24th through the evening of the 26th, so I probably won't be able to post during that time.

I'll be gone from the 23rd till at least the 27th.
 
Posted by Aidan Pryde (Member # 107779) on December 22, 2002, 09:30 PM:
 
Perry & Ranger
As Perry approaches the western door (the main gate faces north, thus the bottom of the map is north), you two think you notice some movement behind the arrow slits/openings in the southwestern corner of the second floor, but it's only a glimpse, and you can't be sure.

Everyone
Noone else see or hears anything out of the ordinary in the courtyard.

Perry
As you listen at the door, all you sense from the other side, is a complete lack of noise. Pushing on the door, you feel it sticking, with the application of a little more pressure, the hinges suddenly free up from their rusted slumber and the door swings rapidly inward with a loud "Creeaak!". Stumbling a little from the suddenness of the movement, Perry quickly recovers and peers inside.

Inside you can see several tables within the radius of your light. Benches are lined up beside the tables, covered in dust from decades of disuse. There doesn't appear to be anything else within the immediate vicinity.

OOC
I'll post updates for anything you guys do within the next day, but I don't expect much plot advancment until after Christmas. Everyone should have a safe and happy holidays [Big Grin] .
 
Posted by Akavasha D'Morney (Member # 105872) on December 26, 2002, 11:08 AM:
 
I give a grimace & can't help but groan inwardly as the door gives out a distressingly loud screech. Ugh! Note to self: bring along small vial of oil for doors from now on!

"Now that we've alerted anyone or anything to our presence here," I motion for Mictian & Geral to go ahead of me.

I follow behind the rest of the group, taking my job as rear guard very seriously. I do my best to pass over the ground without making a sound, glancing around often to make sure nothing is able to sneak up on us from behind. I also look out for traps or anything that may have been weakened over the last seven decades.

Move Silently = {15}
Spot = {18}
Search = {7} for traps

|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | ||| | | | ||| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|
|X| | | |X| | | | | ||| | | | |X|
|X| | | ||| | | | |p||| | | | |X|
|X|X|X|X|X| | |m|g|r|X| | | | |X|
|X| | | ||| | | |t| |X| | | | |X|
|X| | | |X| | | | | |X| | | | |X|
|X| | | |X| | | | | |X| | | | |X|
|X| | | |X| |f| | | |X| | | | |X|
|X| | | ||| | | | | |X| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |

| = door
- = door
X = wall
g = Geral
r = Ranger
m = Mictian
t = Tani
f = Faithful (Tani's pony)
p = Perry
 
Posted by Aidan Pryde (Member # 107779) on December 26, 2002, 03:24 PM:
 
OOC
I'll post an update here after everyone has had a chance to post, even if you don't want to do anything unusual, please let me know when you're back from the holidays.

In other news, I'll add a bit of history to the world info section in the next couple days.

Otherwise, I hope everyone had a good Christmas holiday [Smile] .
 
Posted by Hogre (Member # 29874) on December 26, 2002, 04:58 PM:
 
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | ||| | | | ||| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|
|X| | | |X| | | | | ||| | | | |X|
|X| | | ||| | | | |p||| | | | |X|
|X|X|X|X|X| | |m|g|r|X| | | | |X|
|X| | | ||| | | |t| |X| | | | |X|
|X| | | |X| | | | | |X| | | | |X|
|X| | | |X| | | | | |X| | | | |X|
|X| | | |X| |f| | | |X| | | | |X|
|X| | | ||| | | | | |X| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |

| = door
- = door
X = wall
g = Geral
r = Ranger
m = Mictian
t = Tani
f = Faithful (Tani's pony)
p = Perry

Ranger notices movement to the northwest and it suddenly occures to him that wild animals may have found homes in the abandoned building.

{Ranger searches for fresh tracks.
Wilderness lore = ? + 6.(The roller was down, I will edit later.)}
 
Posted by ryfte (Member # 68766) on December 26, 2002, 10:30 PM:
 
"Perry, be cautious. It is likely just an abandoned old building but caution will keep your skin." Geral quietly and calmly says as he moves forward.

|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X| | | | ||| | | | ||| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|
|X| | | |X| | | | |g||| | | | |X|
|X| | | ||| | | | |p||| | | | |X|
|X|X|X|X|X| | |m| |r|X| | | | |X|
|X| | | ||| | | |t| |X| | | | |X|
|X| | | |X| | | | | |X| | | | |X|
|X| | | |X| | | | | |X| | | | |X|
|X| | | |X| |f| | | |X| | | | |X|
|X| | | ||| | | | | |X| | | | |X|
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | |

| = door
- = door
X = wall
g = Geral
r = Ranger
m = Mictian
t = Tani
f = Faithful (Tani's pony)
p = Perry
 
Posted by HIV (Member # 85831) on December 27, 2002, 06:13 AM:
 
quote:
Originally posted by Aidan Pryde:
OOC
I'll post an update here after everyone has had a chance to post, even if you don't want to do anything unusual, please let me know when you're back from the holidays.

In other news, I'll add a bit of history to the world info section in the next couple days.

Otherwise, I hope everyone had a good Christmas holiday [Smile] .

Perry steps inside the room, looking around. (search = 13)
 
Posted by Aidan Pryde (Member # 107779) on December 27, 2002, 09:48 AM:
 
OOC
I think we're just waiting for Mictian's actions, does anyone know if Organic is around? I see he hasn't posted anywhere for about a week, and he never said what kind of plans he had for the holidays. I suppose I can NPC him for the time being if everyone else would rather keep things moving.
 
Posted by Hogre (Member # 29874) on December 27, 2002, 08:54 PM:
 
I finally got my wilderness lore check 14 =8+6.
 
Posted by Aidan Pryde (Member # 107779) on December 28, 2002, 11:53 PM:
 
(In the interest of keeping things moving, just assume that Mictian follows you guys for the time being. I'll make rolls for him as necessary, until Organic posts.)

..............South...............
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | ||| | | | ||| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|.
|X| | | |X| | | | |g||| | | | |X|W
|X| | | ||| | | | | | |p| | | |X|e
|X|X|X|X|X| | |m| |r|X| | | | |X|s
|X| | | ||| | | |t| |X| | | | |X|t
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| |f| | | |X| | | | |X|.
|X| | | ||| | | | | |X| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|.
..............North...............

Tani
The floors appear to be stone, and there aren't any signs of danger that you can see there. You also don't see any triggers for traps in places that you would expect them to be, were the area trapped. You do notice that the double doors to the south are well constructed, and seem to have little weather damage.

Ranger
(Movement was actually to the southwest, the corner you guys are in)

Peering at the ages of accumulated dust, you think you can make out some impressions that have slightly less dust than the surrounding areas, but they are so old that you can't determine the type or number of creatures that made them.

Geral
From your new position, you can see the majority of the room's interior, thanks to your darkvision. You determine that the room is filled with an orderly array of tables and benches, and little else, some hangings on the walls, but they appear to be in bad shape.

Perry
As you step inside the room, your light illuminates a large portion of it. It appears that this was the dining hall and gathering place within the keep, as there are dust covered tables and benches arrayed throughout. The walls that you can see are covered in ancient tapestries, all but dissolved from years of decay.

There doesn't appear to be anything of particular value or use here. The door to the south seems to be well built, and has suffered little, due to its place inside the building.
 
Posted by Akavasha D'Morney (Member # 105872) on December 29, 2002, 04:19 PM:
 
I look around, noting the stone construction of the floor. It seems they built to last. There's very little weather damage too. I wonder if that's because they don't get much besides scorching heat out here. Maybe all of the storms come out of the south, pounding into the north wall & leaving these double doors relatively unscathed. I turn to look at the north doors, trying to see if there's a lot of storm damage from this side of things.

Knowledge: Regional weather = {10}

..............South...............
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | ||| | | | ||| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|.
|X| | | |X| | | | |g||| | | | |X|W
|X| | | ||| | | |m| | |p| | | |X|e
|X|X|X|X|X| | | |t|r|X| | | | |X|s
|X| | | ||| | | | | |X| | | | |X|t
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| |f| | | |X| | | | |X|.
|X| | | ||| | | | | |X| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|.
..............North...............
 
Posted by ryfte (Member # 68766) on December 30, 2002, 03:09 AM:
 
"You know..." Geral muses aloud, "This might be a halfway decent place to live in or at least set up as a base of operations..."
 
Posted by Aidan Pryde (Member # 107779) on December 30, 2002, 10:53 AM:
 
Tani
From what you can remember of the weather patterns around the plains, you'd say there is very little consistency in the directions storms originate from, although it is very rare for them to come from the west, across the desert.

Scanning the rest of the doors in the courtyard, paying special attention the northern gate, you can't see much damage on the gate, but the doors Perry just entered seem worn. Even so, they are in no danger of falling apart, probably due to superior construction, and the partially rusted iron bands used to reinforce them. You can just barely make out the door across the courtyard to the east, but can see that it is in the worst shape of all the doors present, and it does not appear to be bound with iron like the rest.
 
Posted by Akavasha D'Morney (Member # 105872) on January 02, 2003, 06:42 AM:
 
Tani waits for everyone else to follow Perry into the west entrance of the Keep before taking up the rear position. Her friends will note a remarked change in her attitude. No longer is she bouncy and full of laughter and practical jokes; she is quiet, serious, and watchful of everything going on around her.
 
Posted by ryfte (Member # 68766) on January 02, 2003, 08:16 AM:
 
..............South...............
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | ||| | | | ||| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|.
|X| | | |X| | | | | ||| |g| | |X|W
|X| | | ||| | | |m| | |p| | | |X|e
|X|X|X|X|X| | | |t|r|X| | | | |X|s
|X| | | ||| | | | | |X| | | | |X|t
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| |f| | | |X| | | | |X|.
|X| | | ||| | | | | |X| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|.
..............North...............

Geral moves into the room after Perry.

(OoC: Sorry, home connection is totally dead.)
 
Posted by Aidan Pryde (Member # 107779) on January 02, 2003, 12:08 PM:
 
OOC
Still waiting on the rest of the party's actions. To speed things up a little, I'll mention that the door on the south wall of the dining are is locked, as that will be abundantly clear with little examination.
 
Posted by Hogre (Member # 29874) on January 03, 2003, 09:59 AM:
 
quote:
Originally posted by ryfte:
Geral moves into the room after Perry.

Ranger quickly moves in after Geral, not wanting him to steal any of the glory, if there happens to be a fight.

..............South...............
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | ||| | | | ||| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|.
|X| | | |X| | | | | |||r |g| | |X|W
|X| | | ||| | | |m| | |p| | | |X|e
|X|X|X|X|X| | | |t| |X| | | | |X|s
|X| | | ||| | | | | |X| | | | |X|t
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| |f| | | |X| | | | |X|.
|X| | | ||| | | | | |X| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|.
..............North...............
 
Posted by Akavasha D'Morney (Member # 105872) on January 04, 2003, 12:37 PM:
 
Tantris motions for Mictian to follow Ranger into the western part of the Keep, following behind him. Passing by Perry, she gives him a pat on the shoulder, motioning that she's going to check out the southern door. (She will also attempt to snatch the red marble back from Perry)
Pick Pocket = {10}

Tanni walks around the walls, looking for anything of interest. At the southern door, she notes that it is locked & proceeds to take out her lockpicking set and work to unlock the door.

Spot = {12} anything else besides the locked door
Open Lock = {23} (5 + 2MW tools)

..............South...............
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | ||| | | | ||| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|.
|X| | | |X| | | | | |||r|g| |t|X|W
|X| | | ||| | | | | |X|p|m| | |X|e
|X|X|X|X|X| | | | | |X| | | | |X|s
|X| | | ||| | | | | |X| | | | |X|t
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| |f| | | |X| | | | |X|.
|X| | | ||| | | | | |X| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|.
..............North...............
 
Posted by Aidan Pryde (Member # 107779) on January 04, 2003, 03:41 PM:
 
Tani
You don't see anything out of the ordinary, just the same dust covered tables and benches as everyone else, as well as the remains of tapestries hanging on most of the walls. The northern end of the room isn't lit, as it is out of the range of Perry's light.

Taking out your lockpicks, you make short work of the lock, but get pricked by a needle that pops out, just as you finish the job. (I need a fort. save from you for that, you'll also need to make another one in a minute, but you have a chance to act before that happens.)

As the lock springs open, the door swings slowly towards you, into the current room, as if it was weighted to stay open on it's own.

You can peer inside, but can't see beyond the space just inside the doorway, as the room is pitch black, and Perry's light isn't close enough to illuminate more than a few feet of the room.

Everyone
I need listen checks from everyone.

OOC
I know Ryfte is likely to be offline until Monday due to his internet problems. I would like some kind of response from HIV and Organic though, as neither of them have posted in over a week, and I don't really want to have to NPC 2 people.
 
Posted by Akavasha D'Morney (Member # 105872) on January 04, 2003, 05:54 PM:
 
I am intent in pushing the tumbler just so when something nicks my finger. I suck in a quick breath. That can't be good. Drat! I hold my breath a second, trying to judge whether I feel any different or not. Oh well, there's not much I can do if that needle had anything on it. I'll have to remember to watch out for that little trick.

Fort Save = {6} [Bored]
Fort Save #2 = {23}
Listen = {12} (somewhat distracted by finger)
 
Posted by HIV (Member # 85831) on January 05, 2003, 11:34 AM:
 
(ooc: Sorry, I've been busy, I should be back to the 1 post/day soon)

After Tani unlocks the door, Perry slowly opens it, and looks inside, he takes a step or two into the room and looks around, as he gestures for the Big Folk to come over and check things out for themselves.

(unless he sees a hideous monster, in which case he'll slam the door shut and hide behind them [Wink] )

..............South...............
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | ||| | | | ||| | | |p|X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|-|X|.
|X| | | |X| | | | | |||r|g| |t|X|W
|X| | | ||| | | | | |X| |m| | |X|e
|X|X|X|X|X| | | | | |X| | | | |X|s
|X| | | ||| | | | | |X| | | | |X|t
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| |f| | | |X| | | | |X|.
|X| | | ||| | | | | |X| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|.
..............North...............
 
Posted by Aidan Pryde (Member # 107779) on January 05, 2003, 01:18 PM:
 
Tani
You believe that the needle was poisoned, as you can feel it sapping some of the nimbleness out of your hands and body. Your body quickly recovers from the poison itself, as it has probably been weakened with age. (-1 hp, -1 dex)

Even with the distraction from the needle, you manage to hear some kind of skittering noise through the floor above you. (As does anyone else that gets atleast an 11 on their listen check.)

Perry
As you round the doorway, and step inside the room, your torch illuminates the entire area. This lets you see that this room was probably a kitchen area, with dust covered pots and pans sitting on shelves, and a fireplace sits empty, and cold near the south wall.

You can also see a trapdoor in the southwest corner of the room.

The door to the east stands open, propped against the wall with a brick, but your light doesn't penetrate far enough into that room to see much of anything.

..............South...............
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|.
|X| | | | |X| | | | |X| | | |%|X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | ||| | | | |:| | | |p|X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|:|X|.
|X| | | |X| | | | | |||r|g| |t|X|W
|X| | | ||| | | | | |:| |m| | |X|e
|X|X|X|X|X| | | | | |X| | | | |X|s
|X| | | ||| | | | | |X| | | | |X|t
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| |f| | | |X| | | | |X|.
|X| | | ||| | | | | |X| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|.
..............North...............

% = trapdoor
: = open doors

[ January 06, 2003, 02:26 PM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 07, 2003, 07:26 AM:
 
(OOC: Aidan: Little skittering noises, do they sound like the size of something mouse-like or bigger? If bigger, then Tantris will alert Ranger to the possibility. When Ranger walks past her to enter the room she will get his attention, then point to her ear, then up at the ceiling. Perry: Did you catch the pathetic PP#10 earlier? Hmm, checked your pocket lately?)

"Ware the locks," I mouth to Perry as he walks past me and into the room. I hold up my nicked finger as I say this, to help emphasize the need for caution. I assume his inquiring look is meant to ask if I'm all right. All I can do is shrug and mouth, "We'll see. Old."

I move a little off to the side so that Geral, Ranger, and Mictian can enter the room after Perry. I watch the dust swirl through the air at each ones passing; the motes sparkling in the torchlight. While everyone is occupied with entering the room, I take a few moments to surreptitiously wiggle my fingers, trying to work the nimbleness back into them.

I look around for something to prop the door up with behind us. If I can't find a brick or large rock, I'll use one of the benches. If the benches and tables are falling apart, I'll see if I can find a piece of wood to use to wedge the door open.
Spot = {11} for something to prop the door open

I will enter the far southwestern room after everyone else.

..............South...............
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|.
|X| | | | |X| | | | |X| | | |%|X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | ||| | | | |:| | | |p|X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|:|X|.
|X| | | |X| | | | | |||r|g| | |X|W
|X| | | ||| | | | | |:| |m| |t|X|e
|X|X|X|X|X| | | | | |X| | | | |X|s
|X| | | ||| | | | | |X| | | | |X|t
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| |f| | | |X| | | | |X|.
|X| | | ||| | | | | |X| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|.
..............North...............

% = trapdoor
: = open doors
 
Posted by Aidan Pryde (Member # 107779) on January 07, 2003, 09:09 AM:
 
OOC
The skittering is definitely larger than your average mouse, but there's not way to gauge precise size.

Which door are you looking to prop open? The one Perry just went through (into the kitchen area)?

Tani
Wiggling your fingers doesn't seem to be helping to loosen them up again. It's probably safe to assume that it'll take some time before they're back to normal, but the poison seemed to be fairly weak, so maybe it won't take too long.

Looking around, there doesn't appear to be anythng small to prop the door open with, but the tables and benches are in fairly good condition. It does appear that the door to the area that Perry just entered will stay open on its own though, as it seems to be weighted to stay against the wall, probably for easy access from the servers that worked here many years ago.
 
Posted by Hogre (Member # 29874) on January 07, 2003, 10:19 AM:
 
Listen: 25

If Ranger can,he stops when Tani motions and tries to hear what she is hinting at.
 
Posted by ryfte (Member # 68766) on January 07, 2003, 10:50 AM:
 
..............South...............
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|.
|X| | | | |X| | | | |X| | | |%|X|.
|X| | | | |X| | | | |X| | | | |X|.
|X| | | | |X| | | | |X| | |g| |X|.
|X| | | | ||| | | | |:| | | |p|X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|:|X|.
|X| | | |X| | | | | |||r| | | |X|W
|X| | | ||| | | | | |:| |m| |t|X|e
|X|X|X|X|X| | | | | |X| | | | |X|s
|X| | | ||| | | | | |X| | | | |X|t
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| | | | | |X| | | | |X|.
|X| | | |X| |f| | | |X| | | | |X|.
|X| | | ||| | | | | |X| | | | |X|.
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|.
..............North...............

% = trapdoor
: = open doors

(OoC: Auughhh! Can't we flip the map around? Up is SUPPOSED to be NORTH and LEFT is SUPPOSED to be WEST! Isn't it? Or is that my U.S. presumption?)

Geral moves into the room after perry quickly looking around for any possible dangers.
 
Posted by Aidan Pryde (Member # 107779) on January 07, 2003, 11:27 AM:
 
Ranger
As you stop and listen, you can also hear the skittering from above. You can pick out two distinct variations on the sound, one slightly heavier than the other.

Geral
Looking around, you don't see anything threatening in the immediate area. You can see the trapdoor in the extreme southwest corner, currently closed and locked with a padlock. You can also see that the double doors, leading out to the main courtyard, in the next room are closed and barred. Beyond that, the next room appears to be empty.

OOC
Ok, here's a rotated map, it's the way it was just because that's how I originally drew it, I hadn't put directions on it yet then [Smile] .

..............North..............
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
|X| | | | |X| | | | | ||| | | |X|
|X| | | | |X| | | |f| |X| | | |X|
|X| | | | |X| | | | | |X| | | |X|
|X| | | | |X| | | | | |X| | | |X|
|X| | | | |X| | | | | ||| | | |X|
|X|m| | | |X| | | | | |X|X|X|X|X|
|X|t| | | |:| | | | | ||| | | |X|
|X| |r| | ||| | | | | |X| | | |X|
|X|:|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
|X|p| | | |:| | | | ||| | | | |X|
|X| |g| | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X|%| | | |X| | | | |X| | | | |X|
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|

% = trapdoor
: = open doors

[ January 08, 2003, 01:15 PM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on January 08, 2003, 01:22 PM:
 
OOC
I moved Ranger and Mictian closer to the current doorway on the rotated map. This is to keep them in the lighted area. Keep in mind that Perry is currently carrying the only light source, so only things within 20' of him are lit, and the light is blocked by walls.

I think Tani's waiting on Perry to do something, so we're waiting for HIV to post again (please [Smile] ), but the rest of you are free to wander if you want.

In other news, I'd really like Organic to post something. If there's nothing from him by the 15th (1 week), I'll assume he's dropped, and I'll see if anyone else wants to take over Mictian. If not, I'll NPC him through the keep, then go on without him.

Edit: I just looked through the char sheets again, and noticed that Tani has no ranks in search, while Perry has no ranks in disable device. That'll make dealing with traps an interesting proposition. BTW, if you want Mictian to look for traps or something, just say so, he also can't disable them, but he's the most likely to find them.

[ January 08, 2003, 02:11 PM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 09, 2003, 01:44 PM:
 
(OOC: You moved the map & messed me up! lol!
So I guess Tani, Perry, & Mictian will all have to work together to FART - Find And Remove Traps. [Eek!]
I thought Ranger had already moved into the room? [Confused] )
------------------------------

"Stay close, and keep an eye out for traps," I tell Mictian as I herd him into the room. I hope he didn't drink too much. He's normally never this quiet. I hope he's okay. Worry clouds my eyes for a moment & I give him a smile to try and help cheer him up.

Since the door seems weighted to stay open & I am unable to find anything like a brick to prop it open with, I go ahead and leave it open. It shouldn't close behind us, at least not without some help of some kind.

Spot = {8}

Taking a good look about the room, noting the dust that lays over everything like some kind of covering cloth. Hmm, fireplaces are always a good place to either learn valuable information or as hiding places. I wonder if there's anything in this one. It would make a good entrance/exit for some small creature.

I walk over to the fireplace, looking for footprints of any type. I carefully look over the fireplace for anything like loose bricks or hidden recesses, possible nests hidden up the chimney.
Search = {13}

..............North..............
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
|X| | | | |X| | | | | ||| | | |X|
|X| | | | |X| | | |f| |X| | | |X|
|X| | | | |X| | | | | |X| | | |X|
|X| | | | |X| | | | | |X| | | |X|
|X| | | | |X| | | | | ||| | | |X|
|X| | | | |X| | | | | |X|X|X|X|X|
|X|*| | | |:| | | | | ||| | | |X|
|X|*|r| | ||| | | | | |X| | | |X|
|X|:|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
|X|p|*|m| |:| | | | ||| | | | |X|
|X| |g|*| |X| | | | |X| | | | |X|
|X| | |*| |X| | | | |X| | | | |X|
|X|%| |t| |X| | | | |X| | | | |X|
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|

% = trapdoor
: = open doors
 
Posted by Aidan Pryde (Member # 107779) on January 09, 2003, 03:39 PM:
 
OOC
Sorry about the map change, I'll keep the rest of the maps oriented correctly when you first move onto them.

Otherwise, Hogre said he'd stop when you motioned at him, and you did that as he was passing you, so he didn't actually go into the room, but he's just outside it, so it'll probably be ok [Wink]

Tani
As you look at Mictian, you can see he's still a little green from the drink, but he appears to be getting better with the food you gave him and a bit of walking around. He replies to your suggestion with, "Heh, that I 'ill. What say I check that door in the floor?"

With that, he wanders over to the trapdoor, and inspects it for a few moments, eventually announcing, "Looks clear to me, someone else'll need to get the lock though."

As he's checking the trapdoor, you inspect the fireplace, and come up with little but soot. You do note that the mortar holding some of the bricks together is beginning to show its age, and could probably be pried apart easily enough, but not without leaving an obvious sign of tampering.

..............North..............
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
|X| | | | |X| | | | | ||| | | |X|
|X| | | | |X| | | |f| |X| | | |X|
|X| | | | |X| | | | | |X| | | |X|
|X| | | | |X| | | | | |X| | | |X|
|X| | | | |X| | | | | ||| | | |X|
|X| | | | |X| | | | | |X|X|X|X|X|
|X| | | | |:| | | | | ||| | | |X|
|X| |r| | ||| | | | | |X| | | |X|
|X|:|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
|X|p| | | |:| | | | ||| | | | |X|
|X| |g| | |X| | | | |X| | | | |X|
|X| | | | |X| | | | |X| | | | |X|
|X|%|m|t| |X| | | | |X| | | | |X|
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|

% = trapdoor
: = open doors
 
Posted by Akavasha D'Morney (Member # 105872) on January 10, 2003, 07:43 AM:
 
(OOC: Die roller down, will roll later)
I reach out and press on each loose brick in the fireplace. When nothing happens, I jump up, dusting my hands off on my skirt. I am unwilling to take the time to pry out the bricks, especially when there would be signs of previous tampering if someone else had done so earlier.

I head over to the trapdoor. "Thanks Mictian. Are you sure this one isn't trapped? I don't want to get my finger pricked again, much less anything else," I whisper quietly. I take a good long look at the trapdoor's lock before beginning to pull out several tools from my case.

Search = {21} (for trap)
Disable Device = {8} (if located trap)
Open Lock = {7} Ack! [NoNoNo]

(OOC: Shouldn't I get a synergy bonus of some kind on Open Locks since I've got ranks in locksmithing as my craft? It's only 2 ranks & I think I may need 5 for a synergy bonus, but thought I'd ask.)

..............North..............
|X|X|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
|X| | | | |X| | | | | ||| | | |X|
|X| | | | |X| | | |f| |X| | | |X|
|X| | | | |X| | | | | |X| | | |X|
|X| | | | |X| | | | | |X| | | |X|
|X| | | | |X| | | | | ||| | | |X|
|X| | | | |X| | | | | |X|X|X|X|X|
|X| | | | |:| | | | | ||| | | |X|
|X| |r| | ||| | | | | |X| | | |X|
|X|:|X|X|X|X|X|-|-|X|X|X|X|X|X|X|
|X|p| | | |:| | | | ||| | | | |X|
|X| |g| | |X| | | | |X| | | | |X|
|X| |t| | |X| | | | |X| | | | |X|
|X|%|m|*| |X| | | | |X| | | | |X|
|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|

% = trapdoor
: = open doors

[ January 10, 2003, 05:39 PM: Message edited by: Akavasha D'Morney ]
 
Posted by Aidan Pryde (Member # 107779) on January 10, 2003, 10:11 AM:
 
quote:
Originally posted by Akavasha D'Morney:
(OOC: Shouldn't I get a synergy bonus of some kind on Open Locks since I've got ranks in locksmithing as my craft? It's only 2 ranks & I think I may need 5 for a synergy bonus, but thought I'd ask.)

(OOC: Yep, you need 5 ranks to get synergy bonuses, but once you get there, I'll add that into your skill totals [Smile] .)
 
Posted by HIV (Member # 85831) on January 10, 2003, 06:45 PM:
 
Perry moves to the trap door, and looks around the reast of the room for traps, ( 19 ) But has less success than even Tani.

(OOC: happy? [Razz] [Wink] I';m still trying to decide if he talks at this time, or if he stays silent, b/c he won't often rhyme in this situation, so, he hasn't decided too.)
 
Posted by Aidan Pryde (Member # 107779) on January 10, 2003, 08:01 PM:
 
Perry
(OOC: Good to know you're still around [Wink] .)
As you search the area, you don't find anything that looks dangerous or out of place.

Tani
Mictian replies to your question with a nod, and a "Yep, sure as sure can be."

Double-checking Mictians work, you come to the conclusion that his assessment was correct, that there really aren't any traps on the trapdoor. It appears to be locked with a decent padlock, which you try to circumvent, but your efforts at opening the recalcitrant lock prove to be futile.

(Options for the lock: You can retry, you can also take 10 or 20, as there's no real constraints on time or circumstances right now, or you can try to smash it. Or, maybe you have something else you'd like to try?)
 
Posted by Akavasha D'Morney (Member # 105872) on January 13, 2003, 06:43 AM:
 
(OOC: Perry is fine being silent. Tanni was going to do the same thing...think loudly. [Wink] )

As a locksmith, it would not occur to Tantris to smash the lock unless there was absolutely no other way to open it. She understands and values the hard work and time that someone put into making a lock. If the lock, once opened, can be removed, she will take the lock with her & add it into her own personal stash. From there she can either put the lock to its intended use, use it to practice her lock-picking skills, or even reset the trap & sell the lock for additional funds.

Darnitallanyway! I realize I need to slow down and take a little extra time since my fingers don't feel as limber as they normally are. I restart again, but this time making sure to carefully place my fingers in the right positions. This is a pretty decent padlock. Unless there's a real reason, I could use this a lot more than some dusty old, run down and abandoned Keep.

Unbeknownst to Tantris, in her concentration to open the lock, she has begun to chew on her bottom lip.

I wonder if this is where the pool of liquid is. Probably not. What could be in here that they didn't take with them that needed to be locked up?

Open Lock = {18} (Took 10)
 
Posted by Aidan Pryde (Member # 107779) on January 13, 2003, 08:35 AM:
 
Tani
(Didn't figure you'd try to smash it, just listing some obvious options [Smile] . Also, shouldn't your "take 10" score actually get you a 15, 14 currently with the poison? It doesn't much matter for this particular lock though.)

Slowing down a little, to be more precise, Tani makes quick work of the padlock, coming to the conclusion that it wasn't meant as a deterrent to a person that really wanted past it.

Upon removal of the lock, you can open the trapdoor, which then leans on the western wall. There is also a hook on the wall that can be stuck on the handle to the door to keep it open.

Peering down, you can see nothing but blackness. Perry's light just barely illuminates the top of a ladder on the southern wall, descending into the darkness.

(Here's a map of the lower level for you, I'll give a description when someone goes down.)

..............North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | |S|s| | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Unidentified shape
- = Door
| = Door

[ January 14, 2003, 06:54 AM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 13, 2003, 08:44 AM:
 
(OOC: Oops. [Blush] Yes, it should be 15.)

I put the padlock in my pocket. "Psst." I motion for Ranger, Perry, and Geral to come take a look while I put my tools away. I'll just let the muscles go first. No telling what is down there. At least this padlock wasn't trapped, which means there shouldn't really be much down there.
 
Posted by ryfte (Member # 68766) on January 13, 2003, 09:11 AM:
 
"Here, let me take a quick look..." Geral says as he moves over to the trapdoor.

(OoC: Spot - 13 [Blush] )

"Hmmm, not sure if there's really anything down there..." Gerald glances back to the others. "It would seem wise to make sure this level is clear and safe before we venture into either a lower or upper level. Do you not all agree?"
 
Posted by Aidan Pryde (Member # 107779) on January 13, 2003, 09:15 AM:
 
Geral
(I assume you mean to just stick your head down and look around, rather than climbing down.)

Scanning the room below, you can see a couple rows of what appears to be shelving, mostly empty, and some kind of shape near the northern wall of the room, but you can't make out details because of the intervening shelves. There is precious little else within the range of your vision.

[ January 13, 2003, 09:17 AM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 13, 2003, 05:29 PM:
 
Tanni has the sudden urge to push Geral down the trapdoor, but refrains herself & simply enjoys the mental picture. Now is not the time for games, but the look on his face would be quite funny!
 
Posted by Akavasha D'Morney (Member # 105872) on January 13, 2003, 05:31 PM:
 


[ January 13, 2003, 05:33 PM: Message edited by: Akavasha D'Morney ]
 
Posted by HIV (Member # 85831) on January 13, 2003, 08:37 PM:
 
quote:
Originally posted by ryfte:
"Here, let me take a quick look..." Geral says as he moves over to the trapdoor.

"Hmmm, not sure if there's really anything down there..." Gerald glances back to the others. "It would seem wise to make sure this level is clear and safe before we venture into either a lower or upper level. Do you not all agree?"

Perry raises his eyebrow at this, and says, "Geral guard?" as a suggestion, as he promply ignores the good advice and hops down the ladder as fast as he can.

(OOC: [Evil Smirk] uh-ohh, PErry go down the hooole. [Evil Smirk] )
 
Posted by ryfte (Member # 68766) on January 13, 2003, 08:59 PM:
 
Geral quickly follows Perry down the ladder, keeping his eyes in the direction of the unidentifiable shape.

Such foolishness...
 
Posted by Aidan Pryde (Member # 107779) on January 14, 2003, 07:07 AM:
 
Perry
You scurry down the ladder, descending about 15 feet before reaching a wooden platform at the bottom. Your light illuminates the nearest set of shelving, mostly empty, but there does appear to be a few things left on them.

The whole area smells of must and decay, as the area is cooler than the rest of the keep has been, and is somewhat humid.

Geral
Following quickly behind, you come into the same room, and can see many of the same things. You can also still barely make out the unusual shape through the shelves. From here it doesn't appear to be moving at all though.

Everyone Else
As Perry goes down the shaft, the room around you darkens, until you can only see a few feet in front of you. You can also see the shaft of light, marking the trapdoor and ladder that Perry and Geral have descended.

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| |r| | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | ||| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W| |t| | |W| | | | |W| | | | |W|
|W|%|m| | |W| | | | |W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | |S|s| | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W| | | | | | | | | | | | | | |W|
|W| |g|^|^|^| | |^|^| | |^|^| |W|
|W|$|p| | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Unknown shape
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors

Icon.Name......init..AC...HP....Hands...........Status
..g..Geral.....NA....18...8/8...Rope & Grapple..OK
..m..Mictian...NA....17..14/14..Nothing.........OK
..p..Perry.....NA....17..12/12..Torch...........OK
..r..Ranger....NA....16..24/24..Nothing.........OK
..t..Tani......NA....13..13/14..Nothing.........Poisoned (-1 dex)

[ January 14, 2003, 07:10 AM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on January 14, 2003, 08:50 AM:
 
1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| |r| | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | ||| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W| |t| | |W| | | | |W| | | | |W|
|W|%|m| | |W| | | | |W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| |g| | | | |S|s| | | | | | |W|
|W| |x|^|^|^| | |^|^| | |^|^| |W|
|W| |x| | | | | | | | | | | | |W|
|W| |x|^|^|^| | |^|^| | |^|^| |W|
|W|$|p| | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Unknown shape
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors

Icon.Name......init..AC...HP....Hands...........Status
..g..Geral.....NA....18...8/8...Rope & Grapple..OK
..m..Mictian...NA....17..14/14..Nothing.........OK
..p..Perry.....NA....17..12/12..Torch...........OK
..r..Ranger....NA....16..24/24..Nothing.........OK
..t..Tani......NA....13..13/14..Nothing.........Poisoned (-1 dex)

"There may be something over there..." Geral whispers to Perry and moves north to get a better view.

(OoC: Spot - 14
Move Silently - 11
)

[ January 14, 2003, 08:51 AM: Message edited by: ryfte ]
 
Posted by Aidan Pryde (Member # 107779) on January 14, 2003, 09:00 AM:
 
Geral
Moving forward quickly and quietly, you can make out what appears to be a large wolf, standing near the door on the northern wall, facing towards you. Oddly, it doesn't appear to be moving at all, and it definitely hasn't reacted to your approach.

[ January 14, 2003, 09:01 AM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 14, 2003, 03:34 PM:
 
This is ridiculous. It figures that I left the sunrods out in the saddlepack. "Do either of you gentlemen happen to have a torch on you?" I try to keep my voice low, making sure it doesn't carry further than a couple of feet. I sure hope so, otherwise we're going to look rather silly being huddled around Perry through the entire Keep.

"Hey, Mictian, wait up here, just in case." Not hearing the sounds of screams or the rending of flesh, Tanni becomes curious and follows Perry and Geral down into the chamber below.
 
Posted by Aidan Pryde (Member # 107779) on January 15, 2003, 09:55 AM:
 
Tani
Mictian replies to your request with, "No torches here, 'd rather stay in the light, but I'll wait for you to say it's clear before coming down."

As you arrive at the base of the ladder with Perry, you can see that Geral has moved to the edge of the light, and appears to be looking at something.

Otherwise, you can see the same dust covered shelves, illuminated by Perry's torch. You can also smell the must from the cool dampness and decay down here.

Ranger
It's very dark where you're at now, with just a little moonlight filtering in from the door to the courtyard, and the pillar of light coming from the trapdoor. You can just barely make out one of the halflings standing near the trapdoor.

(I need a listen check from Ranger only.)

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| |r| | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | ||| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W|%|m| | |W| | | | |W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| |g| | | | |S|s| | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W| | | | | | | | | | | | | | |W|
|W|t| |^|^|^| | |^|^| | |^|^| |W|
|W|$|p| | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Unknown shape
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors

Icon.Name......init..AC...HP....Hands...........Status
..g..Geral.....NA....18...8/8...Rope & Grapple..OK
..m..Mictian...NA....17..14/14..Nothing.........OK
..p..Perry.....NA....17..12/12..Torch...........OK
..r..Ranger....NA....16..24/24..Nothing.........OK
..t..Tani......NA....13..13/14..Nothing.........Poisoned (-1 dex)
 
Posted by ryfte (Member # 68766) on January 15, 2003, 12:11 PM:
 
(OoC: this map/font this sucks...)

Geral moves back to the others, "I don't actually think it's alive but there appears to be a large wolf standing in front of a door over there. It seems odd for such a thing to be there... is it possibly a guardian of some type? Something which will become animate if we approach without proper command perhaps?"
 
Posted by Hogre (Member # 29874) on January 16, 2003, 05:59 AM:
 
quote:
Originally posted by Aidan Pryde:
Tani
Ranger
It's very dark where you're at now, with just a little moonlight filtering in from the door to the courtyard, and the pillar of light coming from the trapdoor. You can just barely make out one of the halflings standing near the trapdoor.

(I need a listen check from Ranger only.)

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| |r| | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | ||| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W|%|m| | |W| | | | |W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| |g| | | | |S|s| | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W| | | | | | | | | | | | | | |W|
|W|t| |^|^|^| | |^|^| | |^|^| |W|
|W|$|p| | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Unknown shape
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors

Icon.Name......init..AC...HP....Hands...........Status
..g..Geral.....NA....18...8/8...Rope & Grapple..OK
..m..Mictian...NA....17..14/14..Nothing.........OK
..p..Perry.....NA....17..12/12..Torch...........OK
..r..Ranger....NA....16..24/24..Nothing.........OK
..t..Tani......NA....13..13/14..Nothing.........Poisoned (-1 dex)

Listen = 15

Ranger stays behind to investigate the noise, knowing that he can catch up later using his skills as a tracker.
 
Posted by Akavasha D'Morney (Member # 105872) on January 16, 2003, 08:33 AM:
 
Tanni has a sudden thought and quickly glances back up at the trap door. I'm sure glad they are staying up there. I'd hate for something to happen & we all get locked in here together. I know it's unlikely, but I feel better knowing that our backs are covered & no one can sneak up on us. Although, I guess we should all be together. "Psst, come on down Mictian," I whisper up the ladder.

I listen to Geral with some surprise and not a little curiosity. "Do things tend to come alive like that where you are from?" It wouldn't have occurred to me to think of it as some sort of guardian. I look around at the dust covered shelves. "Is there anything down here worth guarding?"

Motioning Perry to follow with his light, I move out into the center of the room for a good look.
Spot = {18}

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| |r| | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | ||| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W|%|m| | |W| | | | |W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| |g| | | | |S|s| | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W| |x|x|x|x|t| | | | | | | | |W|
|W|x| |^|^|^| | |^|^| | |^|^| |W|
|W|$|p| | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Unknown shape
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors

Icon.Name......init..AC...HP....Hands...........Status
..g..Geral.....NA....18...8/8...Rope & Grapple..OK
..m..Mictian...NA....17..14/14..Nothing.........OK
..p..Perry.....NA....17..12/12..Torch...........OK
..r..Ranger....NA....16..24/24..Nothing.........OK
..t..Tani......NA....13..13/14..Nothing.........Poisoned (-1 dex)
 
Posted by Aidan Pryde (Member # 107779) on January 16, 2003, 08:56 AM:
 
Ranger
You can tell that the skittering noises from above you appear to have stopped. The only other noise you can hear in this place is that of another of your companions climbing down the ladder into the room below.

Tani
When you whisper up, Mictian quickly responds, and scurries down the ladder at a pace that's probably a bit too fast to be truly safe. Even so, he quickly reaches the bottom and greets you with, "So, what's ta see?"

(I'll assum Perry moves forward with his light, if he doesn't, just ignore this bit [Wink] )

As you move forward, you can see the shelves, holding some rotten food, but mostly empty and dust covered, continue on into the eastern portions of the room. Approaching what you believe to be the center of the room, you too can see the "wolf". In the light, it appears to be made out of a light material, almost bone colored.

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| |r| | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | ||| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W|%| | | |W| | | | |W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | |S|s| | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W| |g| | |p|t| | | | | | | | |W|
|W|m| |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors

Icon.Name......init..AC...HP....Hands...........Status
..g..Geral.....NA....18...8/8...Rope & Grapple..OK
..m..Mictian...NA....17..14/14..Nothing.........OK
..p..Perry.....NA....17..12/12..Torch...........OK
..r..Ranger....NA....16..24/24..Nothing.........OK
..t..Tani......NA....13..13/14..Nothing.........Poisoned (-1 dex)

[ January 16, 2003, 01:37 PM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on January 16, 2003, 01:23 PM:
 
(OoC: My mistake. I thought it was directly in front of the door facing outwards. Like it was put there AS a guard or to scare people away.)
 
Posted by Aidan Pryde (Member # 107779) on January 16, 2003, 01:34 PM:
 
quote:
Originally posted by ryfte:
(OoC: My mistake. I thought it was directly in front of the door facing outwards. Like it was put there AS a guard or to scare people away.)

ooc: Ah, nope, it's next to the door, on the right hand side from an IC perspective. It was facing towards you because of where you moved to to look at it. The capital "S" would be the head.
 
Posted by Hogre (Member # 29874) on January 16, 2003, 03:36 PM:
 
Resigning himself to delay identifying the sound, Ranger walks back to the light of the trapdoor and stands at the entrance.
 
Posted by HIV (Member # 85831) on January 16, 2003, 03:39 PM:
 
Perry moves forward, drawing a dagger as he does so, and stands in front of the wolf. He looks at it, and taps it's nose with the blade of his dagger. If it does not react, he will do a search (die-roller down, you roll), and motion anyone over if he finds something. (doubtful)

If it does react, he will throw the dagger, and grab for another.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | | |p|S|s| | | | | | |W|
|W| | |^|^|^|.| |^|^| | |^|^| |W|
|W| |g| | |.|t| | | | | | | | |W|
|W|m| |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

(OOC: He's turning out to be not the most cautious of folk, but, it will be amusing when something happens.)
 
Posted by Aidan Pryde (Member # 107779) on January 16, 2003, 10:57 PM:
 
Ranger
Even the light from the trapdoor is only a faint glow now, as it's obvious your companions have moved farther away from it.

(ooc: Don't forget that you have torches in your backpack. Just in case you want more light [Wink] .)

Perry
Mictian moves up to stay within the radius of the light, as you move forward.

The wolf statue doesn't react at all to your approach or examination, and you find very little out about it. It appears to be made of something like ivory, and has a few cracks in it, but is otherwise in good condition.

(Edit: oops, almost forgot this.)
From your new position you can now see that two beams have been nailed across the doors in from of you, presumably to keep them closed. The nails appear to have nearly completely rusted out though.

(I rolled your search under your normal ID, keeping with the roller hating me, you got a 6 [Smile] )

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| |r| | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | ||| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W|r| | | |W| | | | |W| | | | |W|
|W|%| | | |W| | | | |W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | | |p|S|s| | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W| |g| |m| |t| | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors

Icon.Name......init..AC...HP....Hands...........Status
..g..Geral.....NA....18...8/8...Rope & Grapple..OK
..m..Mictian...NA....17..14/14..Nothing.........OK
..p..Perry.....NA....17..12/12..Torch & Dagger..OK
..r..Ranger....NA....16..24/24..Nothing.........OK
..t..Tani......NA....13..13/14..Nothing.........Poisoned (-1 dex)

[ January 16, 2003, 11:05 PM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 17, 2003, 06:49 AM:
 
I watch Perry rap the poor wolf statue with his dagger a few times. Okay, now that is just plan strange. It's too bad we don't have one of those sacks that I have heard mentioned before; the kind of sack that can hold a ton more stuff than there is actually room for. That wolf would look gorgeous in the entryway back at home. I watch Perry for a moment more before shaking my head and continuing on to check out the rest of the room.

This is ridiculous! I know Mic always leaves everything in his saddlebags, but I can't believe I just pulled the same trick. Maybe Ranger has something that would help.

I walk back over to the trapdoor area & climb up the stairs enough to poke my head out of the door. It's easy to tell where the trap door is. I simply follow the stairs up into the inky blackness above me.

"Hey," I whisper to Ranger. "Do you have a torch I could use? I left mine in my saddlebag." I roll my eyes, figuring enough has been said. "So far there's not much down here. A bunch of dusty old shelves and a really cool wolf statue are all we've discovered so far. Are you going to join us?" All of this is said in the lightest of breaths, so that my voice doesn't carry much farther than Ranger's ears.

(OOC: Will edit if actions are different)
I gratefully accept a torch from Ranger, heading back down the steps and over to where Geral, Mic, and Perry are at.

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| |r| | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | ||| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W|r| | | |W| | | | |W| | | | |W|
|W|%| | | |W| | | | |W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | | |p|S|s| | | | | | |W|
|W| | |^|^|^| |t|^|^| | |^|^| |W|
|W| |g| |m| |x|x| | | | | | | |W|
|W| | |^|^|^|x| |^|^| | |^|^| |W|
|W|$|x|x|x|x| | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors

Icon.Name......init..AC...HP....Hands...........Status
..g..Geral.....NA....18...8/8...Rope & Grapple..OK
..m..Mictian...NA....17..14/14..Nothing.........OK
..p..Perry.....NA....17..12/12..Torch & Dagger..OK
..r..Ranger....NA....16..24/24..Nothing.........OK
..t..Tani......NA....13..13/14..Nothing.........Poisoned (-1 dex)
 
Posted by ryfte (Member # 68766) on January 17, 2003, 10:03 AM:
 
Geral moves to the doors to examine them further. (OoC: WITHOUT touching them! [Wink] )

I still think that statue is... odd. Why would they put it down here in the basement? It makes no sense...

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| |r| | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | ||| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W|r| | | |W| | | | |W| | | | |W|
|W|%| | | |W| | | | |W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | |g|p|S|s| | | | | | |W|
|W| | |^|^|^| |t|^|^| | |^|^| |W|
|W| | | |m| |x|x| | | | | | | |W|
|W| | |^|^|^|x| |^|^| | |^|^| |W|
|W|$|x|x|x|x| | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors

Icon.Name......init..AC...HP....Hands...........Status
..g..Geral.....NA....18...8/8...Rope & Grapple..OK
..m..Mictian...NA....17..14/14..Nothing.........OK
..p..Perry.....NA....17..12/12..Torch & Dagger..OK
..r..Ranger....NA....16..24/24..Nothing.........OK
..t..Tani......NA....13..13/14..Nothing.........Poisoned (-1 dex)
 
Posted by Aidan Pryde (Member # 107779) on January 17, 2003, 10:37 AM:
 
Tani
(ooc: What exactly do you mean by checking out the rest of the room? Oh, and it's a ladder up, not stairs [Smile] .)

After returning to the basement with your own light, you can see that there isn't as much dust around here as on the previous level, though that can probably be accounted for by the increase in moisture down here.

Moving up to the wolf statue, you can see that it appears to be ivory, or maybe bone, and is in decent condition. You can also judge that it stands about 4 feet high at the "shoulder".

Geral
(ooc: Being a little paranoid, aren't we? Wouldn't it be funny if it was just a statue? [Wink] )

Looking more closely at the door, you can see that it hasn't weathered the years nearly as well as those on the ground floor. The humidity down here has slowly eaten away at it, and it looks like it could be easily broken with a few strong blows.

The beams nailed across the door are obviously not part of the original design, and appear to have been added hastily. They also appear to be nearly rotted through, and the nails holding them in place appear to be little more than rust.

(I need you to make a spot check.)

[ January 17, 2003, 03:36 PM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 17, 2003, 07:28 PM:
 
Spot = {8} [Roll Eyes]

Tani wanders over to the end of the room, looking at the various shelves and seeing if there is anything of interest.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | |g|p|S|s| | |t|x|x|x|W|
|W| | |^|^|^| | |^|^| | |^|^|x|W|
|W| | | |m| | |x|x|x|x|x|x|x|x|W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors

Icon.Name......init..AC...HP....Hands...........Status
..g..Geral.....NA....18...8/8...Rope & Grapple..OK
..m..Mictian...NA....17..14/14..Nothing.........OK
..p..Perry.....NA....17..12/12..Torch & Dagger..OK
..r..Ranger....NA....16..24/24..Nothing.........OK
..t..Tani......NA....13..13/14..Nothing.........Poisoned (-1 dex)
 
Posted by ryfte (Member # 68766) on January 17, 2003, 10:22 PM:
 
(OoC: Blech... Spot check - 9 [Frown] )

Geral gently presses on the rotting wood of the door.

Hmmm, I wonder if there are any holes I can look through...

[ January 17, 2003, 10:25 PM: Message edited by: ryfte ]
 
Posted by Aidan Pryde (Member # 107779) on January 19, 2003, 11:12 AM:
 
Tani
As you're rounding the set of shelves in the far eastern portion of the room, you stumble across a skeleton with many of the bones crushed and shattered. It is covered in tattered clothing, but is otherwise unidentifiable.

Your inspection is interrupted by the sound of grinding stone, and a cry from Mictian, "The wolf's alive!"

Geral
As you touch the door, you hear motion to your immediate east, and are surprised by the statue of the wolf coming to life, and attempting to slam its bulk into you. Thanks to your uncanny awareness, you are able to dodge out of the way at the last second, keeping you from suffereing any harm.

(ooc: Ok, so maybe paranoia is justified sometimes [Wink] )

Everyone
I need initiatives from everyone, including Ranger.

Surprise round is over, so anyone that beats the wolf statue in initiative can go ahead and post actions.

Ranger
I also need a listen check from Ranger to see if he hears the scuffle below.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | |g|p| | | | | | | | |W|
|W| | |^|^|^|S|s|^|^| | |^|^|*|W|
|W| | | |m| | | | | | | | | |t|W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors
* = crushed skeleton

Rnd..Icon.Name......init..AC...HP....Hands...........Status
..1....m..Mictian...11....17..14/14..Nothing.........OK
..1...Ss..Wolf.......7....??..??/??..None............OK
..1....t..Tani.......4....13..13/14..Torch & Xbow....Poisoned (-1 dex)
..1....g..Geral.....NA....18...8/8...Rope & Grapple..OK
..1....p..Perry.....NA....17..12/12..Torch & Dagger..OK
..1....r..Ranger....NA....16..24/24..Nothing.........OK

[ January 20, 2003, 08:04 AM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 20, 2003, 07:10 AM:
 
Initiative = {4} Bleck!
Move Silently = {27} Natural 20!

The sight of the smashed up skeleton brings Tantris up short for a moment. Could this be the poor gal that came in here 50 years ago? I look closer at the skull, trying to see if there's any jewelry on it. The hair comb may not be on her/his head. I lean closer, beginning to reach out my hand to rifle through the remains when I'm distracted by Mictian's yell that the wolf is alive.

What!?! I glance around, knowing that I am not much of a fighter type. Making a sudden decision, I set the torch on one of the shelves, with the burning end hanging into open space. (I'm not trying to catch anything on fire!) Quickly I take up my crossbow and load it. Once that is done, I will grab up the torch and head toward Geral, Perry, and Mictian.

That wolf was ivory. Perry even rapped it on the nose with his dagger. It must be magic then. Wow! I wonder what it's guarding. Or, could it be that the alien pool causes people to turn into statues or some such if drank? Various scenarios play out in her head as she makes her way quietly back to the group.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | |g|p| | | | | | | | |W|
|W| | |^|^|^|S|s|^|^| | |^|^|*|W|
|W| | | |m| | | | | |t|x|x|x|x|W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors
* = crushed skeleton

Icon.Name......init..AC...HP....Hands...........Status
..m..Mictian...11....17..14/14..Nothing.........OK
.Ss..Wolf.......7....??..??/??..None............OK
..g..Geral.....NA....18...8/8...Rope & Grapple..OK
..p..Perry.....NA....17..12/12..Torch & Dagger..OK
..r..Ranger....NA....16..24/24..Nothing.........OK
..t..Tani.....4....13..13/14..Nothing.........Poisoned (-1 dex)
 
Posted by ryfte (Member # 68766) on January 20, 2003, 11:13 AM:
 
(OoC: Blech!!! Init 8, still, at least it beats the wolf...)

Geral drops the rope and grappling hook behind him and strikes out at the wolf statue.

(OoC: FoB- A1 14 D4 A2 13 D9)

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | |g|p| | | | | | | | |W|
|W| | |^|^|^|S|s|^|^| | |^|^|*|W|
|W| | | |m| | | | | |t|x|x|x|x|W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors
* = crushed skeleton

Icon.Name......init..AC...HP....Hands...........Status
..m..Mictian...11....17..14/14..Nothing.........OK
.Ss..Wolf.......7....??..??/??..None............OK
..g..Geral......8....18...8/8...Nothing.........OK
..p..Perry.....NA....17..12/12..Torch & Dagger..OK
..r..Ranger....NA....16..24/24..Nothing.........OK
..t..Tani.....4....13..13/14..Nothing.........Poisoned (-1 dex)
 
Posted by HIV (Member # 85831) on January 20, 2003, 12:29 PM:
 
Perry manages to react almost as fast as the wolf, (init: 25) and lets off the dagger he was carrying, it comes within inches of the wolf, but is still off the mark, Perry takes a second to draw his other dagger, before he faces off again.

(11 misses, right?)
 
Posted by Akavasha D'Morney (Member # 105872) on January 20, 2003, 09:15 PM:
 
An odd thought filters through Tantris's mind. If the skeleton were from that gal 50 years ago, why was the trapdoor locked. Who or what locked it and are they still around?

I stop and take aim with my crossbow, but a falling ember from the torch lights on my hand just as my finger squeezes the trigger and I can feel the arrow fire off into a shelf instead of the wolf. Ouch!

"Ranger!" I yell out. I'm a thief and a sorcerer, not a fighter! Oh, duh, I'm a sorcerer. Mentally slaps herself in the head for forgetting. Now, do I actually have any spells that would be useful in an 'attacking animal' kind of way.

To Hit = {6} (What is up with the die roller lately!?! [NoNoNo] )
 
Posted by Aidan Pryde (Member # 107779) on January 20, 2003, 10:43 PM:
 
Ranger
I still need a listen and initiative from you.

Round 1
Perry reacts extremely quickly, throwing the dagger he has in hand at the statue, but it glances off the hard surface of the wolf's body.

Shortly after that, Mictian takes Perry's idea, and draws and throws his own dagger at the wolf. The dagger strikes a solid blow, but fails to significantly damage the wolf. (Hit AC 25 for 3 dmg)

Geral follows up with a flurry of blows, with his first strike hitting the wolf, and chipping off some of the ivory-like material. The second blow fails to connect solidly enough to do any damage.

Following Geral's attack, the wolf slams its massive body into him, causing serious damage, which results in Geral's dropping to the ground, bleeding from the edge of his mouth. (11 damage)

Tani then follows up by putting a bolt into the nearby shelving, cursing her luck at the bad timing of an errant ember.

Basement......North..............
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|W|$| | | | | | | | | | | | | |W|
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W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors
* = crushed skeleton

Rnd..Icon.Name......init..AC...HP....Hands...........Status
..1....r..Ranger....NA....16..24/24..Nothing.........OK
..2....p..Perry.....25....17..12/12..Torch & Dagger..OK
..2....m..Mictian...11....17..14/14..Nothing.........OK
..2....g..Geral......8....18..-3/8...Nothing.........Dying
..2...Ss..Wolf.......7....14..??/??..None............Damaged
..2....t..Tani.......3....13..13/14..Torch & Xbow....Poisoned (-1 dex)

Ryfte
You can make a stabilization roll every round, 10% chance, or lose 1 hp. Once you succeed, or are healed otherwise, you won't bleed anymore.

[ January 21, 2003, 09:31 AM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on January 21, 2003, 12:45 PM:
 
(OoC: Failed... 10 rolls [Wink] )
 
Posted by Aidan Pryde (Member # 107779) on January 21, 2003, 01:15 PM:
 
quote:
Originally posted by ryfte:
(OoC: Failed... 10 rolls [Wink] )

(ooc: Ouch, well, just trust that your companions don't dislike you enough to let you bleed to death [Wink] . I doubt it'll be a problem. I got lucky with some rolls, seems the roller decided to dislike you guys and like me, it's a bit fickle that way.)

(more ooc: As soon as I get Perry's action, I'll post Mictian and the wolf's actions, and I'll assume that Ranger spends the first round trying to decide what to do if Hogre hasn't posted by then.)
 
Posted by ryfte (Member # 68766) on January 21, 2003, 02:36 PM:
 
(OoC: using the die roller I've been getting REALLY bad rolls for a couple weeks now for ALL my characters in ALL the threads... [Frown] )
 
Posted by Akavasha D'Morney (Member # 105872) on January 21, 2003, 03:48 PM:
 
(OOC: Aidan: Did Tani happen to see any type of weapon on the skeleton, a walking stick or something of that nature?)

"Nooo!" Tantris cries out as her grey and purple friend falls under a massive blow from the wolf. He can't use the healing draught I gave him if he isn't conscious. We need to find a way to quickly defeat this wolf so we can save Geral!

I can feel the spells I've memorized pushing against the forefront of my brain. I consciously let hold of the tight knot of self control I keep my magic's under. Fear for Geral, who just lies there unmoving on the ground, and anger consumes me. I know I am no match for this wolf, but if it does attack me, I will strike out with my cold fingers (Chill Touch spell). I still haven't gotten the color or the smell under control though. Instead of a gorgeous ice cold electric blue color, from my hands would burst a repulsive puke green color, and it smelled like ancient bog water. Mictian kept telling her that just wasn't normal, but she still couldn't figure out just what it was she was doing wrong. At least it works in all the ways it's supposed to, though I don't think it's supposed to stain my fingertips green either. At least there's not a damn chicken lying around!
 
Posted by Aidan Pryde (Member # 107779) on January 22, 2003, 09:49 AM:
 
(some ooc: Yeah, the die roller did that to me for a while too, we'll see if things like this keep up [Devilish] .

Akavasha: You did see a weapon on the person, but it's not one Tani is familiar with, appeared to be a blade on a short stick. Anything beyond that weapon would've been too small to notice at a glance. Also, are you dropping your crossbow to cast the spell?

Oh, and Amos is going to be taking over Mictian, so we'll be back at full players [Smile] .)

[ January 22, 2003, 10:48 AM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 22, 2003, 10:47 AM:
 
(OOC: Yaaa!) [Bounce]

[ January 22, 2003, 10:47 AM: Message edited by: Akavasha D'Morney ]
 
Posted by HIV (Member # 85831) on January 22, 2003, 06:34 PM:
 
Perrry, realizing his friend is in trouble attempts to draw the wolf away, attacking again with his dagger, this time from behind.

(OOC: Not that that gives me sneak attack, but... Please roll for me again. btw, a pattern I've noticed is that the Die-Roller usually gives a poor first roll, and a good second roll. So roll a bluff/feint to distract the wolf, and for the following round, roll the attack. Note: this method DOES give me sneak attack, if I fool the wolf.)
 
Posted by Aidan Pryde (Member # 107779) on January 22, 2003, 10:16 PM:
 
<Moved>

[ January 23, 2003, 08:10 AM: Message edited by: Aidan Pryde ]
 
Posted by amos (Member # 90790) on January 23, 2003, 06:08 AM:
 
Sorry, I'm having trouble with my internet connection.

Michtian, seeing how his dagger bounced harmlessly off the hard ivory wolf decides to do the next best thing. he runs towards the wolf and tumbles tries to tumbe around it. Unfortunatly he miscalculated and bumps into the wolfs back! (tumble- 14) Without wasting any any time Mictian runs back around trying to reach Geral in time.

Basement......North..............
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|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors
* = crushed skeleton

Rnd..Icon.Name......init..AC...HP....Hands...........Status
..2....m..Mictian...11....17..14/14..Nothing.........OK
..3....r..Ranger....26....16..24/24..Nothing.........OK (Aware)
..3....p..Perry.....25....17...7/12..Torch & Dagger..Wounded
..3....g..Geral......8....18..-4/8...Nothing.........Dying
..3...Ss..Wolf.......7....14..??/??..None............Damaged
..3....t..Tani.......3....13..13/14..Torch & Xbow....Poisoned (-1 dex)
 
Posted by Aidan Pryde (Member # 107779) on January 23, 2003, 08:25 AM:
 
Round 2
Perry sees his friend fall, and moves to distract the wolf statue, stabbing at its hindquarters, chipping off a few more flakes. (Hit AC 15, Damage 4)

After Perry gets the wolf's attention, Mictian attempts to tumble to Geral, but bumps into the wolf, leaving himself open for a crushing blow from the beast. (10 damage)

Geral lies on the ground continuing to bleed, his life slowly seeping out onto the cold stone floor.

The wolf swings its body around to face its newfound foe, and butts the side of its ivory head into Perry, causing some trauma, but failing to fell the quick halfling. (5 damage)

Tani cries out as Geral is struck down. She drops her crossbow, and performs the incantations for a Chill Touch spell.

Our heroes notice that their attacks have done disturbingly little to the wolf's ivory hide, as much of the force of the blows is deflected or absorbed by its hardness.

Basement......North..............
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W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors
* = crushed skeleton

Rnd..Icon.Name......init..AC...HP....Hands...........Status
..3....r..Ranger....26....16..24/24..Nothing.........OK (Aware)
..3....p..Perry.....25....17...7/12..Torch & Dagger..Wounded
..3....m..Mictian...11....17...4/14..Nothing.........Wounded
..3....g..Geral......8....18..-4/8...Nothing.........Dying
..3...Ss..Wolf.......7....14..??/??..None............Damaged
..3....t..Tani.......3....13..13/14..Torch...........Poisoned (-1 dex)

(OOC stuff)
Amos
Failing the tumble check leaves you open to an AoO, but you can still move through the square, I probably should have been a little more clear about that. It does mean that you can easily be on the other side of Geral though, so I placed you there, let me know if you'd rather be at the other place you indicated.

HIV
I don't know if you caught this, but the wolf is an animated statue. Perry would know that objects aren't subject to critical hits, and thus also not subject to sneak attack. I remembered this after I rolled your bluff check, so I'll just switch that roll to an attack, and I rolled your damage as well. If you'd rather keep it as a bluff, let me know, and I'll redo the above battle summary.

[ January 24, 2003, 09:02 AM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 23, 2003, 04:24 PM:
 
Chill Touch
Damage = {3, possible Strength deduction}

I set the torch on the shelf, with the burning tip hanging out into empty air. I hope this works right. I give in to the pressure in the front part of my head and I can feel my powers surge forth, bursting from my fingertips and heading toward the ivory wolf. I distractedly notice that it's still a repulsive green color instead of the reassuring blue color it is supposed to be. It also doesn't seem to do much damage.
 
Posted by Aidan Pryde (Member # 107779) on January 24, 2003, 08:53 AM:
 
<moved>

[ January 24, 2003, 08:34 PM: Message edited by: Aidan Pryde ]
 
Posted by HIV (Member # 85831) on January 24, 2003, 08:00 PM:
 
(OOC: I am aware that certain creatures are immune to crits, however, I did forget when I posted earlier, [Blush] )

Finding himself backed up against the wall, Perry tries another desperate slash at the wolf. ( 19 ) Succeeding, at this, and wounding the wolf about as badly as he did with the last strike. ( 4 )
 
Posted by Aidan Pryde (Member # 107779) on January 24, 2003, 08:41 PM:
 
<moved>

[ January 25, 2003, 09:35 AM: Message edited by: Aidan Pryde ]
 
Posted by amos (Member # 90790) on January 25, 2003, 09:00 AM:
 
Trying to hurry as much as possible, Mictian rumages through his pouch looking for his potion of healing. He quickly locates it, pulls it out and carefully pours it down Gerals throat (heals 5 points ). While doing so he calls out "Stop wolf" in as many languages as he can without lifting his gaze from Geral.
 
Posted by Aidan Pryde (Member # 107779) on January 25, 2003, 09:41 AM:
 
<moved>

[ January 26, 2003, 10:20 PM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 25, 2003, 01:34 PM:
 
(OOC: I do know I'm supposed to make a melee touch attack. I'm not sure how I missed it. Sorry. [Blush] Anyone know what's going on with Hogre? He hasn't posted since the sixteenth.)
---------------------------------------

Tani, seeing her friend in mortal danger, suddenly becomes filled with rage and grabs the Tanglefoot bag off the left side of her belt. "That's it!! Enough already!"

"Perry, back up!" Taking careful aim, I throw the Tanglefoot bag at the wolf while yelling, "Take that!" at the same time. As soon as the bag leaves my hands, I dance back about 5' to try and avoid getting entangled in it myself.

To Hit = {9} [Frown]
Number of feet away from target = {5'}
Direction TBag struck = {to the right}

(OOC: You know, I've had some bad runs when rolling my own dice, but this is becoming ridiculous! I think this die roller is possessed by some foul imp! At least no one got hurt, but it would have been such a perfect solution! Wolf stuck to floor... what a waste! [NoNoNo] )

Basement......North..............
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W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors
* = crushed skeleton
 
Posted by ryfte (Member # 68766) on January 25, 2003, 03:44 PM:
 
Basement......North..............
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|W| | | | | | |s|x|t| | | | | |W|
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|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors
* = crushed skeleton

With the magical draught bringing Geral back to awareness, he rises and steps forward and strikes a solid blow against the statue.

(OoC: True Strike ability 1/day used

Attack: 41
Damage: 5

Aaargh rolled a 2 on damage!

)

"Quickly! Attack from all sides!" Geral yells to the others.

(OoC: going for that flanking bonus for all of us [Wink] )
 
Posted by amos (Member # 90790) on January 26, 2003, 07:06 AM:
 
Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
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|W|$| | | | | | | | | | | | | |W|
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After helping Geral and aming sure he's Ok, Mictian moves in to attack the wofl from the side.
Attack: 2
Unfortunatly he comes in too fast and misjudges, thus missing the wolf by a hair.
 
Posted by Aidan Pryde (Member # 107779) on January 26, 2003, 11:15 AM:
 
Round 3
Hearing the commotion below, Ranger quickly descends the ladder, notes the combat, and moves as close in as he can, drawing his shortswords as he approaches the ivory wolf.

Backed against the wall, Perry lashes out with his dagger, striking a solid blow which sends more chips of the ivory-like substance flying.

Mictian rummages through his pouch, and pulls out a healing potion, which he then carefully administers to the fallen Geral, all the while trying to tell the wolf to stop in as many languages as possible.

The healing draught has the desired effect, bringing Geral back from the brink of death, even healing him to the point where he regains consciousness.

Brought back from the brink of death, Geral stands up to continue the fight, striking a solid blow against the wolf, widening a few of the cracks in its stony hide.

The wolf continues its relentless pursuit of the halfling before it, but fails to connect with its deadly slam.

Tani then sets her torch on the nearby shelf, and moves forward to touch the wolf and discharge her spell. The wolf, however, takes no notice of her, seemingly unaffected by her chilling touch.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
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|W|$| | | | |r| | | | | | | | |W|
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W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
% = trapdoor (ladder down)
: = open doors
* = crushed skeleton

Rnd..Icon.Name......init..AC...HP....Hands...........Status
..4....r..Ranger....26....16..24/24..2xShortsword....OK
..4....p..Perry.....25....17...7/12..Torch & Dagger..Wounded
..4....m..Mictian...11....17...4/14..Nothing.........Wounded
..4....g..Geral......8....18...1/8...Nothing.........Wounded
..4...Ss..Wolf.......7....14..-5/??..None............Damaged (Hardness 3)
..4....t..Tani.......3....13..13/14..Nothing.........Poisoned (-1 dex)

(OOC)
Akavasha
You normally need to roll a melee touch attack against things to use chill touch. Since the spell can't affect the wolf, I'll just ignore that this time though [Smile] .

HIV
I figured it was something like that [Smile] .

Ryfte
Since standing up is a MEA, you can't both use your True Strike ability and attack this turn. I'll give you the benefit of the doubt, and let you just attack without it, since you'd hit anyway. (Also, pretty gutsy attacking with only 1 hp left [Smile] .)

Everyone
Actually, everyone can reroll 1's on healing potions, just making a note of it right now.

I also added the wolf's hardness to the stats, since you should be able to figure it out from which attacks have actually done damage.

I'll post actions for Ranger to keep things moving, hopefully Hogre will show back up soon.

[ January 27, 2003, 08:43 AM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on January 26, 2003, 11:38 AM:
 
Round 4
Stepping up into a position to flank the wolf with Perry, Ranger strikes twice in rapid succession with his twin swords, chipping off some of the ivory material, and widening a crack that Geral started. (hit ac 21 for 7 and ac 20 for 5)

Perry, feeling cornered by the wolf, begins frantically chopping at the wolf, trying to get it to stop attacking him. His swipes go wide of their mark, totally ineffective.

Then Mictian rushes forward into the fray, but misjudges his strike and misses the wolf.

Following that up, Geral steps down a little, and attempts to strike the wolf with a flurry of blows, but appears to be still a little off from his brush with death, as he misses with both of his strikes.

Continuing its fixation on the small target in front of it, the wolf again attempts to slam its bulk into Perry, but narrowly misses.

Dancing backwards, Tani then attempts to ensnare the wolf with her tanglefoot bag, but her rage keeps her from hitting the target, instead thoroughly entangling the shelving to the wolf's immediate right.

Basement......North..............
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|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | | |m|p| | | | | | | |W|
|W| | |^|^|^| |S|^|^| | |^|^|*|W|
|W| | | | | |g|s| |t| | | | | |W|
|W| | |^|^|^| |r|^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
: = open doors
* = crushed skeleton

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..5....r..Ranger....26....16...24/24..2xShortsword....OK
..5....p..Perry.....25....17....7/12..Torch & Dagger..Wounded
..5....m..Mictian...11....17....4/14..Dagger..........Wounded
..5....g..Geral......8....18....1/8...Nothing.........Wounded
..5...Ss..Wolf.......7....14..-11/??..None............Damaged (Hardness 3)
..5....t..Tani.......3....13...13/14..Nothing.........Poisoned (-1 dex)

(ooc)
Akavasha
Yeah, but look on the bright side, atleast now the wolf is missing [Smile] .

Everyone
Could you put some indicator of which round an action is for on your posts, it'd help greatly in typing up the summaries.

[ January 27, 2003, 08:28 PM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on January 27, 2003, 11:56 AM:
 
Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | | |m|p| | | | | | | |W|
|W| | |^|^|^| |S|^|^| | |^|^|*|W|
|W| | | | | |g|s| |t| | | | | |W|
|W| | |^|^|^| |r|^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Geral moves down and attempts to strike the statue but his strikes fly wide of the mark.

(OoC: Die roller hell! I rolled a 2 and 3!)
 
Posted by HIV (Member # 85831) on January 27, 2003, 08:21 PM:
 
quote:
HIV
You might want to post two rounds worth of actions, that way your posts will be back ahead of the rest, like your initiative would suggest

'Soakay by me!

Round 4
Perry, feeling cornered by the wolf, begins frantically chopping at the wolf, trying to get it to stop attacking him. His swipes go wide of their mark, totally ineffective. ( 11 )

Round 5
After his friends manage to chip off a few more bits of the wolf, Perry takes careful aim, and strikes hard upon the wolf's head, ( 10 ) which the wolf dodges with ease.
 
Posted by Aidan Pryde (Member # 107779) on January 27, 2003, 08:47 PM:
 
Round 5
Keeping an eye on the situation, Ranger steps over to provide cover for Tani, and to flank the wolf with Geral. He then strikes out again in rapid succession, hitting twice, his first starting yet another crack on the badly damaged wolf, but his second glances off the hard ivory hide. (Hit AC 19 for 7, AC 15 for 3)

After his friends manage to chip off a few more bits of the wolf, Perry takes careful aim, and strikes hard upon the wolf's head, which the wolf dodges with ease.

Mictian jabs at the wolf, trying to lodge his dagger in the hard wolf, but doesn't thrust right and his dagger just slides over the smooth surface of the wolf.

Geral attacks again this time striking a glancing blow with one of his fists.

And the wolf once again tries to slam its bulk into the small halfling in front of it, but stumbles and allows Perry to dodge out of the way.

Tani then picks up her crossbow and loads it, and begins to take aim at the wolf.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | | |m|p| | | | | | | |W|
|W| | |^|^|^| |S|^|^| | |^|^|*|W|
|W| | | | | |g|s|r|t| | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
: = open doors
* = crushed skeleton

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..6....r..Ranger....26....16...24/24..2xShortsword....OK
..6....p..Perry.....25....17....7/12..Torch & Dagger..Wounded
..6....m..Mictian...11....17....4/14..Dagger..........Wounded
..6....g..Geral......8....18....1/8...Nothing.........Wounded
..6...Ss..Wolf.......7....14..-16/??..None............Damaged (Hardness 3)
..6....t..Tani.......3....13...13/14..Crossbow........Poisoned (-1 dex)

(ooc)
Akavasha
Daggers threaten on a natural 19-20, so an 18 doesn't threaten, but that's basically correct, if you roll a 19, which becomes an 18, you still threaten a critical if the 18 hits.

Of course, this wolf is a construct, and not subject to crits [Smile] .

Also, don't forget that you always do a minimum of 1 damage if you hit.

Just so you know, I switched you to just picking up and loading the crossbow, as you don't have any way to get to the wolf right now, since Ranger is standing in your way, plus drawing is a MEA, as is sheathing, as is picking up the crossbow, as is reloading it, so you would've been a few rounds into the future before you could finish that sequence. I figured the crossbow is probably your most useful weapon in this situation so I went with that [Smile] .

Oh, and daggers are real weapons, just not real effective weapons [Razz] .

Ryfte
Umm... it appears to hate us all pretty much equally, witness my rolling an 8, 6, 1 for the last three attacks by the wolf [Smile] .

[ January 28, 2003, 12:41 PM: Message edited by: Aidan Pryde ]
 
Posted by amos (Member # 90790) on January 28, 2003, 12:37 AM:
 
Mictian jabs at the wolf, trying to lodge his dagger in the hard wolf.
attack: 8
Mictian doesn't thrust right and his dagger just slides over the smooth surface of the wolf.
 
Posted by Akavasha D'Morney (Member # 105872) on January 28, 2003, 06:39 AM:
 
(OOC: It amazes and frustrates me that I didn't get a real weapon. [Mad] I can't believe I actually forgot something as basic as a rapier. Also, I'm not going to bother with my daggers since I've a -1 to hit and -2 on damage. It just doesn't seem worth it since I can often hit and yet can still come up with no damage. [Frown] )

Round 5
Tani draws her dagger and attempts to slip in to do some damage.

To Hit = {17} (18 - 1 modifier = 17, so I still should have had a critical hit, right?)
Crit Threat = {5} (6-1=5)
Damage = {0} (2-2=0) [NoNoNo]

While everyone else keeps the wolf busy, I will put away my dagger, pick my crossbow back up and reload it.

Round 6
(OOC: If the wolf is down, than I will post a noncombat action later.)

Taking careful aim, I send a silent prayer up to Baccob and Yondalla for a true shot.

To Hit = {20} (16+4)
Damage = {3}

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | | |m|p| | | | | | | |W|
|W| | |^|^|^| |S|^|^| | |^|^|*|W|
|W| | | | | |g|s|r|t| | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
: = open doors
* = crushed skeleton
m = Mictian
g = Geral
t = Tantris
p = Perry
r = Ranger
 
Posted by ryfte (Member # 68766) on January 28, 2003, 12:29 PM:
 
Geral attacks again this time striking a glancing blow with one of his fists.

(OoC:Attacks - 11 and 14... That was with the +2 for flanking now. Damage - 4pts i.e. minimum! Boy does the die roller HATE us or at least me!)
 
Posted by Aidan Pryde (Member # 107779) on January 28, 2003, 12:51 PM:
 
<moved>

[ January 28, 2003, 09:44 PM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on January 28, 2003, 01:47 PM:
 
Round 6

(OoC: Yay!!! Two hits [Wink]

attacks: 20,19

damage: 4, 4

Oh, give me a freakin' BREAK!!! Minimum damage on BOTH rolls! [Roll Eyes] )

Geral strikes the statue two times in rapid succession but the blows merely glance off it's sides.
 
Posted by HIV (Member # 85831) on January 28, 2003, 05:51 PM:
 
Round 5
Perry, having difficulty holding the wolf at bay, manuverse around Mictian, in an effort to get away.

Round 6
Away from the "jaws of death," Perry tries knocking the door down, to get away from the wolf. ( 20 ) His desperate attempt is miraculusly effective.
 
Posted by Aidan Pryde (Member # 107779) on January 28, 2003, 09:57 PM:
 
Round 6
As the party continues to flail away, Ranger hits the wolf twice more, but only one of his strikes does any damage to the wolf. (Hit AC 19 for 3, AC 16 for 7)

Perry, having difficulty holding the wolf at bay, manuvers around Mictian, in an effort to get away. Doing so, he leaves an opening that the wolf attempts to take advantage of, but fails to connect with the spry halfling.

Again Mictian thrusts out with his dagger. He manages to get his dagger right into a little crack in the wolf and to chip off a large piece.

Geral strikes the statue two times in rapid succession, the blows further widening an already impressive crack in the wolf's exterior.

Following after the hapless Perry, the wolf nearly hits the small target, but instead slams its bulk into the nearby shelving, causing a fair amount of damage, and a rain of rotted wood to fall upon its intended target.

Tani takes a moment to line up her shot, which strikes true, even with the swirl of bodies in the melee. Unfortunately, the bolt glances harmlessly off the wolf's tough hide. She then quickly reloads her crossbow.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W|W|W|W|W|-|-|W|W|W|W|W|W|W|W|W|
|W| | | | |p|m| | | | | | | | |W|
|W| | |^|^|^|S|s|^|^| | |^|^|*|W|
|W| | | | | |g| |r|t| | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
Ss = Wolf "statue"
- = Door
| = Door
: = open doors
* = crushed skeleton

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..6....m..Mictian...11....17....4/14..Dagger..........Wounded
..7....r..Ranger....26....16...24/24..2xShortsword....OK
..7....p..Perry.....25....17....7/12..Torch & Dagger..Wounded
..7....g..Geral......8....18....1/8...Nothing.........Wounded
..7...Ss..Wolf.......7....14..-23/??..None............Damaged (Hardness 3)
..7....t..Tani.......3....13...13/14..Crossbow........Poisoned (-1 dex)

[ January 30, 2003, 08:48 AM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 29, 2003, 06:23 AM:
 
Tani quickly reloads her crossbow. I wonder if any of the parts from the wolf's body will be worth saving. I bet some jeweler would pay quite a bit for them.
 
Posted by Aidan Pryde (Member # 107779) on January 29, 2003, 11:13 AM:
 
<moved>

[ January 30, 2003, 08:52 AM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on January 29, 2003, 11:51 AM:
 
Geral stands his ground as the statue slams Perry backwards and attempts to strike it yet again. His perserverance finally pays off as he strikes the statue a solid blow.

(OoC: Attacks - 14,12 (this will hit if it get's the +2 flanking bonus [Wink] ) Damage - 6,7 respectively

Now, does that color mic's moves? [Big Grin] )
 
Posted by Akavasha D'Morney (Member # 105872) on January 29, 2003, 12:03 PM:
 
To Hit = {24} (Natural 20!!!! Wahoo!)
Crit Threat {1}
Damage = {4}

Tantris takes advantage of the wolf's distraction. Taking careful aim, she carefully squeezes the trigger of her crossbow. Everything feels perfect as the arrow races away and slams into the wolf. A grin spreads across her face as her arrow strikes true.
 
Posted by Aidan Pryde (Member # 107779) on January 29, 2003, 03:23 PM:
 
<no longer relevant>

[ January 30, 2003, 08:55 AM: Message edited by: Aidan Pryde ]
 
Posted by HIV (Member # 85831) on January 29, 2003, 07:36 PM:
 
OOC Post:

Aidan, I specifically had Perry take two separate rounds, b/c moving 10 feet is MEA. All Perry did for that round was a move. This avoids AoO.

Furthermore, using pages 123 and 133 of the PHB, Perry gains a +4 cover bonus to AC.

Assuming that you ignore the missed AoO, and that the wolf still hits Perry, and that Perry's natural 20 [Eek!] didn't really damage the door, here is the stabilization check: 47
 
Posted by Aidan Pryde (Member # 107779) on January 29, 2003, 08:37 PM:
 
quote:
Originally posted by HIV:
OOC Post:

Aidan, I specifically had Perry take two separate rounds, b/c moving 10 feet is MEA. All Perry did for that round was a move. This avoids AoO.

Furthermore, using pages 123 and 133 of the PHB, Perry gains a +4 cover bonus to AC.

Assuming that you ignore the missed AoO, and that the wolf still hits Perry, and that Perry's natural 20 [Eek!] didn't really damage the door, here is the stabilization check: 47

Actually, doing nothing but moving means that the square you leave is not considered threatened. To get next to the door, you would've had to move through the square Mictian is in, which is also threatened, and that is what caused the AoO, not a big deal though, since it missed.

I did miss the cover thing though, I forgot that you should get cover from the shelving, so I'll update that in a minute, so no worries about the stabilization [Smile] .

I just need Mictian's actions for rounds 6 & 7, since he could theoretically draw AoO's that might matter.

[ January 29, 2003, 08:41 PM: Message edited by: Aidan Pryde ]
 
Posted by amos (Member # 90790) on January 30, 2003, 08:44 AM:
 
Again Mictian thrusts out with his dagger. He manages to get his dagger right into a little crack in the wolf and to chip off a large piece.
Attack: 21 Damage: 4

Mictian again thrusts out his dagger, seeing how well this worked before. Yes! Mictian waims well and hits the same spot as before chipping off more of the wolf's neck.
Attack: 21
Damage: 3
 
Posted by Aidan Pryde (Member # 107779) on January 30, 2003, 08:54 AM:
 
Round 7
Hoping to dispatch the wolf, Ranger strikes twice more, but does only minimal damage to the seemingly impervious beast. (hit AC 21 for 4, hit AC 21 for 3)

While the others attempt to dispatch the wolf, Perry shakes off the rotten wood bits, and heaves mightily upon the barred door. He is surprised by a sudden give as he puts a halfling sized hole through the thoroughly rotten door, and finds himself tumbling through to the other side. (Reflex save, DC 15 to remain standing and keep in hand items.)

Mictian again thrusts out his dagger, seeing how well this worked before. Yes! Mictian aims well and hits the same spot as before, but doesn't manage to cause any more significant damage.

Geral stands his ground as the statue slams the shelving near Perry and attempts to strike it yet again. His perserverance finally pays off as he strikes the statue a solid blow.

With Geral's mighty blow, the wolf crumbles to dust, never again to harm another of our intrepid band.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | |^|^|^|W| | | | | |W|
|W| |^|^|^|p| | | |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | |m| | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | |g|r| |t| | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Broken door
* = crushed skeleton

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..7....#..Wolf(Dust).7....14....0/25..None............Destroyed
..7....t..Tani.......3....13...13/14..Crossbow........Poisoned (-1 dex)
..8....r..Ranger....26....16...24/24..2xShortsword....OK
..8....p..Perry.....25....17....7/12..Torch & Dagger..Wounded
..8....m..Mictian...11....17....4/14..Dagger..........Wounded
..8....g..Geral......8....18....1/8...Nothing.........Wounded

(ooc)
Combat is now over, you are free to move about as desired, I'll describe the other room as soon as I get the save from HIV (mostly need to see where the torch ends up [Wink] ).
 
Posted by ryfte (Member # 68766) on January 30, 2003, 09:41 AM:
 
(OoC: We're almost all thrashed and we've got a caravan to guard in the morning [Big Grin] )
 
Posted by Aidan Pryde (Member # 107779) on January 30, 2003, 09:46 AM:
 
(ooc: Great, isn't it? [Razz] BTW, Ryfte, you never told me which of the "free" items you wanted, should I just assume you took the potions, or do you want some of the magic ammunition?)
 
Posted by amos (Member # 90790) on January 30, 2003, 11:04 AM:
 
Did somebody check out the books yet? If not Miction does.
 
Posted by ryfte (Member # 68766) on January 30, 2003, 11:10 AM:
 
(OoC: Considering I was one level short due to racial choice... I believe that's a no brainer [Wink] Adding in the current situation... along with your overwhelming graciousness... POTION PLEASE!!!)
 
Posted by Aidan Pryde (Member # 107779) on January 30, 2003, 12:14 PM:
 
(ooc:
Amos:Which books? I don't remember mentioning any books down here. There are a bunch of mostly empty shelves though.

Ryfte: Figured as much [Big Grin] . Btw, what graciousness? [Wink] )
 
Posted by HIV (Member # 85831) on January 30, 2003, 09:13 PM:
 
I failed, what happens now? [Eek!] [Devilish]
 
Posted by Aidan Pryde (Member # 107779) on January 30, 2003, 11:41 PM:
 
(ooc: looked to see how badly you failed, not too bad [Wink] .)

Perry manages to land on his feet, but only barely, as he drops the dagger and torch that he was carrying. The torch takes a fortuitous bounce, and lands just behind him, nearly at his feet, but the dagger skitters off to his right, ending up about 11 feet away.

As Perry rights himself from the unexpected tumble, he can see several more sets of shelving, though they appear to be arranged more haphazardly than the last set. It appears that many of the shelves here have places for weapons or armor. Some even have rusted swords and helmets propped up in them.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | |^|^|^|W| | | | | |W|
|W| |^|^|^|pT |D| |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | |m| | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | |g|r| |t| | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Broken door
* = crushed skeleton
T = Torch
D = Dagger
 
Posted by amos (Member # 90790) on January 31, 2003, 12:10 AM:
 
No Books? *sigh* Mictian kicks the pile of dust in frustration.

[ January 31, 2003, 03:46 AM: Message edited by: amos ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 31, 2003, 06:45 AM:
 
(ooc: Ryfe: Caravan? What caravan? lol! Hey, didn't Mictian pour his potion down you? Wouldn't that mean you still have one on your person? If not, Tantris will give you hers without a second thought.)

Tani stands there in utter shock as the wolf suddenly crumbles into dust. "No!" She cries out in shocked disbelief, watching all of that beautiful bone turn to dust and become utterly worthless. What an absolute waste.

"Is everyone okay?" I call out, taking a close look at each of my companions. I head over to retrieve the still burning torch from the shelf. "Thanks Geral. Glad to see you're back with us and looking much better." It doesn't surprise me that Mictian is already diligently searching for any books he might be able to find. I can't help but feel a fondness over my cousin's predilection with anything written. I hope he finds something interesting while we're down here.

I glance back at the skeleton. I'll check it out on our way back out. It's not like it's going anywhere. I can feel a frown crease my forehead as I recall the wolf statue.

I realize Perry isn't with us. "Perry, are you okay?" I call out, heading for the door that has so obviously been smashed into. "Wow, what a mess." I start to carefully step through the halfling sized hole in the door.

Spot = {21}
Listen = {20}

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | |^|^|^|W| | | | | |W|
|W| |^|^|^|pT |D| |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | |t|m| | | | | | | | |W|
|W| | |^|^|^|#|x|^|^| | |^|^|*|W|
|W| | | | | |g|r|x|x| | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Broken door
* = crushed skeleton
T = Torch
D = Dagger
t = Tani
 
Posted by Aidan Pryde (Member # 107779) on January 31, 2003, 03:00 PM:
 
Mictian
Frustrated by the lack of books, or much of anything for that matter, Mictian kicks the pile of dust, and finds that there are still a few sizable chunks left as he hits one with his foot.

Tani
You move up behind Perry, and peer through the hole he created in the door, seeing much the same sights as he did, dusty shelves with some rusted pieces of armor, and weapons on a few of them. There is little else within the range of your sight.

Ranger
Ranger sheathes his weapons, and begins to inspect the pile of dust and area around the door to see if he can determine why the wolf attacked, but comes up with nothing unexpected.

OOC
As far as potions go, Tani gave everyone 1, so current amounts:

Mictian: 1
Perry: 4
Geral: 6
Ranger: 6
Tani: 1

(Mictian took the 5 free, but was only carrying 1, Perry had bought 3 at start, Geral and Ranger both took the 5 free and were carrying them, so you guys have used 1 potion out of 23 you had at start, 4 are still in Mictian's saddlebags, the rest are currently with the party)

Also, the rope and grappling hook Geral had dropped are still on the ground, just a friendly reminder [Wink] .

Ryfte: Since Tani hasn't mentioned the skeleton out loud yet, you can make a spot check to notice it, DC 12. React as you want if you see it [Smile] .

Maps and Charts
Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | |^|^|^|W| | | | | |W|
|W| |^|^|^|pT |D| |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | |t|m|r| | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | |g| | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Broken door
* = crushed skeleton
T = Torch
D = Dagger
t = Tani

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....t..Tani.......NA...13...13/14..Torch & Xbow....Poisoned (-1 dex)
.NA....r..Ranger.....NA...16...24/24..Nothing.........OK
.NA....p..Perry......NA...17....7/12..Nothing.........Wounded
.NA....m..Mictian....NA...17....4/14..Dagger..........Wounded
.NA....g..Geral......NA...18....1/8...Nothing.........Wounded

[ January 31, 2003, 03:29 PM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 31, 2003, 03:21 PM:
 
(OOC: Tani grabbed her torch right before talking to Geral.
Oops, I forgot to mention the skeleton outloud!?! [Blush] I feel silly.)
 
Posted by Aidan Pryde (Member # 107779) on January 31, 2003, 03:28 PM:
 
(ooc: Heh, I read that like 3 times and didn't notice it, don't I feel silly now [Blush] )
 
Posted by ryfte (Member # 68766) on January 31, 2003, 05:22 PM:
 
(OoC: Hahahahahahaaa..... sniff, whooo boy... rolled a 1 for my spot roll. [Big Grin] )

Geral grabs one of the potions he's carrying and down's it. Then he moves to where the statue was and looks around behind where it was.

Maps and Charts
Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | |^|^|^|W| | | | | |W|
|W| |^|^|^|pT |D| |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | |t|m|r| | |g| | | | |W|
|W| | |^|^|^|#| |^|^|x| |^|^|*|W|
|W| | | | | |x|x|x|x| | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Broken door
* = crushed skeleton
T = Torch
D = Dagger
t = Tani

(OoC: Heals 6 points. He's now got 5 potions left and he's at 7 out of 8 hps.)

[ January 31, 2003, 05:24 PM: Message edited by: ryfte ]
 
Posted by HIV (Member # 85831) on January 31, 2003, 06:53 PM:
 
Perry bends down to pick up his torch, and realizes just how hurt he is. He takes a moment to drink his potion, before he hold his torch high, and looks around. "co-o-ol," he says in a quiet voice.

A little louder,
"Shelves of dust and swords of rust.
Doors of rot, guards of stone.
Inside a room, bare to the bone."
" 'o'o'o'/
'o'/'o'/
'oo'/'oo'"

There will be a pause here, long enough for someone comes in. Regaudless of weather anyone comes in or not, or even if he's told to come out, Perry will then walk in a direct line to his dagger.

What traps does he set off?

(OOC: I did a review of poetry, (actually just a few minutes recalling all I remeber about it) and I'm going to start using a system on some of my poems, '=an accent, o=no accent, /=pause, as the end of a sentance
I think I'm enjoying poetry practice. [Smile] )
 
Posted by Aidan Pryde (Member # 107779) on January 31, 2003, 08:25 PM:
 
Geral
Looking at where the statue used to be, you don't notice anything unusual. There appears to be less dust on the floor where the wolf was sitting, but that would be a fairly normal occurance.

(ooc: If you're really interested in noticing the skeleton, you can make another spot check at DC 9 to notice it from your new position.)

Perry
After drinking a potion, and grabbing his torch, Perry moves over to pick up his dagger, and can now clearly see the eastern wall. He can tell that there are a great many cracks in the wall, but there is no indication as to what caused them.

(ooc: No traps here [Wink] , I also rolled your healing for you, you got 4 hp back.)

OOC
Oh, and don't forget the daggers Mictian and Perry threw, you'll probably want them back at some point.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | |^|^|^|W| | | | | |W|
|W| |^|^|^| | |p| |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | |t|m|r| | |g| | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Broken door
* = crushed skeleton
T = Torch
D = Dagger
t = Tani

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....t..Tani.......NA...13...13/14..Torch & Xbow....Poisoned (-1 dex)
.NA....r..Ranger.....NA...16...24/24..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch & Dagger..Wounded
.NA....m..Mictian....NA...17....4/14..Dagger..........Wounded
.NA....g..Geral......NA...18....7/8...Nothing.........Wounded

[ January 31, 2003, 08:30 PM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on January 31, 2003, 08:52 PM:
 
Tani calls out to Perry, loud enough for the others to clearly hear her. "Is there anything interesting in there? Other than the wolf dust, I think the only thing left in here is the skeleton against the far wall."
 
Posted by ryfte (Member # 68766) on January 31, 2003, 11:06 PM:
 
"What skeleton?" Geral asks quietly and looks around the room again. "Ohhhhhh, That skeleton!" He moves over to it and examines it without touching anything.

(OoC: Standing in the square immediately in fron of it and trying to tell if it was perhaps the lady who came in here a long time ago [Wink] and perhaps if it appeared that something had SLAMMED into it...)
 
Posted by Akavasha D'Morney (Member # 105872) on February 01, 2003, 09:53 AM:
 
"I didn't really have much time to look the skeleton over before the wolf attacked. Um, just a thought, but if that skeleton was the lady from 50 years ago, why was the trapdoor locked behind her?"

I glance behind me at Mictian, Geral, and Ranger before stepping through the doorway and into the room where Perry is. I move forward, peering around me.

Spot = {9} [Frown]
Listen = {6} [NoNoNo]

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | |t| | | |W| | | | | |W|
|W| | | | |x|^|^|^|W| | | | | |W|
|W| |^|^|^|x| |p| |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | |x|m|r| | | | | | |g|W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Broken door
* = crushed skeleton
T = Torch
D = Dagger
t = Tani
 
Posted by Aidan Pryde (Member # 107779) on February 01, 2003, 11:13 AM:
 
Geral
Moving over to inspect the skeleton, you can't tell wether it was the woman mentioned or not, but many of the bones are crushed and broken, as if they had been smashed by someone, or something.

The only other obvious features, are the remnants of the clothing, which appear to be simple, and similar to what you are wearing, and the weapon in one of the skeleton's hands, which you immediately recognize as a kama.

(ooc: Don't forget that darkvision is B/W only, and you're currently out of the light.)

Tani
Moving further into the room, you don't notice much other than what you saw before. There is another set of shelves along the north wall, but they too appear to contain rusted military equipment.

You can also see that the wall to the east is badly damaged, but there is no indication of cause.

Ranger
Ranger moves over, and begins tearing a bigger hole in the rotten door, so that he and Geral won't be forced to crawl through.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | |t| | | |W| | | | | |W|
|W| | | | | |^|^|^|W| | | | | |W|
|W| |^|^|^| | |p| |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | |r|m| | | | | | | |g|W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Broken door
* = crushed skeleton
T = Torch
D = Dagger
t = Tani

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....t..Tani.......NA...13...13/14..Torch & Xbow....Poisoned (-1 dex)
.NA....r..Ranger.....NA...16...24/24..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch & Dagger..Wounded
.NA....m..Mictian....NA...17....4/14..Dagger..........Wounded
.NA....g..Geral......NA...18....7/8...Nothing.........Wounded

[ February 01, 2003, 11:16 AM: Message edited by: Aidan Pryde ]
 
Posted by amos (Member # 90790) on February 01, 2003, 11:43 AM:
 
Mictian limps over to his thrown dagger and picks it up. The battle has left him hurt and the lack of a 'reward' left him annoyed. All in all he is pretty cranky.

"Hey Ranger move over" Mimctian climbs thru the hole which is just big enough for him to pass through.

At the site of the new shelves his spirits rise once more. He runs over to them but finds them empty too.

[Mad] What a day! He pounds at the bookshelves and yells in pain. His arms are tired and aching from the presure he put on them during the fight. He takes out his potion and slowly drinks it. (heals 3 points, unless aiden you want to roll this one too?)
 
Posted by Akavasha D'Morney (Member # 105872) on February 01, 2003, 12:25 PM:
 
Noticing her cousin is hurt, Tani turns to Mictian. "Are you okay?" Without a second thought she takes out her healing draught and hands it over to him. "Here, drink this, it should help." She thinks about lecturing him for leaving his stuff in his saddlebags again, but since she's done the same thing, she can't very well tease him, this time.

Hit points healed = {7}

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | ||| | | | | |W|
|W| | | | | | | | ||| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | |t| | | |W| | | | | |W|
|W| | | | |m|^|^|^|W| | | | | |W|
|W| |^|^|^| | |p| |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | |r| | | | | | | | |g|W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Broken door
* = crushed skeleton
T = Torch
D = Dagger
t = Tani
 
Posted by ryfte (Member # 68766) on February 01, 2003, 01:17 PM:
 
I am not a priest and I do not know if this being would have me do so... but

Geral bows his head to the skeleton, "May you be at peace and your journey be blessed. Be at rest with your ancestors and I will remember what I know of you."

He then turns and joins the others without disturbing the skeleton.

Shall I pass in such a way? Alone, in a dark hole...
 
Posted by HIV (Member # 85831) on February 01, 2003, 05:25 PM:
 
Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | ||| | | | | |W|
|W| | | | | | | |p||| | | | | |W|
|W| | | | | | |.| |W| | | | | |W|
|W| | |^|^|^|.| | |W| | | | | |W|
|W| | | | |t| | | |W| | | | | |W|
|W| | | | |m|^|^|^|W| | | | | |W|
|W| |^|^|^| |.|,| |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | |r| | | | | | | | |g|W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Perry passes by the door, and rapps on it with his torch, then taps Tani and Mictian, saying, "door" before he goes over to see if he can open it.
 
Posted by Aidan Pryde (Member # 107779) on February 02, 2003, 12:02 AM:
 
Perry
As you approach the eastern door, you can see that it isn't so much a door, as a gaping hole in the wall. All that remains are some rusted hinges, and a few shards of rotted wood, where the door should be.

(Need a listen check from Perry.)

Ranger
Ranger makes short work of the rest of the door, destroying enough of it to allow himself and Geral to pass through without any problems. He then moves up to where Tani is standing, and asks her and Mictian, "Find anything useful in here yet?"

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | | | | | | | |W|
|W| | | | | | | | | | | | | | |W|
|W| | | | | | |p| |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | |r|t| | | |W| | | | | |W|
|W| | | | |m|^|^|^|W| | | | | |W|
|W| |^|^|^|g| | | |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....t..Tani.......NA...13...13/14..Torch & Xbow....Poisoned (-1 dex)
.NA....r..Ranger.....NA...16...24/24..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch & Dagger..Wounded
.NA....m..Mictian....NA...17...14/14..Dagger..........OK
.NA....g..Geral......NA...18....7/8...Nothing.........Wounded

OOC
HIV: I left Perry back where you would've been able to make out the lack of doors, if you still want to move all the way up, just say so.

Amos: I'll let you guys roll potions and the like, I'll only roll them if you guys say you're using one, and don't roll it. Mostly to keep things moving.

Ryfte: I didn't mean to say that the skeleton wasn't the person you were looking for, just that you couldn't tell from just looking at it [Smile] .

[ February 02, 2003, 12:05 AM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on February 02, 2003, 03:46 AM:
 
(OoC: Not a problem. Geral will not disturb the corpse though, until he can place it in a real grave. [Wink] It's an RP character thingy ya' know [Big Grin] That's also why the kama stays where it is! [Wink] )
 
Posted by ryfte (Member # 68766) on February 02, 2003, 03:48 AM:
 
"Hmmm, one sets a guard when protecting something of value..." Geral muses aloud and begins looking through the room also.
 
Posted by amos (Member # 90790) on February 02, 2003, 06:05 AM:
 
I'm not going to be around until the weekend. Aiden feel free to NPC Mictian.
 
Posted by HIV (Member # 85831) on February 02, 2003, 10:05 AM:
 
Perry stops when he realizes that there is no door, but merely a giant hole in the wall. He lets out a low, musical whistle, and whispers, "No door."

His sharp ears seem to pick up something,... ( 22 )

Dispite that, he presses on, albeit a tad slower. 5-ft per round.
 
Posted by Akavasha D'Morney (Member # 105872) on February 02, 2003, 08:22 PM:
 
Tani follows Perry, after making sure Mictian looks much better. She walks next to Ranger.

"No, nothing useful in here so far," I respond to Ranger's question. I speak quietly, trying not to disturb the silence overmuch. "I want to pick up some of those shards from the wolf on our way out though. Hopefully this will be something interesting."

Listen = {23}
Spot = {19}

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | | | | | | | |W|
|W| | | | | | |t| | | | | | | |W|
|W| | | | | |r|p| |W| | | | | |W|
|W| | |^|^|^|x| | |W| | | | | |W|
|W| | | |x|x| | | |W| | | | | |W|
|W| | | | |m|^|^|^|W| | | | | |W|
|W| |^|^|^|g| | | |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
 
Posted by Aidan Pryde (Member # 107779) on February 02, 2003, 10:51 PM:
 
Geral
Looking about, you see much the same sights as the rest of the party, shelves with rusted equipment, and you can make out the lack of the door on the eastern wall.

Perry
Your sharp hearing picks up what seems to be a scraping sound coming from the next room, as well as the sound of a liquid dripping.

Tani
Moving up, you too hear the sounds of scraping, and liquid hitting stone. Peering into the inky blackness, you can only make out the thoroughly destroyed remains of some shelving along the northern wall.

Mictian
Mictian skulks up to just behind the rest of the party, also taking note of the odd sounds emanating from the other room.

Ranger
Ranger follows beside Tani, keeping himself in a position to react to any new threats. Hearing the noise himself, he quickly draws his twin swords, and peers into the darkness, but doesn't notice anything unusual.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | |r| | | | | | | |W|
|W| | | | | | |t|p| | | | | | |W|
|W| | | | | |m| | |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | |^|^|^|W| | | | | |W|
|W| |^|^|^|g| | | |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....t..Tani.......NA...13...13/14..Torch & Xbow....Poisoned (-1 dex)
.NA....r..Ranger.....NA...16...24/24..2xShortswords...OK
.NA....p..Perry......NA...17...11/12..Torch & Dagger..Wounded
.NA....m..Mictian....NA...17...14/14..Dagger..........OK
.NA....g..Geral......NA...18....7/8...Nothing.........Wounded

OOC
Ryfte: That's fine, just thought I'd check. Better that you tell me you understood, than have questions arise later. I actually agree with the IC reasoning and good RP [Smile] . Also, if you move up past the middle set of shelves in the room, you can make a listen check, and if you can see more than the first 2-3 squares of the eastern room, you can make a spot check.
 
Posted by HIV (Member # 85831) on February 03, 2003, 03:17 PM:
 
"In cold, lonely, darkness, it scrapes. In the inky room, a liquid splot. To avoid being squashed as grapes, keep to the light, as death keeps to rot." Perry whispers before standing with his back to the wall, the torch extened to the next square.
 
Posted by HIV (Member # 85831) on February 03, 2003, 03:21 PM:
 
"In cold, lonely, darkness, it scrapes. In the inky room, a liquid splot. To avoid being squashed as grapes, keep to the light, as death keeps to rot." Perry whispers before standing with his back to the wall, the torch extened to the next square.
 
Posted by Aidan Pryde (Member # 107779) on February 03, 2003, 03:25 PM:
 
(ooc: HIV, could you post which wall you want to be up against, and where you want your torch. I want to make sure I get any results correct [Smile] .)
 
Posted by Akavasha D'Morney (Member # 105872) on February 03, 2003, 03:25 PM:
 
Tani takes out one of her marbles and a piece of phosphorescent moss. After a few short words and a rubbing of the moss over the marble, the marble begins to glow with light.

Good grief! The center of the marble emits a greenish cast to the light. Green! There's still some green in the light. Next time it's going to come out a warm, natural yellow white... and if I have to find some yellow moss to do it I will!

I step forward, bend, and toss the marble through the hole in the wall where the door used to be and into the room beyond. Since it only emits a light in a 20' circle, I toss it up toward the ceiling, allowing it to arc down toward the center of the room. Hopefully we'll see something useful. I'm not too worried about stepping in front of Ranger, since he can easily see over my head.

(OOC: Not sure if I should roll a new Spot or use the one I just rolled up. I'd like to keep the 19, but if you want me to roll again, I will.)

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | |r|t| | | | | | |W|
|W| | | | | | |x|p| | | | | | |W|
|W| | | | | |m| | |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | | | | |W|
|W| | | | | |^|^|^|W| | | | | |W|
|W| |^|^|^|g| | | |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton

[ February 04, 2003, 08:23 AM: Message edited by: Akavasha D'Morney ]
 
Posted by Aidan Pryde (Member # 107779) on February 04, 2003, 12:50 PM:
 
Perry
You hold out your torch, illuminating the front of the room for Tani and Ranger, but they don't notice anything unusual.

Tani
Tani then casts light on a marble, and tosses it into the center of the room, from which it bounces and rolls to a stop near the southern wall. The light from the marble illuminates a pool of a sickly greenish substance near the middle of the room.

More worrisome is the huge worm-like creature that is partially out of the pool. As Tani tosses the marble, she can see it swivel what must be its head, a hideous maw ringed with tendrils, towards her. There don't appear to be any eyes on it, but the feeling that it's staring at her is unavoidable.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | |r|t| | | | | | |W|
|W| | | | | | | | | | | | | | |W|
|W| | | | | |m| |p|W| | | |C| |W|
|W| | |^|^|^| | | |W| | | |c| |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^|g| | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
PP \ Yellow-Green Pool
PP / of Unknown Liquid
+ = Marble (light)
Cccc = Unknown creature (C is head)

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..1....m..Mictian....17...17...14/14..Dagger..........OK
..1..Cccc.Creature...10...??...??/??..None............OK
..1....r..Ranger......4...16...24/24..2xShortswords...OK
..1....t..Tani.......NA...13...13/14..Torch & Xbow....Poisoned (-1 dex)
..1....p..Perry......NA...17...11/12..Torch & Dagger..Wounded
..1....g..Geral......NA...18....7/8...Nothing.........Wounded

OOC
I need initiatives from everyone, there is no surprise round, as everyone except Geral heard it, and he had the "warning" from Perry.

Anyone that gets above the creature can go ahead and post actions. I'll post one for Mictian as soon as I see where everyone else goes in the order.

Also, I kept the current spot rolls, as you'd be hard pressed to miss the creature now that it's lit [Smile] .

[ February 04, 2003, 12:52 PM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on February 04, 2003, 02:27 PM:
 
All thought of the slightly off color of her light disappears as Tantris spots the huge worm-like creature. Oh. There isn't even a thought of trying her hand at diplomacy with this thing. Prickles make the tiny hairs on her arms stand straight up as the thing stares.

I quickly load a bolt into my crossbow and take aim. I can't stop staring at the thing. It's bigger than anything I could have ever imagined. What could it possibly eat down here to grow so big?

Init = {16}
To Hit = {10}
Damage = {1} (not that it really matters [Bored] )

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | |r|t| | | | | | |W|
|W| | | | | | | | | | | | | | |W|
|W| | | | | |m| |p|W| | | |C| |W|
|W| | |^|^|^| | | |W| | | |c| |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^|g| | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
PP \ Yellow-Green Pool
PP / of Unknown Liquid
+ = Marble (light)
Cccc = Unknown creature (C is head)

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..1....m..Mictian....17...17...14/14..Dagger..........OK
..1....t..Tani.......16...13...13/14..Torch & Xbow....Poisoned (-1 dex)
..1..Cccc.Creature...10...??...??/??..None............OK
..1....r..Ranger......4...16...24/24..2xShortswords...OK
..1....p..Perry......NA...17...11/12..Torch & Dagger..Wounded
..1....g..Geral......NA...18....7/8...Nothing.........Wounded
 
Posted by ryfte (Member # 68766) on February 04, 2003, 02:35 PM:
 
(OoC: Gee, thanks... Initiative... 6, I rolled a 2 [Frown] )

[ February 04, 2003, 03:31 PM: Message edited by: ryfte ]
 
Posted by Aidan Pryde (Member # 107779) on February 04, 2003, 03:23 PM:
 
ooc: It appears to be working again [Smile] . I'll let you and HIV get your inits rolled before I do anything though. Wouldn't want to deprive you guys of getting yourselves into trouble [Smile] .
 
Posted by Aidan Pryde (Member # 107779) on February 05, 2003, 12:38 PM:
 
ooc: Well, atleast you beat Ranger [Wink] . That, and you're far enough away, it's unlikely to matter much.

Just need HIV to roll now.

[ February 05, 2003, 12:41 PM: Message edited by: Aidan Pryde ]
 
Posted by HIV (Member # 85831) on February 05, 2003, 09:54 PM:
 
Quite well, [Roll Eyes] Init: 12
 
Posted by Aidan Pryde (Member # 107779) on February 06, 2003, 10:09 AM:
 
<moved>

[ February 08, 2003, 01:37 AM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on February 06, 2003, 10:47 AM:
 
Round 1

Geral moves up to see what's coming. Once he sees what's going on, "Move back and let it come to us! We can all attack it!" he says.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | |r|t| |>|c|c|c| |W|
|W| | | | | | |m| | | | | | | |W|
|W| | | | | | |g|p|W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^| | | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
PP \ Yellow-Green Pool
PP / of Unknown Liquid
+ = Marble (light)
>ccc = Unknown creature (> is head)

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..1....p..Perry......12...17...11/12..Torch & Dagger..Wounded
..1....g..Geral.......6...18....7/8...Nothing.........Wounded
..1....r..Ranger......4...16...24/24..2xShortswords...OK
..2....m..Mictian....17...17...14/14..Dagger & Xbow...OK
..2....t..Tani.......16...13...13/14..Torch & Xbow....Poisoned (-1 dex)
..2..>ccc.Creature...10...18...??/??..None............OK
 
Posted by HIV (Member # 85831) on February 06, 2003, 06:54 PM:
 
Round 1
Perry, slipping around the wall, sees the horrible worm-like creature. He takes careful aim, ( 26 ) and hits the creature. Unfortunetly, the creature is hardly bothered by it (1, 2=3)

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | |r|t| | | | | | |W|
|W| | | | | | | | |p| | | | | |W|
|W| | | | | |m| | |W| | | |C| |W|
|W| | |^|^|^| | | |W| | | |c| |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^|g| | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
PP \ Yellow-Green Pool
PP / of Unknown Liquid
+ = Marble (light)
Cccc = Unknown creature (C is head)
 
Posted by HIV (Member # 85831) on February 06, 2003, 07:09 PM:
 
Round 2
Hearing Geral's advice, Perry backs up a bit, taking a bit of cover from the wall, and as he does, he draws one of his precious stones, falling back upon his early memories in the village, he fakes a throw, convincing even his own friends. (nat 20! whoo-hoo!)

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | |r|t| |>|c|c|c| |W|
|W| | | | | | |m| | | | | | | |W|
|W| | | | | | |g|p|W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^| | | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Round 3
Assuming it doesn't go after Peregrin...
With having tricked it before, Peregrin truly throws the stone, catching it unprepared. (24) This time nailing it with a direct hit! ( 6 ) The creature is well aware of Perry now. He seems to have a penchant for trouble.

(OOC: SWEET! I knew it! the die roller gets better when you roll several times in a row. Umm, Aidan? Don't roll too many times when you DM, please? [Wink] )
 
Posted by Aidan Pryde (Member # 107779) on February 07, 2003, 12:34 AM:
 
Round 1
Mictian moves forward a bit to see what's going on, since Tani tossed the light marble into the next room. Seeing the huge creature, he draws his crossbow and loads a bolt.

Tani then loads her crossbow and lets a bolt fly at the beast, but the bolt bounces off the creature's slimy exterior.

Perry, slipping around the wall, sees the horrible worm-like creature. He takes careful aim, and hits the creature. Unfortunetly, the creature is hardly bothered by it.

The creature then slithers forward, moving like a gigantic snake, heading towars Tani. It's tentacles almost reach to her, and she can smell the acrid slime dripping from its body and mouth.

Geral moves up to see what's coming. Once he sees what's going on, "Move back and let it come to us! We can all attack it!" he says.

Ranger heeds Geral's words, remaining in place. He motions to Tani that she should step back away from the creature, "You would probably serve us better by providing covering fire", he suggests to her.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | |r|t| |>|c|c|c| |W|
|W| | | | | | |m| |p| | | | | |W|
|W| | | | | | |g| |W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^| | | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
PP \ Yellow-Green Pool
PP / of Unknown Liquid
+ = Marble (light)
>ccc = Unknown creature (> is head)

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..2....m..Mictian....17...17...14/14..Dagger & Xbow...OK
..2....t..Tani.......16...13...13/14..Torch & Xbow....Poisoned (-1 dex)
..2....p..Perry......12...17...11/12..Torch...........Wounded
..2..>ccc.Creature...10...18...-3/??..None............Wounded
..2....g..Geral.......6...18....7/8...Nothing.........Wounded
..2....r..Ranger......4...16...24/24..2xShortswords...OK

OOC
Everyone: Please mark your actions to indicate which round they are for, thanks [Smile] .

[ February 07, 2003, 12:35 AM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on February 07, 2003, 12:50 AM:
 
<moved>

[ February 08, 2003, 01:38 AM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on February 07, 2003, 08:48 AM:
 
Self preservation and disgust make Tani take a step back, feeling much safer surrounded by her friends and cousin. Her fingers fumble for another bolt, even though the first one didn't do anything.

"Yes," I respond to Ranger when he tells me to move back and provide cover fire. I aim for the creature's head, hoping for a lucky stike.
To Hit = {9} - Round 2

"Yondalla preserve us!" I'm amazed at the size, agility, and incredible stench of this vile creature. Amazed and worried that it may be more of a match for us than we can handle. I quickly reload my crossbow, hoping for a direct hit this time. I can't afford to use my magic on it since I have to touch it to do any good. And I am NOT touching that thing if I can at all help it!
To Hit = {18} - Round 3
Damage = {2} (You've GOT to be kidding me!?!) [NoNoNo]

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | |r|x| |>|c|c|c| |W|
|W| | | | | |m|t| | | | | | | |W|
|W| | | | | | |g|p|W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^| | | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W

[ February 07, 2003, 10:42 AM: Message edited by: Akavasha D'Morney ]
 
Posted by Aidan Pryde (Member # 107779) on February 07, 2003, 10:29 AM:
 
<moved>

[ February 08, 2003, 01:38 AM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on February 07, 2003, 01:25 PM:
 
Round 2

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | |r|>|c|c|c| | |W|
|W| | | | | |m|t|g| | | | | | |W|
|W| | | | | | |x|p|W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^| | | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Damn! I was acutally thinking back far enough for it to move away from the walls here...

Geral takes a charges forward and tries to slam the slimy creature backwards to get more maneuvering space...

(OoC: Hah! I rolled a 2! +2 for the charge, +3 Strength... It get's +4 for being large, and +4 for having 4 or more legs... getting a +8 so I fail automatically... Oh, and it gets an AoO against me too [Wink] )
 
Posted by HIV (Member # 85831) on February 07, 2003, 01:45 PM:
 
Round 4
Displaying the agility that rogues are so well-known for, Perry dodges around the wall too quickly for the creature to take advantage of him.

Perry keeps an eye on the pool. He seems to be planning to go around the creature, for some odd reason.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | |r|>|c|c|c| | |W|
|W| | | | | |m|t|g|.| | | | | |W|
|W| | | | | | | |x|W|p| | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^| | | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by Aidan Pryde (Member # 107779) on February 07, 2003, 01:46 PM:
 
Round 2
Mictian takes the oppotunity to line up a shot on the beast, and strikes solidly near its mouth, causing it to shriek in pain. He then steps back a few feet while reloading his crossbow. (Hit AC 21, 7 damage)

Self preservation and disgust make Tani take a step back, feeling much safer surrounded by her friends and cousin. Her fingers fumble for another bolt, even though the first one didn't do anything.

"Yes," I respond to Ranger when he tells me to move back and provide cover fire. I aim for the creature's head, hoping for a lucky stike. But her shot sails wide of the mark, bouncing off the wall behind the creature.

Hearing Geral's advice, Perry backs up a bit, taking a bit of cover from the wall, and as he does, he draws one of his precious stones, falling back upon his early memories in the village, he fakes a throw, convincing even his own friends.

The creature slithers forward a bit and attempts to latch onto Ranger with all seven of its tentacles, but only manages to hit twice, doing severe damage to the stalwart fighter. With its tentacles attached, the beast attempts to hold Ranger and drag him towards its gaping maw. With a heroic effort Ranger manages to break free of the grasping tentacles, breathing heavily from the exertion. (17 damage to Ranger)

Geral takes a charges forward and tries to slam the slimy creature backwards to get more maneuvering space, but his shove is easily repelled by the huge creature. This also leaves Geral open for an attack from one of the creature's tentacles, which barely manages to hit the monk, causing a fair amount of damage, leaving Geral disabled, approximately where he started. (7 damage)

Angered by the creature's attempt to grab him, Ranger steps up and attacks it, striking the creature solidly once, while his second attack glances harmlessly off the creature's slimy exterior. Even so, he opens a wound with his first hit, and soon finds himself splattered with some of the beast's ichor. (Hit AC 22 for 7, Hit AC 15)

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | |r|>|c|c|c| | |W|
|W| | | | | |m|t| | | | | | | |W|
|W| | | | | | |g|p|W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^| | | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
PP \ Yellow-Green Pool
PP / of Unknown Liquid
+ = Marble (light)
>ccc = Unknown creature (> is head)

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..3....m..Mictian....17...17...14/14..Dagger & Xbow...OK
..3....t..Tani.......16...13...13/14..Torch & Xbow....Poisoned (-1 dex)
..3....p..Perry......12...17...11/12..Torch & Stone...Wounded
..3..>ccc.Creature...10...18..-17/??..None............Wounded
..3....g..Geral.......6...18....0/8...Nothing.........Disabled
..3....r..Ranger......4...16....7/24..2xShortswords...Wounded

OOC
Akavasha: It was actually Ranger telling you to provide covering fire, so I changed that in your action, not that it really matters.

HIV: I don't know about the whole rolling lots thing, I rolled 9 attacks, 3 damages, 2 grapple checks, and Ranger got most of the good ones [Wink] .

Ryfte: Interesting choice of tactics [Wink] . You're at 0, so you only get a partial action during the next round. Oh, the creature doesn't have 4+ legs, since its basically a worm, but it is huge, so it works out to the same modifiers.
 
Posted by Aidan Pryde (Member # 107779) on February 07, 2003, 02:07 PM:
 
<moved>

[ February 08, 2003, 01:38 AM: Message edited by: Aidan Pryde ]
 
Posted by HIV (Member # 85831) on February 07, 2003, 09:34 PM:
 
(OOC: I think I'll keep with my current stated actions. However, I think I'll have Perry draw another stone during his move, and drop the torch where he stood so that the others can see. PErry will use the stone's light to see by.)
 
Posted by ryfte (Member # 68766) on February 07, 2003, 11:08 PM:
 
(OoC: I was trying to get the others to let the thing through so we could set up AoO's/ I'm still level one and a monk so my BaB is only a 0+3=3 for strength while rangers got a BaB of +2 + strength... Against an ac of 18 my to hit chances are quite slim at this point sooo.... I wanted to have everyone back off and take advantage of being able to attack it from all sides...)

Is it possible for Geral pulls a potion and downs it fully healing himself.

(OoC: Rolled an 8, Normally a partial action at 0 pts. inflicts 1 pt damage so... am I at 7 or am I at full as my partial action was the healing?)
 
Posted by Aidan Pryde (Member # 107779) on February 08, 2003, 01:22 AM:
 
Round 3
Mictian again fires his crossbow at the creature's slimy hide, but this time he slips a little at the last moment and sends the bolt sailing wide of its mark. He curses his luck, and quickly reloads the crossbow. (Hit AC 8)

Tani then cries out "Yondalla preserve us!", amazed at the size, agility, and incredible stench of this vile creature. Amazed and worried that it may be more of a match for us than we can handle, she reloads her crossbow and fires at the beast. The bolt strikes true, but does only a minimal amount of damage to the beast.

With having tricked it before, Peregrin truly throws the stone, catching it unprepared. This time nailing it with a direct hit! The creature is well aware of Perry now. He seems to have a penchant for trouble.

The creature is apparently wounded enough that it's considering retreat, as it lashes out one last time at Ranger, its tentacle flailing wildly. And then it turns and heads back towards its pool. As it turns to go, it leaves an opening that Ranger take advantage of, as he stabs the beast, causing it to splatter a little more ichor on him. (Hit AC 21, 3 damage)

Staggered from the damage, Geral takes a moment to pull out a potion and drink it. After drinking, he appears much better, and is ready to rejoin the action.

Ranger presses the advantage as the creature attempts to flee, stabbing at the retreating form, but fails to penetrate its thick hide. (Hit AC 12 and AC 16)

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | |r|c|c|c| | | |W|
|W| | | | | |m|t| | | |>| | | |W|
|W| | | | | | |g|p|W| | | | | |W|
|W| | |^|^|^| | | |W| | | | | |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^| | | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
PP \ Yellow-Green Pool
PP / of Unknown Liquid
+ = Marble (light)
>ccc = Unknown creature (> is head)

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..4....m..Mictian....17...17...14/14..Dagger & Xbow...OK
..4....t..Tani.......16...13...13/14..Torch & Xbow....Poisoned (-1 dex)
..4....p..Perry......12...17...11/12..Torch...........Wounded
..4..>ccc.Creature...10...18..-28/??..None............Wounded
..4....g..Geral.......6...18....8/8...Nothing.........OK
..4....r..Ranger......4...16....7/24..2xShortswords...Wounded

OOC
HIV: Ok, will do then. You don't really have to drop your torch though, since Tani's also carrying one.

Ryfte: Well, I'm going to rule that drinking a potion isn't a "stressful" activity, so you don't incur the damage from the action, so you'll be at full HP.

Everyone: I didn't think about this before, but would you guys rather I award xp after each enconter, or at the end of the "mission"? I'd planned on just doing all the xp for the keep at once, but if you guys would rather know what you're at currently, I can do that without any problems too.
 
Posted by Aidan Pryde (Member # 107779) on February 08, 2003, 01:34 AM:
 
<moved>

[ February 08, 2003, 12:47 PM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on February 08, 2003, 10:10 AM:
 
(OOC: Aidan: However you feel best about dealing out XP works for me. As long as you're not deciding to give it to us as we go because it looks like we won't make it to the end... [Razz] lol! I'm still smacking myself in the forehead for not getting some kind of real weapon. Duh!)

Tani, seeing the creature turn and begin to flee, drops both her torch and her crossbow in her haste to reach the creature before it reaches the slime pool and disappears.

Yandalla preserve me! I'm not sure dropping my crossbow or the torch is the best idea, but I need my hands free in order to cast my magic at this creature. I would never attempt this otherwise, but the sight of its fleeing backside gives me the courage I would otherwise lack. Although the thought of actually touching the foul creature is almost enough to put me off, except that I am pretty confident it can't reach me before I can jump back.

The pressure builds instantaneously & words that mean little but seem filled with the promise of power pour forth. I snap my hands out in a move quickly becoming familiar to me. The spell is cast and I can feel it waiting to be discharged, a crackling mass of glowing energy that matches the various slimy greens portrayed throughout this room. My fingertips tingle as I rush forward and slap the creature on its retreating backside, hoping to cause it some serious damage.

Melee Touch attack = {14}
 
Posted by Aidan Pryde (Member # 107779) on February 08, 2003, 01:01 PM:
 
<moved>

[ February 09, 2003, 01:14 AM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on February 08, 2003, 02:20 PM:
 
(OOC: I'll keep the damage you rolled! And as far as XP, small or large, as long as the numbers add up the same. [Big Grin] )

"You know, I think that's the alien pool of liquid I'm supposed to get samples for Varl of. I can't imagine anything beneficial coming from that!" I stare at the spot where the creature has disappeared beneath the slime for a moment before retrieving my crossbow and the torch I dropped. I put my crossbow away and begin to rummage in my backpack for the extra flasks.

"Any ideas, anyone? I'm willing to try and fill the three flasks I have, but I'm going to need you guys to provide cover for me if it comes boiling out of that slime pit again." My reluctance for the idea colors my voice, but I can't think of anything else, currently.

"Hey, you don't think there could possibly be more than one alien pool of liquid, do you?" I direct my hopeful question out to anyone who cares to answer.
 
Posted by HIV (Member # 85831) on February 08, 2003, 08:43 PM:
 
Round 5
Unable to cut off the creature's retreat, Perry gives one last-ditch effort to stop this creture, but it goes wide (12)
 
Posted by ryfte (Member # 68766) on February 09, 2003, 01:01 AM:
 
Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | |r| | | | | | |W|
|W| | | | | |m|$|t|x|x| | | | |W|
|W| | | | | | | |x|W|p|g|c| | |W|
|W| | |^|^|^| | | |W| | |c| | |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^| | | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Geral rushes after the retreating creature and attempts to strike it.

(OoC: I've put myself in a position to get an AoO also if it continues to "flee" [Wink]

Attack: hah 8

You know... I think I'm cursed! [Big Grin] 'upid 'ie 'oller!!! [Big Grin] )
 
Posted by Aidan Pryde (Member # 107779) on February 09, 2003, 01:21 AM:
 
Round 4
Mictian takes aim, and fires yet another bolt at the hideous creature's retreating form, again sending his bolt wide of the mark. After which he takes the time to reload, and cheer on his friends. (Hit AC 9)

Tani, seeing the creature turn and begin to flee, drops both her torch and her crossbow in her haste to reach the creature before it reaches the slime pool and disappears.

She rushes up as she casts Chill Touch, and plants her hand solidly on the creature's retreating form, sapping some of its life energy, but it appears to resist losing any of its formidable strength.

Displaying the agility that rogues are so well-known for, Perry dodges around the wall too quickly for the creature to take full advantage of the small opening he leaves, as a tentacle strikes out toward the halfling, but he dodges deftly out of the way.

Perry keeps an eye on the pool. He seems to be planning to go around the creature, for some odd reason.

Assailed from behind, the retreating creature, takes one last swipe at Perry, missing horribly, and then begins to dive into the pool of fetid slime. Ranger uses the opening that the creature leaves to stab it once again, causing even further damage. (Ranger AoO hit AC 21 for 4 damage)

Geral rushes after the retreating creature and attempts to strike it, but he misjudges the distance, and hits only air.

Seeing Geral's plan, Ranger jogs up to flank the retreating beast, taking up a position opposite Geral. He again stabs at the beast, but his sword glances off its slimy hide.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | | | | | | | |W|
|W| | | | | |m|$|t| | | | | | |W|
|W| | | | | | | | |W|p|g|c|r| |W|
|W| | |^|^|^| | | |W| | |c| | |W|
|W| | | | | | | | |W| | |P|P| |W|
|W| | | | | |^|^|^|W| | |P|P| |W|
|W| |^|^|^| | | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
PP \ Yellow-Green Pool
PP / of Unknown Liquid
+ = Marble (light)
$ = Tani's Torch and Crossbow
>ccc = Unknown creature (> is head)

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..5....m..Mictian....17...17...14/14..Dagger & Xbow...OK
..5....t..Tani.......16...13...13/14..Nothing.........Poisoned (-1 dex)
..5....p..Perry......12...17...11/12..Torch & Stone...Wounded
..5..>ccc.Creature...10...18..-37/??..None............Wounded
..5....g..Geral.......6...18....8/8...Nothing.........OK
..5....r..Ranger......4...16....7/24..2xShortswords...Wounded

OOC
Akavasha: A 14 easily hits for a touch attack, I rolled damage for you, but if you really want to reroll it, you can. (I got a 5).

The experience thing was just a random thought I had at 2am when I was updating. I'm just wondering if you guys prefer a bunch of small numbers over one larger one.

Ryfte: Nah, couldn't be, I haven't cursed you yet [Wink] . Maybe it just hates us all equally, considering my abysmal luck [Smile] . Good idea with the setup for AoO though.
 
Posted by Aidan Pryde (Member # 107779) on February 09, 2003, 01:28 AM:
 
Round 5
Mictian rushes forward, following his companions into the next room. Seeing the creature's retreating form, he takes aim one last time, and lets fly a bolt. The bolt strikes true, apparently hitting a nerve, as the beast rears up, shrieking, and then falls over, unmoving, and breathing shallowly. (Hit AC 20 for 5 damage)

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | | |m| | | | |W|
|W| | | | | | |$|t| | | | | | |W|
|W| | | | | | | | |W|p|g|c|r| |W|
|W| | |^|^|^| | | |W| | |c| | |W|
|W| | | | | | | | |W| |c|P|P| |W|
|W| | | | | |^|^|^|W| |>|P|P| |W|
|W| |^|^|^| | | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
PP \ Yellow-Green Pool
PP / of Unknown Liquid
+ = Marble (light)
$ = Tani's Torch and Crossbow
>ccc = Unknown creature (> is head)

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..5....t..Tani.......16...13...13/14..Nothing.........Poisoned (-1 dex)
..5....p..Perry......12...17...11/12..Torch & Stone...Wounded
..5....g..Geral.......6...18....8/8...Nothing.........OK
..5....r..Ranger......4...16....7/24..2xShortswords...Wounded
..6....m..Mictian....17...17...14/14..Dagger & Xbow...OK
..6..>ccc.Creature...10...18...-1/41..None............Dying

OOC
Comabt is over, you are now free to move as you want. Unless one of you wants to heal the poor monster? [Razz] .

HIV: You won't use the stone on round 5, as Mictian killed it before you'd take your action.

[ February 09, 2003, 12:48 PM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on February 09, 2003, 08:27 AM:
 
(OOC: I just have to ask, would using the torch/fire on it have done anything special? It didn't occur to me until this moment that fire could have been something quite nasty to use against it.)

Tani, after retrieving her fallen torch, carefully walks around the slimy creature and toward the eastern edge of the pool. "Great job, guys! That bolt was most timely! Geral, are you okay?"

"I wonder how that thing could get so big living locked down here. You don't think there's another of them down in this pool, do you? Or that it had babies?" The thought gives me pause and I really wish I'd had that thought while across the room. "Maybe that worm got so big because this is a pool of growth, although, if you have to ingest any of this in order to grow, I can't see it becoming a very popular elixir."

I carefully lean the torch against the wall, so that the torchlight is coming from an angle to the side of me and the marble light is shining in front of me. I take out the three flasks and proceed to carefully gather the slimy liquid in them. I will do my utmost best not to touch the stuff! Once the foul liquid is safely secured inside the flask, I will put them away, retrieve my torch, and begin to make my way around the pool to retrieve my marble, if at all possible.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | | |m| |x| | |W|
|W| | | | | | |$|x|x|x|x| |x|x|W|
|W| | | | | | | | |W|p|g|c|r|x|W|
|W| | |^|^|^| | | |W| | |c| |t|W|
|W| | | | | | | | |W| |c|P|P| |W|
|W| | | | | |^|^|^|W| |>|P|P| |W|
|W| |^|^|^| | | | |W| |+| | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by Aidan Pryde (Member # 107779) on February 09, 2003, 01:26 PM:
 
Tani
You work your way around to the edge of the pool, and begin the task of filling the flasks you brought. As you are filling the flasks, you can smell the acrid scent of the pool, as an almost overwhelming stench. As you finish the last flask, a little of the liquid dribbles down the side, and touches your hand, causing a mild burning sensation, but it quickly subsides as the liquid evaporates. It doesn't appear to have caused any damage to you.

As you carefully wend your way around the pool to gather your marble, you notice the remnants of a small bag in the extreme southeast corner of the room. The bag looks extremely fragile, but is currently still in one piece. As you grab your marble, you can feel the creature's breath on you, as you are extremely near its mouth, in which you can see hundreds, if not thousands, of sharp teeth. Shortly thereafter the light which you placed upon the marble goes out, and you are left in the normal glow of torchlight.

Ranger
While Tani is taking care of the liquid, Ranger sheathes his swords, steps over next to the wall, and leans heavily against it. A moment later, he reaches into his pack and takes out a potion vial, which he downs. Many of his wounds heal up and he appears to be feeling much better.

Everyone
About a minute later, the huge, slimy creature ceases breathing altogether, and the room falls into silence other than your own movements.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | | |m| | | | |W|
|W| | | | | | | | | | | | | | |W|
|W| | | | | | | | |W|p|g|c| |r|W|
|W| | |^|^|^| | | |W| | |c| | |W|
|W| | | | | | | | |W| |c|P|P| |W|
|W| | | | | |^|^|^|W| |>|P|P| |W|
|W| |^|^|^| | | | |W| | |t| |B|W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
PP \ Yellow-Green Pool
PP / of Unknown Liquid
B = Small bag
>ccc = Unknown creature (> is head, dead)

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....t..Tani.......NA...13...13/14..Torch & Xbow....Poisoned (-1 dex)
.NA....p..Perry......NA...17...11/12..Torch & Stone...Wounded
.NA....g..Geral......NA...18....8/8...Nothing.........OK
.NA....r..Ranger.....NA...16...16/24..Nothing.........Wounded
.NA....m..Mictian....NA...17...14/14..Dagger & Xbow...OK

OOC
Akavasha: Nope, no susceptibility to fire this time, but you should probably keep that idea for the future, never know what you'll meet [Wink] .

[ February 09, 2003, 01:35 PM: Message edited by: Aidan Pryde ]
 
Posted by HIV (Member # 85831) on February 09, 2003, 07:52 PM:
 
Perry puts the stone he had away, and draws a dagger. When he is satisfied that it is dead, he puts it away as well. He wanders around the room, and spots the bags as well.

(OOC: If Tani does not examine the bag, Perry will, but I'm giving you the chance of posting your actions first.)
 
Posted by Aidan Pryde (Member # 107779) on February 09, 2003, 11:05 PM:
 
(OOC: I'll let you guys decide on who checks the bag, whichever one of you does, finds a fair amount of coinage, if you take a minute or so to count it, you come up with: 11pp, 34gp, 59sp, 10cp. The bag basically disintegrates on inspection.)
 
Posted by Akavasha D'Morney (Member # 105872) on February 10, 2003, 08:53 AM:
 
(OOC: This should be a workable solution.)

A tingle runs through my body, making the hairs stand up on my arms. Let's see, there are five of us, so that's a quick breakdown of 2pp, 10gp, 19sp, and 10cp for each of us. The tingle seems to break into several seperate tingles and each race away to various parts of my body as I realize just what a find this is.

"Hey, Perry, guys," the excitement makes my voice squeak a little, "take a look at this. I think we'll be able to resupply ourselves and still have plenty left over to play with. Seems to make everything worth it, doesn't it."

"I wonder what else this long deserted Keep holds secret within its bowels. Oh, try not to touch the slime in the pool. It burns." The latter is said almost without thought as my mind is focused on the find in front of me.
 
Posted by ryfte (Member # 68766) on February 10, 2003, 11:03 AM:
 
"Well, if the rest of this "deserted" keep is anything like the basement has been I'd say I need to get more healing draughts." Geral replies. Hmmm, two left. "This place seems quite dangerous. Remember we are supposed to leave tomorrow to guard the merchant..."
 
Posted by Aidan Pryde (Member # 107779) on February 10, 2003, 02:52 PM:
 
(ooc: I suppose I haven't actually given you a full description of this room, so here you guys go. Otherwise, just let me know when you want to move on to someplace else.)

Now that you have enough time to take a look about this room, you can tell that not much survived the creature's dominion over it. There are a few shattered remnants of shelves near the walls, and rotted splinters of wood strewn about the floor.

The western wall has a great many cracks in it, appearing to have suffered under the same sort of stresses that destroyed the doorway that you walked through into this room.

The pool of greenish liquid dominates the southeastern corner of the room, with some rivulets etched into the floor leading outward.

It's impossible to discern the original use for the room, as everything that might have been considered even marginally edible appears to have been reduced to tiny scraps, and even the stone in the area has scrapes and gouges in it. There appears to be very little dust here, but there are some skeletons from what appear to be rats scattered about.

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Nothing.........OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....r..Ranger.....NA...16...16/24..Nothing.........Wounded
.NA....t..Tani.......NA...13...13/14..Torch & Xbow....Poisoned (-1 dex)
 
Posted by ryfte (Member # 68766) on February 10, 2003, 03:19 PM:
 
"Hmmm, I wonder if a priest could bless or purify that ... cesspool of green liquid? In any case, shall we be about the business of exploring further or head back to town?" Geral asks.
 
Posted by Akavasha D'Morney (Member # 105872) on February 11, 2003, 08:29 AM:
 
"I think I would like to see what else is in this Keep. I don't think that skeleton out there is from the lady that Thalin mentioned & I'd really like to find out what happened to her. If that skeleton out there is her, then something came along & locked the trapdoor behind her. Since that would mean that we are not alone here, apart from the wolf statue and that slimy worm, someone could still come along & lock us in here. I'd much rather believe the skeletal remains that are down here are from when the Keep was abandoned."

I help Perry separate the money & hand out a share to Mictian and Ranger.

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Nothing.........OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....r..Ranger.....NA...16...16/24..Nothing.........Wounded
.NA....t..Tani.......NA...13...13/14..Torch...........Poisoned (-1 dex)
 
Posted by Aidan Pryde (Member # 107779) on February 12, 2003, 12:19 AM:
 
As if to punctuate the amount of time you've spent down here, Tani's torch nears the end of its useful lifespan, and burns out shortly thereafter, again leaving the party with only the light from Perry's torch.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | | |m|p|t| | |W|
|W| | | | | | | | | |r|g| | | |W|
|W| | | | | | | | |W| | |c| | |W|
|W| | |^|^|^| | | |W| | |c| | |W|
|W| | | | | | | | |W| |c|P|P| |W|
|W| | | | | |^|^|^|W| |>|P|P| |W|
|W| |^|^|^| | | | |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
PP \ Yellow-Green Pool
PP / of Unknown Liquid
B = Small bag
>ccc = Unknown creature (> is head, dead)

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Nothing.........OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....r..Ranger.....NA...16...16/24..Nothing.........Wounded
.NA....t..Tani.......NA...13...13/14..Nothing.........Poisoned (-1 dex)

OOC
Mostly just letting you guys know how much time has passed since you came downstairs. (Torches burn for about an hour)

Is there anything else you want to do in the basement, or should I repost the first floor map? (You haven't actually searched the skeleton, and I think Akavasha had mentioned wanting to pick up some of the wolf bits, anything else?)

Btw, the money should add up to 150gp equivalent, so that'd be 30gp each if you split it evenly.

Also, what do you guys think I should do about Ranger? It's been almost a month since Hogre last posted. If you have any suggestions, please let me know.
 
Posted by ryfte (Member # 68766) on February 12, 2003, 12:29 AM:
 
(OoC: Have him slip and fall into the slimy acidic pool... [Big Grin] Just kidding, really! [Wink]

Just say the wound was poisonous and he's debilitated for the next 24 hours. Thus he'll wait for the rest of us outside.

Yes? No? Thus giving Hogre a chance to return still but no NPC action involved. You could add any number of reasons for him to vanish even while we're still inside if you wanted to.
)
 
Posted by Akavasha D'Morney (Member # 105872) on February 12, 2003, 07:40 AM:
 
(OOC: I tend to notice that right before someone leaves and doesn't come back, they remove their email icon. I don't know if Hogre had his email up or not, but it's definitely not there now. Well this just bites! I would either put him up for auction, like you did Mictian, at the GDT, or just NPC him. I don't like Ryfte's idea, no offense, of having him wait outside. We've already desperately needed him against both the wolf and the slimy worm & may need him later. I simply wouldn't have him make any decisions or anything. I would have him tag-along & lend a hand until either Hogre returns (hopefully!) or someone else takes his place. Whatever happens, don't take OrganicA and Hogre's disappearance personal Aidan. This is a fun game! And wherever you are, Hogre, we miss you & hope everything is okay.)
-----------------------------------

"Hey, Ranger, could I bum another torch?" I ask of my tall friend. "I'm going to have to go grab some stuff off of Faithful. A sunrod would be nice." I can't believe I forgot such basic things as light. Duh!

After lighting a second torch, I head back toward the broken doorway. I carefully lean down and collect the remaining shards left over from the animated wolf. Most of it is nothing but dust and I'm careful not to prick my fingers on any sharp pieces as I sift through the rubble.

What an odd thing. He was evidently put here to guard the pool of slime. If he were here to protect others from going near it, the wolf would not have been magicked to attack and kill with such ferociousness. This thing was set up as a killing machine. I wonder just what that slime does. Is it safe to leave it here unguarded? I know, a strange thought after we've gone through the hassle of killing off the guardians. The irony of my thought doesn't elude me & I can't help but crack a smile.

After I gather all the viable shards I can find, I will gather up enough dust to fill a small pouch, wrap it tightly in a piece of cloth, and stow it safely in my backpack. One can never tell when something will turn out to be valuable. Who knows, this may turn out to be the most perfect spell component for Mictian and myself. A sudden thought enters my mind and I act upon it without the slightest hesitation.

Gathering up as much wolf dust as I can carry, one hand cradling the dust against my chest as if it were something most precious, I walk over to the skeleton lying against the far east wall. I know I would rest easier if I knew, and perhaps it's fitting that they somehow rest together after all this time. "I know it isn't much," I tell whoever the skeleton might have been as I pour the wolf dust in its lap, "but I thought you might rest easier knowing that what killed you has in turn been killed. May your soul find the peace it seeks."

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | | |m|p| | | |W|
|W| | | | | | | |x|x|r|g| | | |W|
|W| | | | | | | |x|W|x| |c| | |W|
|W| | |^|^|^| |x| |W|x| |c| | |W|
|W| | | | | |x| | |W|x|c|P|P| |W|
|W| | | | |x|^|^|^|W|x|>|P|P| |W|
|W| |^|^|^|x| | | |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | |t|x|x|x|x|x|x|x|t| |W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | | | |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by Aidan Pryde (Member # 107779) on February 12, 2003, 09:50 AM:
 
Tani
As you deposit the remnants of the wolf statue in the skeleton's lap, the remains of the person's belt finally disintigrate, and a small tube falls to the ground, and begins rolling towards the nearby shelving.

The tube makes a clinking noise as it rolls, similar to glass falling a short distance.

OOC
Thanks for the vote of confidence [Wink] , I wasn't planning on taking it personally, but it does make things mildly annoying for continuity.

Anyways, I'll just let him tag along for now, probably write him out when you guys get back to town, and look for someone else that wants to join at that point.

[ February 12, 2003, 10:04 AM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on February 12, 2003, 10:27 PM:
 
(OoC: Did you troll for someone to take him over in the general thread? Maybe let them customize him a bit how they'd like to?)

Geral joins the others near the skeleton. "I do not believe we should disturb these remains. Once we have a priest with us and more time we can bury them as they should be." Geral is obviously serious and studies the others carefully in the dim lighting generated by the torch. Honor and respect are so often taken by the rise of greed and attempts to gain wealth and power... We shall see what my new companions are truly made of in situations like these.
 
Posted by amos (Member # 90790) on February 13, 2003, 04:01 AM:
 
(OOC: Wow, I killed that monster! La la la I'm so good. *sigh* too bad it only happens when I'm not playing him [Wink] )

At that point Mictian returns to the room. He notices the small tube which is lying at his feet. curiously Mictian bends down to examine it better. Well well well. This should be interesting. I'm suprised no one noticed this before. He thinks to himself.

"hey Geral, bring over your torch. I'd like to get a better look at this. Did you notice this before?
 
Posted by Akavasha D'Morney (Member # 105872) on February 13, 2003, 05:26 AM:
 
(Hey! I thought I was the only one by the skeleton. You guys need to use the map because you are confusing me. [Confused] )

Tani watches the metal tube roll off of the skeleton and over to the shelving. "Thank you," I quietly tell the skeleton. I pick up the metal tube and turn to show the guys. "I wonder what is in it."

"I think you're idea is a good one, Geral. I don't know about getting a priest down here though until we learn just how safe or dangerous that slime pool is. We wouldn't want the entire town wandering around here & helping themselves to whatever they'd like."

It doesn't occure to me that we've done exactly the same thing.

[ February 13, 2003, 05:30 AM: Message edited by: Akavasha D'Morney ]
 
Posted by Aidan Pryde (Member # 107779) on February 13, 2003, 09:00 AM:
 
Tani
Picking up the tube, you notice that it's made of hardened leather, and is beginning to show its age, but is otherwise in reasonable condition. It is fairly short, about a human handspan in length, and capped at both ends with metal, which appears to be in good shape.

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | | | |p| | | |W|
|W| | | | | | | | | |r| | | | |W|
|W| | | | | | | | |W| | |c| | |W|
|W| | |^|^|^| | | |W| | |c| | |W|
|W| | | | | | | | |W| |c|P|P| |W|
|W| | | | | |^|^|^|W| |>|P|P| |W|
|W| |^|^|^| | | | |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | |g|t|W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | |m| |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$| | | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

OOC
I had Tani get the tube because she was the only one there when it happened. I've put Geral and Mictian up by her now, since they said they'd move that way. Ranger will stay by Perry until he moves closer to the group, so as not to split you guys up too unevenly [Smile] .

Also, you guys do know that there are no priests in this town, or atleast no practicing priests, as there are no temples or churches of any kind here, just a shrine to Farlanghan.

Akavasha: Did you want to open the tube?

Amos: Yeah, but I'm sure you'll have a chance to kill something sooner or later [Wink] .

Ryfte: Good idea, I'll go fishing for players momentarily [Smile] .
 
Posted by Akavasha D'Morney (Member # 105872) on February 13, 2003, 09:10 AM:
 
"I don't know guys," I say while turning the tube over and over, looking closely for any writing or traps. "I think we should check this out later, during the light of day. What do you think?" Evidently Geral's words of caution are infecting my reasoning, but it seems like something that can wait until later.
Search = {19}

"Rest in peace." I tell the skeleton in farewell.
 
Posted by Aidan Pryde (Member # 107779) on February 13, 2003, 09:18 AM:
 
Tani
Closely examining the tube, you don't see any traps, or even anyplace for there to be traps, really. You do note that as you turn it over, it makes a 'clink' sound, as if there are two glass containers hitting each other inside it.
 
Posted by amos (Member # 90790) on February 13, 2003, 12:01 PM:
 
Mictian watches tani look over the tube. He starts getting impatiant with his cousins 'obsesion' over the little tube. He fingers his money pouch iritatebly and notes the added wieght.

"Yes, that it a nice looking tube Tani," He says, "but don't you think the inside is worth a look of?"
 
Posted by Akavasha D'Morney (Member # 105872) on February 13, 2003, 12:14 PM:
 
I can't help but play with the tube for a few long moments, drawing out Mictian's patience for everything it's worth. Finally I laugh, "Okay, okay. I'll open it. I've never seen such an impatient halfling before in my life. It must be a flaw from your side of the family. Mine would never be so crass." I tease him a little more, slowly drawing the top from the lid and gently easing the contents out onto my hand.
 
Posted by Aidan Pryde (Member # 107779) on February 13, 2003, 01:10 PM:
 
Tani
The tube opens with a satisfying, if a bit loud, "Pop!" Sliding out the contents, you find several sheets of parchment, which appear to be extremely old, and two vials.

The parchment is covered with writing that you cannot comprehend, but the script appears to be a form of elven. The last sheet includes what appears to be a map of the continent, though much of it is faded or gone completely. It has a small key in the corner with some text, again in a strange form of elven, for 8 symbols, but only one of the symbols actually appears on what is left of the map. That symbol appears to be located within what is now the forest you will be passing through during your journey to Bri Ili.

Also of note on the map is that the only city that you know of that has a mark associated with it is Ros Amarth, the elven capital.

One of the vials is empty, and the other is filled with a smoky grey liquid.
 
Posted by HIV (Member # 85831) on February 13, 2003, 08:11 PM:
 
Perry will wander a round a bit more before trying to head back up the ladder.
 
Posted by Aidan Pryde (Member # 107779) on February 14, 2003, 09:33 AM:
 
Perry
Wandering around the basement doesn't turn up anything else of much interest, more rusted equipment, and a few pieces of rotting wood.

Heading back up the ladder you find that room much as you left it, still dust covered and without any obvious signs of life.

Ranger follows to the base of the ladder, and waits there, so he can relay messages should Perry need the rest of the group.

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| | | | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | ||| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W|p| | | |W| | | | |W| | | | |W|
|W|%| | | |W| | | | |W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Basement......North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W|^|^|^|^| | | | | | | | | | |W|
|W| | | | | | | | | | | | | | |W|
|W| | | | | | | | |W| | |c| | |W|
|W| | |^|^|^| | | |W| | |c| | |W|
|W| | | | | | | | |W| |c|P|P| |W|
|W| | | | | |^|^|^|W| |>|P|P| |W|
|W| |^|^|^| | | | |W| | | | | |W|
|W|W|W|W|W|~|-|W|W|W|W|W|W|W|W|W|
|W| | | | | | | | | | | | |g|t|W|
|W| | |^|^|^|#| |^|^| | |^|^|*|W|
|W| | | | | | | | | | | | |m| |W|
|W| | |^|^|^| | |^|^| | |^|^| |W|
|W|$|r| | | | | | | | | | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

% = trapdoor
W = Wall
$ = Ladder up
^ = Shelves
# = Pile of dust
- = Door
| = Door
: = open doors
~ = Destroyed door
* = crushed skeleton
PP \ Yellow-Green Pool
PP / of Unknown Liquid
>ccc = Unknown creature (> is head, dead)

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Nothing.........OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....r..Ranger.....NA...16...16/24..Nothing.........Wounded
.NA....t..Tani.......NA...13...13/14..Torch...........Poisoned (-1 dex)

[ February 14, 2003, 09:33 AM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on February 14, 2003, 11:07 AM:
 
"Well, I for one would like a bit of cleaner air." Geral says and climbs the ladder.
 
Posted by Akavasha D'Morney (Member # 105872) on February 14, 2003, 01:09 PM:
 
Tantris puts the contents back into the tube, puts the tube into her pouch, and follows the rest of the guys back up the trapdoor.
 
Posted by HIV (Member # 85831) on February 14, 2003, 05:55 PM:
 
Before climbing the ladder, PErry remembers his dagger.
He scrambles away, as quick as he may.
Then follows his friends up the ladder.
 
Posted by Aidan Pryde (Member # 107779) on February 15, 2003, 11:34 PM:
 
(ooc: Which way would you guys like to go on the 1st floor? You haven't checked out the room immediately east of you, or the one beyond that. Or you can go back to the main courtyard and go to the room on the east, just south of the stables.

You know that there is atleast one more floor above you based on previous observation.

Or you can leave the keep, as it's been over an hour since you first came here, probably closer to 2-3 hours, though you'll have to go back outside, or to someplace you can see outside to get a better idea on that count.)
 
Posted by amos (Member # 90790) on February 16, 2003, 10:55 AM:
 
(OOC: I wasn't around at the beginig so I'm just going to follow for now until I get my bearings)
 
Posted by ryfte (Member # 68766) on February 16, 2003, 01:41 PM:
 
"Let's do this in an organized manner... Let's finish exploring this floor now..." Geral suggest's to everyone.
 
Posted by HIV (Member # 85831) on February 16, 2003, 07:22 PM:
 
As Geral once again gives sound advice, Perrys face takes on the expression of one seriously considering his alternatives. He then turns around and walks out the other door.

((OOC: I just realized what this behavior reminded me of: R2-D2. Gewral is C-3PO, giving cautious and well-intended advice. Then Perry thinks about it, and then ignores it, and does what he wants to anyway, which is get into trouble.))

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| | | | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| |p| | ||| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W|%| | | |W| | | | |W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by Akavasha D'Morney (Member # 105872) on February 16, 2003, 07:55 PM:
 
I watch amusement fill Ranger's eyes as he watches the byplay between Geral and Perry. Without a word I follow Perry through the door and into the next room. I walk along the wall, carefully inspecting the walls for anything that might indicate something secret or hidden. I try to move as silently as possible, and I don't make any unnecessary comments. Something has been bugging me about this place & I feel the need to proceed with some caution.
Spot = {15}
Search = {14}
Move Silently = {20}
Listen = {11}

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| | | | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| |p| | ||| | | | |W|
|W| | | | |W|x| | |t|W| | | | |W|
|W| | | | |W|x| | |x|W| | | | |W|
|W|%| | | |W|x|x|x|x|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
f = Faithful, war pony
p = Perry
t = Tani
 
Posted by Aidan Pryde (Member # 107779) on February 16, 2003, 11:10 PM:
 
Perry
Moving into the next room, you can see that the main gate, to the north, into this inner courtyard is closed and barred. You can also see that there is little in this area, a bench sits against the western wall, covered in dust from years of disuse, and there is a staircase leading up in the southeastern corner of the room.

To the east, you see another closed door, though there doesn't appear to be any sort of lock on it.

Tani
As you move into the next room, Ranger follows after, staying near the door you came through, as you examine the room.

Moving quietly about the room that Perry entered, you find much the same things, and as you approach the stairs, you think you can hear some kind of movement on the floor above you. It is indistinct and fleeting though, so you're not sure wether it's your ears playing tricks on you, or if there was really something there.

Otherwise, you don't find anything of particular interest here, since the room is nearly barren.

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| | | | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | |g| |:| |p| | ||| | | | |W|
|W| | | |m|W|r| | |t|W| | | | |W|
|W| | | | |W|b| | | |W| | | | |W|
|W|%| | | |W|b| | |$|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

f = Faithful, war pony
% = trapdoor
W = Wall
$ = Stairs Up
- = Door
| = Door
: = open doors
bb= bench

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Nothing.........OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....r..Ranger.....NA...16...16/24..Nothing.........Wounded
.NA....t..Tani.......NA...13...13/14..Torch...........Poisoned (-1 dex)

OOC
Amos: That's fine, it'll probably be easier for you to do that for now, but you can feel free to make suggestions, as they have only really explored the western rooms on this floor so far.
 
Posted by ryfte (Member # 68766) on February 17, 2003, 04:13 AM:
 
This halfling is certainly not considering reasonable options at this point... I suppose despite his lack of planning I should help protect him should anything untoward happen...

Geral Move after the others shaking his head with a startled look on his face.

Either it's lack of fear or complete brazen idiocy! Not a thought in his head of possible dangers...

A small sigh could be heard escaping Gerals lips if one were close enough. [Big Grin]

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| | | | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:|g|p| | ||| | | | |W|
|W| | | |m|W|r| | |t|W| | | | |W|
|W| | | | |W|b| | | |W| | | | |W|
|W|%| | | |W|b| | |$|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

f = Faithful, war pony
% = trapdoor
W = Wall
$ = Stairs Up
- = Door
| = Door
: = open doors
bb= bench

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Nothing.........OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....r..Ranger.....NA...16...16/24..Nothing.........Wounded
.NA....t..Tani.......NA...13...13/14..Torch...........Poisoned (-1 dex)
 
Posted by HIV (Member # 85831) on February 17, 2003, 08:36 AM:
 
quote:
Originally posted by ryfte:
Not a thought in his head of possible dangers...

((OOC: Correction, period should exist after 6th word. [Wink] I've never given much thought to how he thinks, and it seems to have had an interesting effect.))

Perry steps up to the door and slowly opens it. If nothing bad happens, he will step inside the room.

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| | | | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:|g|x|.|.|:| | | | |W|
|W| | | |m|W|r| | |t|W|p| | | |W|
|W| | | | |W|b| | | |W| | | | |W|
|W|%| | | |W|b| | |$|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

f = Faithful, war pony
% = trapdoor
W = Wall
$ = Stairs Up
- = Door
| = Door
: = open doors
bb= bench

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Nothing.........OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....r..Ranger.....NA...16...16/24..Nothing.........Wounded
.NA....t..Tani.......NA...13...13/14..Torch...........Poisoned (-1 dex)
 
Posted by Aidan Pryde (Member # 107779) on February 17, 2003, 10:58 AM:
 
Perry
The door opens with a loud "Creak!" as the years of rust give way to your push. it otherwise opens without incident.

Moving into the next room you see frames for six cots, though the bedding itself has long since disintigrated. There is also a small cabinet in the southwestern corner, though it stands open and empty, probably cleared out when the people staying here left. All in all, this room appears to be where the servants would have slept during thier off times.

[ February 17, 2003, 10:59 AM: Message edited by: Aidan Pryde ]
 
Posted by Akavasha D'Morney (Member # 105872) on February 17, 2003, 12:33 PM:
 
Ignoring what Perry is doing, I motion for Geral to come over by the stairs. Having heard a few odd noises, it occurs to me that it might be safest to have a fighter type who can see in the dark check out the place first. When he draws close, I will lean in and quietly say, "I thought I heard something up there." I point up the stairs.

The creak of the door Perry is at only serves to remind me to bring oil the next time we decide to check out an old abandoned Keep!

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| | | | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:|g| | | |:| | | | |W|
|W| | | |m|W|r| | |x|W|p| | | |W|
|W| | | | |W|b| | |t|W| | | | |W|
|W|%| | | |W|b| | |$|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by HIV (Member # 85831) on February 17, 2003, 12:47 PM:
 
Perry looks around, gorws bored, and steps back through the door.

He sees Tani and Geral heading up the stairs and begins following them, motioning to the other two to follow.
 
Posted by ryfte (Member # 68766) on February 17, 2003, 02:48 PM:
 
Geral moves to the stairs and cautiously ascends staying as silent and inconspicuous as possible while keeping all his senses as alert as he can.

(OoC: Blech Move Silently - 11, even worse hide - 9, hah! now a critical failure! Listen - 5, Oh, well, 1 out of 4 isn't SO bad [Frown] Spot - 20)

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| | | | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | |:| | | | |W|
|W| | | |m|W|r| | |x|W|p| | | |W|
|W| | | | |W|b| | |t|W| | | | |W|
|W|%| | | |W|b| |g|$|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by griffin27 (Member # 48362) on February 17, 2003, 10:49 PM:
 
(ooc... just a quick post to say I'm here, haven't forgotten about taking over Ranger, and am just reading through the previous *ack!* 14 pages. I'll be ready to post for real tomorrow afternoon. Promise.)
 
Posted by Aidan Pryde (Member # 107779) on February 17, 2003, 11:35 PM:
 
Geral
Moving to the top of the stairs, you glance around the room, and find that there is very little inside this particular room, but your vision allows you to see a large portion of the level from this vantage point.

To the west, there are a pair of double doors, both propped open with bricks, and inside you can see some bunks, and small chests, or boxes near the foot of the ones you can see. Also to the west, your keen vision picks out what appears to be a mass of spiderwebs strung across from the western wall to the eastern. You can't tell if they go all the way to the floor and ceiling, but they definitely cover a large portion of the space.

To the north you can see several arrow slits, aimed out into the main courtyard, though you are too far away from them to look down through them to see anything but the keep's northern wall. A small amount of moonlight filters in through them.

To the east, you see another door that has been propped open, though the angle doesn't allow you to see inside the room it leads to.

The area smells both cleaner and fouler than the previous level, as the fresh air from outside mixes with what seems to be the smell of decaying flesh.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | | |:| | | | |W|
|W| | | | | |:| | | |W| | | | |W|
|W| | | | | |:| | | |W| | | | |W|
|W| | | | | |W| |g|%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| | | | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | ||| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W| | | | |W|b|r|p| |W| | | | |W|
|W|%| | | |W|b|m|t|$|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

f = Faithful, war pony
% = trapdoor/stairs down
W = Wall
$ = Stairs Up
- = Door
| = Door
: = open doors
. = Open air
* = spiderwebs
bb= bench

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Nothing.........OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....r..Ranger.....NA...16...16/24..Nothing.........Wounded
.NA....t..Tani.......NA...13...13/14..Torch...........Poisoned (-1 dex)

OOC
Griffin: That's ok, not a big deal just yet. I was going to suggest you just start at the beginning of the keep, but then I looked back and saw that actually starts around page 5, so it wouldn't really save you much [Smile] . Let me know what you'd like to change, if anything, on the char.

Everyone: Just in case you don't read the GDT all the time, griffin27 has volunteered to take over Ranger, that's why he's posting here [Smile] .
 
Posted by ryfte (Member # 68766) on February 18, 2003, 04:40 AM:
 
(OoC: If no one immediately follows Geral)
Geral quickly moves back down the staircase and quietly explains to the others what he's seen... adding.

"There may be a large spider or two but that shouldn't be a threat. Something is definitely rotting up there also..." Geral says.

(OoC: Of course he doesn't yet know how large spiders can REALLY get [Wink]

If he's followed...)

Very quietly, "Careful, webs there..." and points, "door propped open with bricks there..." points, and "door propped open there too." points.
 
Posted by Akavasha D'Morney (Member # 105872) on February 18, 2003, 06:34 AM:
 
(OOC: Griffin: Actually, Ranger was always a bit quiet, [Wink] so you are fitting right in. Just jump in to save us poor, overly-inquisitive halflings when we poke our noses into something that is too much for us to handle. And he's carrying my grappling hook for me. I bought it, just in case, and it's much too heavy for me to carry. Tani thinks Ranger is a peach!)

Tani waits at the bottom of the stairs for Geral to come back, trusting him to get a good look at the layout above. He isn't gone very long, but the time seems agonizingly slow until he makes his way back down the stairs. I wish I could see in the dark. That has to be the handiest skill. I carefully listen to him explain what the room above us looks like. "I know spiders don't like fire," I say in response to finding out there are spiders up there. I wonder what in the world is big enough to cause a smell of decay though. That indicates the possible presence of something more than we expected up here. Of course, it might just be some wild animal that makes its den here and... wait, that could be bad, depending on what type of animal we're talking about and how big they can actually get.

I look at my torch, knowing that it isn't going to last much longer. "Hey, I'm going to run out and grab one of my sunrods. They last for six hours & I don't think we have much more than a half an hour left on this torch." I make the suggestion now, while I can still hustle out to Faithful & back without wasting much time.

Unless the others really think it's a bad idea, I will run out to Faithful as quickly as I can, taking the route we came in at. I greet my war pony with much affection, patting him on the withers and telling him what a good boy he is. I will grab a sunrod and a map case (to put the sunrod into in case I need to quickly extinguish the light.) and with one final pat for Faithful, run back to the group. I will run, as I am afraid that in their excitement the group will head off without me & I might miss something really fascinating. (ooc: I put where I end up on the map in bold.)

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | |t| | |W| | | |W|
|W| | | | |W| |x| | | |W| | | |W|
|W| | | | |W| |x| | | ||| | | |W|
|W| | | | |W| |x| | | |W|W|W|W|W|
|W| | |x|x|:|x| | | | ||| | | |W|
|W|x|x| | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W|x|x|x|x|:|x| | | ||| | | | |W|
|W| | | | |W| |x|t| |W| | | | |W|
|W| | | | |W|b|r|p| |W| | | | |W|
|W|%| | | |W|b|m| |$|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by HIV (Member # 85831) on February 18, 2003, 08:26 AM:
 
As Tani begins to go away, Perry will shake his head. If she stays longer, he will hold the torch by it's lit end, "not afire, just aliar."
 
Posted by Aidan Pryde (Member # 107779) on February 18, 2003, 08:39 AM:
 
Tani
Your trip outside is uneventful, though you do note that it is getting a little chilly, as the time apparently approaches midnight.

Faithful is living up to his name, standing in nearly the same spot as you left him. He has apparently found a little grass growing through the cracks to munch on, and seems content to stay there as you get the things you came for.

OOC
Actually, Geral was carrying the rope & grappling hook. He dropped them in the basement with the wolf statue incident, and noone picked them back up yet [Wink] .
 
Posted by Akavasha D'Morney (Member # 105872) on February 18, 2003, 09:03 AM:
 
(OOC: Gasp! An outrage! And something we may need! Should I roll something in order to notice? [Frown] )
 
Posted by Aidan Pryde (Member # 107779) on February 18, 2003, 09:20 AM:
 
(ooc: Nah, you can just remember it. If you want to go get them now, that's ok too, just letting you know that I won't always remind you guys when you do stuff like that though [Wink] .)
 
Posted by ryfte (Member # 68766) on February 18, 2003, 09:26 AM:
 
(OoC: Sorry, I assumed Geral would have picked them up automatically as they're not really a "small" item to carry... and Geral is supposed to be so "ordered." My bad I suppose [Blush] )

[ February 18, 2003, 09:27 AM: Message edited by: ryfte ]
 
Posted by Aidan Pryde (Member # 107779) on February 18, 2003, 03:17 PM:
 
(ooc: As I said, you can just go grab it if you want, I'm just saying that I'd like you guys to keep track of such things in the future. Not a big deal this time, nothing will happen to you if someone goes down to grab it, unless they decide to take a really long time about it [Razz] .

Also, I'm working on putting a bunch of info on a website for you guys, I'd appreciate any feedback you'd care to give. Here's a link, though not everything there works yet, and it's not so pretty right now. I should eventually have basically all the world info you need there, and I'll add to the NPC list as you meet people.)
 
Posted by Akavasha D'Morney (Member # 105872) on February 18, 2003, 03:23 PM:
 
(OOC: WoW! [Eek!] That's impressive! I am eager to see what else gets put on the site. [Big Grin] )
 
Posted by ryfte (Member # 68766) on February 18, 2003, 03:44 PM:
 
(OoC: Okay...)

Geral quickly retrieves the rope and grapple. Hmmmm, this place and continually watching out for Perry is certainly distracting!
 
Posted by Akavasha D'Morney (Member # 105872) on February 19, 2003, 08:23 AM:
 
Tani waits for the fighters to go up first.

I still have the torch in my hand and will switch to the sunrod when the torch goes out.
 
Posted by griffin27 (Member # 48362) on February 19, 2003, 10:21 AM:
 
Hearing Geral's warning of spiders Ranger figures he should hurry up and look. They might be poisonous.

A glance at Tani shows he is torn between protecting her and checking on the spiders. Finally he decides that she's safe enough for now and there's really no more trouble they could possibly get into down there.

(ooc... the next bit is assuming that Tani has the unlit sunrod out in the open where Ranger can see it...)

Before he goes he's going to need some light so he asks Tani, "may I take that torch? Um, please."

Once upstairs with the torch in his left hand, he'll move to the opening and peer at the webbing carefully. {{Spot = 8}}

(ooc... crud. Can he at least tell if the webs are dusty or not?)

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | | |:| | | | |W|
|W| | | | | |:|r| | |W| | | | |W|
|W| | | | | |:| | | |W| | | | |W|
|W| | | | | |W| |g|%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by Akavasha D'Morney (Member # 105872) on February 19, 2003, 10:43 AM:
 
I gladly hand over the torch to Ranger. I then strike the tip of the sunrod, causing it to shine forth. No sense waiting down here in the dark. Once Ranger and Geral are both up the stairs, unless Perry moves to quickly follow, I will follow upon their heels.
 
Posted by ryfte (Member # 68766) on February 19, 2003, 12:02 PM:
 
2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | |g|:| | | | |W|
|W| | | | | |:|r| | |W| | | | |W|
|W| | | | | |:| | | |W| | | | |W|
|W| | | | | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Geral moves north to the propped open doorway to see what's in the room. I wouldn't want anything creeping up on us from behind!

(OoC: Sneak - 1, Hide - 10, Spot - 21, Listen - 24)
 
Posted by Aidan Pryde (Member # 107779) on February 19, 2003, 03:01 PM:
 
Ranger
Peering into the room, you can see the large sheet of webbing that Geral pointed out, but you are too far away from most of the web to make out wether it is dusty or not, though the closest bits appear to be relatively fresh, though not brand new.

Geral
Moving quietly over to the other door, you peer inside the room, and can see a desk and a moderate sized table, as well as a few chairs, in the room. There doesn't appear to be anything moving in there, and you don't hear any unusual noises coming from anywhere.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | |g|:| | | | |W|
|W| | | | | |:|r| | |W| | | | |W|
|W| | | | | |:| | | |W| | | | |W|
|W| | | | | |W| |t|%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Rope & Grapple..OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....r..Ranger.....NA...16...16/24..Torch...........Wounded
.NA....t..Tani.......NA...13...13/14..Sunrod..........Poisoned (-1 dex)
 
Posted by Akavasha D'Morney (Member # 105872) on February 19, 2003, 05:22 PM:
 
(OOC: Wow, just a few more pages and we'll need to start a brand new thread for this game!
What is the # symbol on the map mean? I am assuming it's a locked door.)

Not hearing any screams of pain and death coming from Geral or Ranger, I make my way up the stairs. After a moment I begin to examine the walls of this room, leaving the guys to deal with the spiderwebs for now.
Spot = {12}

It seems strange to know we might be the first people in this room in over fifty years. I wonder, does a building get lonely when it's abandoned? I carefully run my fingers over the walls, hoping to find some clue as to what this room might have been used for, some personal trace of whoever might have once used this room, or even perhaps a secret hidey hole.

Ugh! It smells horrible up here! (Can I locate in which direction the rotted smell of death and decay is coming from?)

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | |g|:| | | | |W|
|W| | | | | |:|r| |t|W| | | | |W|
|W| | | | | |:| | |x|W| | | | |W|
|W| | | | | |W|x|x|%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

% = trapdoor/stairs down
W = Wall
$ = Stairs Up
- = Door
| = Door
: = open doors
. = Open air
* = spiderwebs
bb= bench
 
Posted by Aidan Pryde (Member # 107779) on February 19, 2003, 08:38 PM:
 
Tani
Looking around the room at the top of the stairs, it appears to be a pass-thru to the rest of the level, as the area is completely barren, having only the two doors leading out, and the arrow slits looking into the main courtyard.

It smells like the stench is coming from the room to the west, where the large grouping of spiderwebs are.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | |g|:| | | | |W|
|W| | | | | |:|r| |t|W| | | | |W|
|W| | | | | |:| | | |W| | | | |W|
|W| | | | | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

% = trapdoor/stairs down
W = Wall
$ = Stairs Up
- = Door
| = Door
: = Open doors
. = Open air
# = Arrow slits
* = spiderwebs
bb= bench

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Rope & Grapple..OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....r..Ranger.....NA...16...16/24..Torch...........Wounded
.NA....t..Tani.......NA...13...13/14..Sunrod..........Poisoned (-1 dex)

OOC
Heh, I would forget to put one of the symbols in my key. The # is supposed to mark arrow slits, I'll add it to the key...

And you guys should be able to get through the rest of this area before we need to start a new thread, atleast that's what I'm hoping, as it'd make a good break point [Smile] .
 
Posted by ryfte (Member # 68766) on February 19, 2003, 10:33 PM:
 
2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | | |:| | | | |W|
|W| | | | | |:|r| |t|W| | | | |W|
|W| | | | | |g| | | |W| | | | |W|
|W| | | | | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

% = trapdoor/stairs down
W = Wall
$ = Stairs Up
- = Door
| = Door
: = Open doors
. = Open air
# = Arrow slits
* = spiderwebs
bb= bench

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Rope & Grapple..OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....r..Ranger.....NA...16...16/24..Torch...........Wounded
.NA....t..Tani.......NA...13...13/14..Sunrod..........Poisoned (-1 dex)

Geral looks through the arrow slit and then moves over to where Ranger is.

(OoC: Arrow Slit Spot - 22, Sneak - 25, Hide - 8, New Doorway/room Spot - 11, and paying attention to the ceiling/corners of the ceiling [Wink] , Listen - 11)
 
Posted by griffin27 (Member # 48362) on February 20, 2003, 12:34 AM:
 
Still eyeing the webs warily, Ranger whispers to Geral, "should we burn 'em?"
 
Posted by Akavasha D'Morney (Member # 105872) on February 20, 2003, 10:11 AM:
 
After peeking through the eastern doorway and looking out each of the arrow slits in this small room, I drift back over to the stairs. I poke my head down and motion to Mictian and Perry with the sunrod to come on up. I place a finger over my lips, indicating the need for quiet.

I then return to the room off to the east, away from the spider webs. Let the big boys play with their bugs and their dead things. Maybe there will be something interesting in here. I wander into the room, examining it as I did the previous room. I wonder what the person was like who used to work in this room daily. It seems sad that something could have such a big impact in a person or peoples lives and yet sit around dusty and long forgotten. I think buildings must get lonely when they're abandoned.

Spot = {14}
Search = {4}

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | |x|:|x| | |t|W|
|W| | | | | |:|r| |x|W|x| | |x|W|
|W| | | | | |g| | |x|W|x| | |x|W|
|W| | | | | |W| | |%|W|x|x|x|x|W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

% = trapdoor/stairs down
W = Wall
$ = Stairs Up
- = Door
| = Door
: = Open doors
. = Open air
# = Arrow slits
* = spiderwebs
bb= bench
 
Posted by ryfte (Member # 68766) on February 20, 2003, 10:24 AM:
 
"Hmmm, I have an idea... I'll throw the grapple into the web and pull on it with the rope to see what happens. That way we're still pretty far away from it!" Geral says quietly to ranger. "Get ready just in case a surprise follows..."
 
Posted by griffin27 (Member # 48362) on February 20, 2003, 10:46 AM:
 
"But, won't that be noisy?" Ranger asks as Geral readies the grappling hook.

With a slight shrug Ranger draws a sword and steps back to give the man room.

(ooc... what are the floors made of on this level? Stone or wood? If I drop that torch I don't want to start a fire.)
 
Posted by Aidan Pryde (Member # 107779) on February 20, 2003, 11:50 AM:
 
Geral
Looking out the arrow slit into the courtyard, you can see Tani's pony, Faithful, wandering around, occasionally stopping to munch on something. You can also make out the main gate, which appears the same as you left it when you entered this keep.

As you move quietly over to where Ranger is, and look around the room, you do notice that there is a fair amount of webbing along the ceiling, and you can see several webbed bulges, probably small animals that wandered into the wrong place, and the likely source of most of the decaying smell.

You don't see or hear anything else in the area.

Ranger
Checking the construction of the room, you can see that the whole building is made out of stone. It appears that most of the furnishings in the room are wood though. It's impossible to tell if they would burn easily or not though, as you can't tell how wet or rotted they are.

Tani
In the room to the east, you find a desk in the southeast corner. With a quick glance and search, you note that it has one drawer that has been closed and locked. The other drawers on it are hanging open, and are obviously empty.

There is also a small table, sitting in the northeast corner, with several chairs around it. On it lies, tacked down, a faded piece of parchment, apparently a map of the surrounding area, though it is in such bad shape that much of the drawing is faded beyond readability, and the parchment itself appears brittle.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | | |:| | | |t|W|
|W| | | | | |:|r| | |W| | | | |W|
|W| | | | | |g| | | |W| | | | |W|
|W| | | | | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

% = trapdoor/stairs down
W = Wall
$ = Stairs Up
- = Door
| = Door
: = Open doors
. = Open air
# = Arrow slits
* = spiderwebs
bb= bench

OOC
Ryfte: If you want to toss the grappling hook at the webbing, that's ok, go ahead and make an attack roll against AC 4 (since its basically a large immobile object and you just want to touch it rather than hit for damage).

Akavasha: I'm not putting the desk and table on the map, since they're small and basically inconsequential for tactical movement.

griffin27: Floors are stone, just dropping the torch won't cause any problems. Setting the webbing on fire might cause the other things in the room to burn though, no way for you to tell without trying [Smile] .

[ February 20, 2003, 11:51 AM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on February 20, 2003, 01:22 PM:
 
"Well, noise at this point is probably irrelevant as we're trying to draw out whatever might be in here and we've explored the rest of the building already..." Geral says. He aims for the center of the web and releases the grapple.

(OoC: Attack Web - 20)
 
Posted by Akavasha D'Morney (Member # 105872) on February 20, 2003, 01:47 PM:
 
I stare at the parchment with what looks to be a faded map of the surrounding area, fascinated at the look back into the past. There's not much of it left, and it looks too brittle for me to untack, though perhaps... (ooc: Is it possible for me to carefully remove the old, faded parchment without it falling apart too much?) If I can, I will carefully work the parchment up and place it into my map case with exquisite care. I realize there isn't a market for such things, but to me it has historical value. Someday when I own my own bookstore, I will have this framed and hanging on the wall to remind me always of where I had my first real adventure.

Moving over to the desk in the southeastern corner, I am immediately drawn by the single locked drawer, my interest piqued. What's this? I lean down and carefully inspect the drawer, peering all around it, but not touching it. Well, fool me once, shame on you. Fool me twice... I'd better not get caught at this a second time. I squeeze my hand shut and it still feels somehow less agile than usual. It's like someone taped a copper piece to my fingers and it's throwing my balance slightly off.

I pull out my lock-picking set, pausing a moment to admire their exceptional craftsmanship. (MW Thieves Tools) I also pull out my dagger. If I don't see any wires or anything like that, I will gently run my dagger through any cracks or seams, making sure there isn't a trap or some other nasty surprise waiting to attack me. (Can I take 20? If so... if not, I will roll and edit appropriately.)
Search = {22} (to find any traps)
Disable Device = {24} (if I find a trap)
Open Lock = {25}

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | | |:| | | |x|W|
|W| | | | | |:|r| | |W| | | |x|W|
|W| | | | | |g| | | |W| | | |t|W|
|W| | | | | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by Aidan Pryde (Member # 107779) on February 20, 2003, 10:48 PM:
 
Geral tosses the grappling hook at the webbing strung across the room, and makes solid contact. Pulling the line taut reveals that the hook is well and truly stuck in place, and will require a feat of strength to break free. Moments later, a spider, nearly the size of a grown man, scuttles down the webbing to examine its new catch. Noting the rope leading away from the hook, the spider looks directly at Geral and Ranger, and begins to head their way.

Meanwhile, Tani carefully pries the map from the table, doing a minimal amount of damage to it, losing only a few bits near the corner tacks. She then carefully rolls it and places it into her map case.

Moving on to the desk, she examines the drawer in exacting detail, coming to the conclusion that there are, in fact, no traps or other hidden mechanisms to surprise her. She then takes her time unlocking the drawer, completing the task with much aplomb. The lock gives with a reassuring "Click", and the drawer can now be easily slid open. Inside, there sits a small pouch, and another tube, which appears to be a map or scroll case. The drawer otherwise appears empty.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | | |:| | | | |W|
|W| | |s| | |:|r| | |W| | | | |W|
|W| | | | | |g| | | |W| | | |t|W|
|W| | | | | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..1....g..Geral......??...18....8/8...Rope & Grapple..OK
..1....r..Ranger.....??...16...16/24..Torch & Sword...Wounded
..1....s..Med.Spider..9...14...??/??..None............OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....t..Tani.......NA...13...13/14..Sunrod..........Poisoned (-1 dex), Busy (3)

OOC
Ryfte & griffin: I need initiatives for Ryfte and Geral, as you guys are not really surprised by the spider's appearance. (Atleast, I'm guessing you guys expected something to happen when you tossed the hook [Smile] .) If you beat the spider, go ahead and post your actions.

Akavasha: You were finishing up your lock-pick attempt, so you're still busy doing that for a few rounds (3 to be exact), but can make a listen check to hear the spider approaching, DC 17.

Everyone else: You can make listen checks to hear the spider at DC 19. If you make it, you will be able to enter aware at the beginning of round 2 (ie. top of init order). Movement to the top of the stairs will cost you 10 feet off your normal.
 
Posted by Akavasha D'Morney (Member # 105872) on February 21, 2003, 05:10 AM:
 
(OOC: I feel like that little kid, when asks to empty his pockets, who pulls out string, a piece of used gum, a frog...)

Yes! I feel triumphant as the map loses only a few pieces of its brittle edge out near the corner as I carefully pry it up. My very first item for my book shop. I can't wait to study this more at leisure, but for now I really should protect it from any further damage. I carefully roll it up and stow it in my map case.

The ease with which the locked desk drawer opens only serves to further my feeling that things are looking up! I reach over and first pick up the tube. (ooc: Is it much like the one found on the poor, battered skeleton down below?) I examine it, then add it next to the one I have in my pouch.

I can hear the guys making noise in the next room and I pause to listen to them for a moment. It sounds as if they have everything handled.
Listen = {9}

I poke the pouch first with one of my lockpicking tools before I put them (the tools) back in their leather wrappings and put them away. No sense reaching over to grab the pouch only to discover some bug or something has taken up residence inside of it. When the pouch doesn't move, I reach over, pick up the pouch, and look inside.
 
Posted by griffin27 (Member # 48362) on February 21, 2003, 07:21 AM:
 
(ooc... oh sure Akavasha, we've got it all under control. [Roll Eyes] )

{{Initiative = 14}}

"Holy crikey! That's a big one!" Ranger cries as the massive spider heads towards them.

Tossing the torch to the floor (marked '&' on the map where he aims for) Ranger moves in and around the big bug, drawing his second short sword as he goes. Getting around the thing he stabs at it's big fat body scoring a deep puncture in it's side.

{{To hit = 19}}
{{Damage = 4}}

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| |r|x|x|x|W| | | |:| | | | |W|
|W| | |s| |&|x|x| | |W| | | | |W|
|W| | | | | |g| | | |W| | | |t|W|
|W| | | | | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by ryfte (Member # 68766) on February 21, 2003, 08:24 AM:
 
Round 1

(OoC: Init 19... let's see if Ranger changes his move...)

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | | |:| | | | |W|
|W| | |s| | |:|r| | |W| | | | |W|
|W| | | | | |x| | | |W| | | |t|W|
|W| | | | | |W|x|g|%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..1....g..Geral......19...18....8/8...Rope & Grapple..OK
..1....r..Ranger.....14...16...16/24..Torch & Sword...Wounded
..1....s..Med.Spider..9...14...??/??..None............OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....t..Tani.......NA...13...13/14..Sunrod..........Poisoned (-1 dex), Busy (3)

I hope we don't get anymore visitors...

Geral drops the rope and it falls to the ground quietly. He quickly grabs one of his darts and throws it at the giant arachnid. The dart sails cleanly by the monstrous insects landing amidst the refuse in the corner. Geral moves backwards keeping the spider in sight awaiting it's advance.

"Ranger! Stay there, it can't see you behind the door!"

(OoC: Attack - 13 [Frown] That sucked! [Frown] )

[ February 21, 2003, 08:36 AM: Message edited by: ryfte ]
 
Posted by griffin27 (Member # 48362) on February 21, 2003, 09:28 AM:
 
(edit: ignore this.)

[ February 21, 2003, 12:06 PM: Message edited by: griffin27 ]
 
Posted by ryfte (Member # 68766) on February 21, 2003, 11:01 AM:
 
(OoC:

Sometimes this 3rd ed stuff still confuses me...

You're telling me that a "flatfooted" creature/player is unable to use dex mod or take any actions during the first round of a combat if you beat their initiative even if they see you?

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| |r|x|x|x|W| | | |:| | | | |W|
|W| | |s| |&|x|x| | |W| | | | |W|
|W| | | | | |g| | | |W| | | |t|W|
|W| | | | | |W| | |%|W| | | | |W|

Thus, in your original move despite the fact that you moved through two squares normally threated the spider wouldn't get AoO's due to being "flatfooted"?

If this is all true then...

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| | |r|x|x|W| | | |:| | | | |W|
|W| | |s| |&|x|x| | |W| | | | |W|
|W| | |g| | | | | | |W| | | |t|W|
|W| | | | | |W| | |%|W| | | | |W|

Geral will just move there and use his attack as a melee strike which would hit if the spider get's no dex bonus i.e. flat footed.

And then ranger can get the spider flat footed AND flanked [Wink]

)
 
Posted by griffin27 (Member # 48362) on February 21, 2003, 11:49 AM:
 
(ooc... yep, that's right. A creature or character is considered 'flat footed' until his/her/it's initiative count comes up in the round. Until you've acted you're flat footed. And unless you have Combat Reflexes, you cannot make an AoO while flat footed. Thus endeth today's lesson. [teach]

And did you really think I'd be that reckless? Well, maybe if Ranger had Mobility... [Big Grin] I thought you were worried about other spiders being in that room.)

Ranger goes back to his original action and charges in for the attack.
 
Posted by Aidan Pryde (Member # 107779) on February 21, 2003, 12:36 PM:
 
Round 1
Beginning the assault, Geral steps forward and lands a solid blow upon the monstrous spider's unready body.

Following up Geral's blow, Ranger also moves in and stabs at the large spider, leaving a nice sized puncture wound in its hide.

Seriously wounded, and surrounded, the spider lashes out, attempting to bite Ranger, but instead only connects with the hard leather of his armor.

Round 2
Seeing new prey in the area, two smaller, but still as large as one of the halflings, spiders drop down on their own webbing, and attempt to each bite one of the new targets. The one targeting Geral misses its mark, and is left hanging next to him as it attempts to recover from the mistake.

The second one drops into a position flanking Ranger, and its bite strikes true, causing minimal damage, but also injecting some venom in the process. (1 damage, need a Fort save, DC 11)

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| |s|r|2| |W| | | |:| | | | |W|
|W| | | | |&|:| | | |W| | | | |W|
|W| | |g| | |:| | | |W| | | |t|W|
|W| |1| | | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..2....g..Geral......18...18....8/8...Nothing.........OK
..2....r..Ranger.....14...16...15/24..2xShortsword....Wounded
..2....s..Med.Spider..9...14..-10/??..None............OK
..3....1..Sm.Spider1.19...14...??/??..None............OK
..3....2..Sm.Spider2.19...14...??/??..None............OK
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....t..Tani.......NA...13...13/14..Sunrod..........Poisoned (-1 dex), Busy (2)

OOC
Ryfte: I still need your damage from the first attack.

Oh, and the whole flatfooted thing is correct, it hadn't come up yet, as the other fights you were in there was an actual surprise round where the creatures acted before you could attack them.

[ February 21, 2003, 02:05 PM: Message edited by: Aidan Pryde ]
 
Posted by griffin27 (Member # 48362) on February 21, 2003, 01:30 PM:
 
{{Fort save = 10}}

"Ouch! Oh, I don't feel sooo good."

Lashing out Ranger weilds both swords against the big spider.

{{To hit = 13}}
{{To hit w/ 2nd sword = 19}}
{{Damage = 4}}

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| |s|x|2| |W| | | |:| | | | |W|
|W| |r| | |&|:| | | |W| | | | |W|
|W| | |g| | |:| | | |W| | | |t|W|
|W| |1| | | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W

[ February 21, 2003, 01:38 PM: Message edited by: griffin27 ]
 
Posted by ryfte (Member # 68766) on February 21, 2003, 01:48 PM:
 
(OoC: Round 1 Damage then : 6 pts

For the spider attacking from above... does it have to move into my square to attack me? I.E. does it's bite have range? If it does then...

AoO - miss

if it mattered [Wink] )

Round 2
Geral Strikes at his new opponent, the small spider, twice. His first strike misses but his second strike successfully scores a hit.

(OoC: Attacks - 8,15 Damage - 5)

[ February 21, 2003, 01:51 PM: Message edited by: ryfte ]
 
Posted by Aidan Pryde (Member # 107779) on February 21, 2003, 02:20 PM:
 
Round 2
Geral turns to confront his new attacker, slamming the small spider's body, completely crushing its hard exoskeleton, causing it to drop to the floor, limp and lifeless.

Shortly thereafter, Ranger can feel the spider's bite drain a bit of his strength, but he continues his assault on the bigger spider, again striking true. This time, the blow proves to be fatal for the creature, as it too slumps to the ground, unmoving. (Poison was -1 str)

Round 3
The remaining spider scuttles over and bites Ranger again, this time doing more damage as it draws some blood on his leg. It again injects more poison into the beleagured fighter's system, attempting to weaken him further. (2 damage, another DC 11 fort save.)

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| |s|2| | |W| | | |:| | | | |W|
|W| |r| | |&|:| | | |W| | | | |W|
|W| | |g| | |:| | | |W| | | |t|W|
|W| |1| | | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Rnd..Icon.Name......init..AC....HP....Hands...........Status
..3....g..Geral......18...18....8/8...Nothing.........OK
..3....r..Ranger.....14...16...13/24..2xShortsword....Poisoned (-1 str)
..4....2..Sm.Spider2.19...14...??/??..None............OK
.NA....s..Med.Spider..9...14...-2/11..None............Dead
.NA....1..Sm.Spider1.19...14...-4/1...None............Dead
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....t..Tani.......NA...13...13/14..Sunrod..........Poisoned (-1 dex), Busy (1)

OOC
griffin: You forgot to take the -2 off your to-hit rolls for using 2 weapons, it doesn't matter for hitting though. I also took the -1 off your damage to the big spider, although that is also basicaly a moot point [Smile] .

Ryfte: The smaller spiders are actually "small", so they threaten around them, rather than having to move into your square.

[ February 21, 2003, 02:25 PM: Message edited by: Aidan Pryde ]
 
Posted by griffin27 (Member # 48362) on February 21, 2003, 02:31 PM:
 
{{Fort save = 7}}

Getting weaker by the second Ranger turns on the last remaining spider and attacks it twice.

{{To hit = 20}}
{{damage = 4}}
And if it's still kicking,
{{To hit = 25, nat 20}}
{{Crit threat = 11}}
{{Damage = 3}}

(ooc.. my bad on the -2 earlier. I thought Ryfte was still flanking.)

[ February 21, 2003, 02:32 PM: Message edited by: griffin27 ]
 
Posted by Aidan Pryde (Member # 107779) on February 21, 2003, 02:54 PM:
 
Round 3
Geral...

Unwilling to allow the small spider to hurt him further, Ranger takes two stabs at it, the first seriously wounding the hapless creature, and the second finishing its time amongst the living creatures of the world, as it joins the previous two spiders as mere corpses upon the ground. (2nd poison did another -1 str)

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| |s|2| | |W| | | |:| | | | |W|
|W| |r| | |&|:| | | |W| | | | |W|
|W| | |g| | |:| | | |W| | | |t|W|
|W| |1| | | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......18...18....8/8...Nothing.........OK
.NA....r..Ranger.....14...16...13/24..2xShortsword....Poisoned (-2 str)
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....t..Tani.......NA...13...13/14..Sunrod..........Poisoned (-1 dex)

.NA....1..Sm.Spider1.19...14...-4/1...None............Dead
.NA....2..Sm.Spider2.19...14...-2/5...None............Dead
.NA....s..Med.Spider..9...14...-2/11..None............Dead

OOC
griffin: You'll need to make two secondary fort saves vs. poison (DC 11) in 1 minute, unless someone does something about it before that.

Otherwise, this combat is over, you may again move about freely [Smile] .
 
Posted by Akavasha D'Morney (Member # 105872) on February 21, 2003, 04:16 PM:
 
(OOC: Aidan: What was in the pouch? )

Hearing the sounds of Geral and Ranger fighting, I quickly tuck the pouch into my jerkin and grab my crossbow. Now what!?! I load a bolt and run over to the doorway to see what is going on. I step out of the doorway and next to the wall, ready to retreat if necessary, though where I would retreat to is beyond me.

I'm stunned by the size of the spiders lying on the ground at their feet. The sight pulls me forward a couple feet, the hair on the back of my neck rising. I find I can't seem to look away, like some compulsion, from the still twitching limbs.

"Are you guys okay?" I notice Ranger doesn't look too good. "Ranger, what's wrong?" I start making a mental tally of anything I might have on me that would help. I'm out of healing draughts and the only healing item I have left is the anti-toxin, which I'm not sure will be of much help.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| |s|x|2| |W| | |x|:|x| | | |W|
|W| |r| | |&|:|t|x| |W| |x| | |W|
|W| | |g| | |:| | | |W| | |x|x|W|
|W| |1| | | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W

[ February 21, 2003, 04:28 PM: Message edited by: Akavasha D'Morney ]
 
Posted by ryfte (Member # 68766) on February 21, 2003, 06:40 PM:
 
"We need to be quick. He was bitten by at least one of these things!" Geral says and kicks one of the spiders. He quickly moves to Ranger, pulls out one of his last 2 potions and gives it to him. "I don't know if this will really help or not. If it's a poison that the spider's bite injested we'd probably need some sort of antivenom or antitoxin to counteract it!"
 
Posted by HIV (Member # 85831) on February 21, 2003, 09:08 PM:
 
Perry, always the gentalman, [Roll Eyes] allows Tani to go first. (So he's not run over) Once she's up there, he follows. Unfourtunetly, his usual nimbleness fails him, and he slips several times. When he finally does get up, he sees/hears the battle with spiders, and proptly faints. He is lying at the top of the ladder.

(OOC: Sorry, I hadn't any time to post earlier. I think this covers it, and it includes a new character facet: arachnaphobia.)
 
Posted by Aidan Pryde (Member # 107779) on February 21, 2003, 11:14 PM:
 
Tani galnces in the pouch she found in the drawer, and sees that it contains a few coins of various denominations. She also notes that the case that she found in the drawer is a bit longer than the one she recovered from the skeleton in the basement. It is also made entirely of worked leather, rather than having metal caps. The only piece of metal on it is a brass clasp on the belt that keeps it wound shut.

Now that there are less distractions, or heroes also notice another set of stairs leading up in the extreme southwest corner of the room.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|*|*|*|*|W|W|#|W|#|W|#|W|#|W|W|
|W| |s|2| | |W| | | |:| | | | |W|
|W| |r| | |&|:|t| | |W| | | | |W|
|W| | |g| | |:| | | |W| | | | |W|
|W|$|1| | | |W| |p|%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

$ = stairs up
1,2,s = dead spiders
* = webs
% = stairs down

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......18...18....8/8...Nothing.........OK
.NA....r..Ranger.....14...16...13/24..2xShortsword....Poisoned (-2 str)
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....t..Tani.......NA...13...13/14..Sunrod..........Poisoned (-1 dex)

OOC
akavasha: I was waiting 'til the combat was over to post that. Really. I didn't forget it or anything [Wink] .

griffin: If Tani gives Ranger the antitoxin, he'll only fail the saves on a natural 1, since it gives a +5 bonus.

HIV: That's ok, the battle was... short [Smile] , also it's stairs up to here.

[ February 21, 2003, 11:32 PM: Message edited by: Aidan Pryde ]
 
Posted by griffin27 (Member # 48362) on February 22, 2003, 12:11 AM:
 
(ooc... I suppose common sense and good luck would suggest taking an anti-toxin.)

"Yes, I've definitely been poisoned. I can feel it weakening my muscles," Ranger groans as he drops to one knee and slumps over.

He graciously drinks the anti-toxin and one of his own CLW potions.
{{Fort save = 30, nat 20}}
{{Fort save = 27}}
(ooc... hindsight says, "what a waste of anti-toxin!")

{{Cure light wounds = 5}}

Feeling much better Ranger takes another few moments to rest before forcing his weary body to rise again.

(ooc... do the STR effects linger?)
 
Posted by Aidan Pryde (Member # 107779) on February 22, 2003, 12:26 AM:
 
OOC
griffin: Yep, sadly, it's the same as any other ability damage, heals at 1 point per day of rest, complete bed-rest would get you 2 back, but that's not really an option right now.

(I'm going to slightly alter the healing rules, instead of requiring you to do basically nothing useful, ie. no fighting or spellcasting, or other strenuous activity, for an entire day to get hp and ability damage back, I'll let you heal the standard amount if you get atleast 8 hours of complete rest. Bed-rest for the extra will still require you to do absolutely nothing for the entire day.)
 
Posted by ryfte (Member # 68766) on February 22, 2003, 03:28 AM:
 
"Let's investigate this room and burn our way north through those webs also." Geral suggests. He retrieves the dropped torch while Ranger is taking care of his wounds.

"Oh, look, Perry is over here. Hey, Perry, are you okay?" Geral helps him get up.

Wonder what happened to him...

Geral walks back into the "web" room and begins torching the webbing to get rid of it.
 
Posted by Akavasha D'Morney (Member # 105872) on February 22, 2003, 06:11 AM:
 
(OOC: Guess we're in the same boat Griffin. Tani has to get a good night's sleep in order to get her Dex. back. Sigh. The things we must endure for treasure. [Big Grin] )

Hearing Ranger's faltering voice speak of the poison coursing through his body, Tani gets an alarmed look on her face and quickly drops her backpack, fumbling around in it while casting anxious looks Ranger's way.

"It's in here somewhere!" I paw through my belongings. "I really need to clean this out." I mutter to myself. "Now where... Oh! Got it!" I call out, rushing a small vial of anti-toxin over to Ranger. I worriedly watch as his slightly shaking hand drinks down both the healing draught and the anti-toxin. I can see he feels better almost immediately and I share a smile with him.

Geral announces he's found Perry. "What?" I look about in confusion. I look him over for injuries, but don't see any visible evidence that would indicate he's hurt. It takes me a few seconds to realize that he's not injured, just passed out. "Perry, are you okay? Did you fall on the step and crack your head or something?"

(OOC: And yes, I'm going to tell everyone what I found in the other room, but the spiders, Ranger's injury, and Perry's mysterious downing have driven it quite from my head for the moment. [Wink] )
 
Posted by griffin27 (Member # 48362) on February 22, 2003, 07:31 AM:
 
(ooc... not just treasure Aka, we're talking about ph4t l3wt! [Love] At least, I hope it's phat.)

Despite the poison coursing through is veins and robbing him of his strength, Ranger rolls his eyes as Tani fumbles through her pack. Typical woman. [Roll Eyes]

Once everyone is together again Ranger picks up the torch and helps carefully burn the webbing away. Starting in the middle at the bottom and working slowly upwards.

(ooc... Tani better not have any more "memory lapses". We might have to pick her up by the heels and shake her after this all done. [Devilish] )
 
Posted by Aidan Pryde (Member # 107779) on February 22, 2003, 09:43 AM:
 
After downing the antitoxin and healing potion, Ranger feels somewhat better, but still weakened. After a few moments rest, he moves over to where Geral is using the torch to set fire to the webbing.

The webbing burns quickly away, fast enough that the furniture in the room doesn't stand any real chance of catching as well. As the main sheet of webbing burns away, the grappling hook that Geral tossed into it is freed, and falls to the ground with a loud "Clank!" The fire does spread up across the ceiling for a few moments, burning the webbing there away as well. As it burns, the pair can see a cluster of webs in the northwest corner of the room fall to the floor and continue burning, a little slower than the rest. From this mass, it appears that there are several tiny spiders emerging, only to be burnt to a cinder by the surrounding flames.

The room continues to smell like smoke for several moments, but eventually clears up as fresh air from outside moves in. Looking around, you can see several bodies of small creatures, which are the apparent source of the stench smelled earlier.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
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|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | | |:| | | | |W|
|W| |r| | | |:|t| | |W| | | | |W|
|W| | |g| | |:| | | |W| | | | |W|
|W|$| | | | |W| |p|%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

$ = stairs up
% = stairs down

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Torch...........OK
.NA....r..Ranger.....NA...16...18/24..Nothing.........Poisoned (-2 str)
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....t..Tani.......NA...13...13/14..Sunrod..........Poisoned (-1 dex)

OOC
There's only one real torch here, so I gave it to Geral as he grabbed it first.
 
Posted by griffin27 (Member # 48362) on February 22, 2003, 10:09 AM:
 
(ooc... missed/forgot that Geral had picked up the torch.)

As the webbing and spiders go up in smoke Ranger carefully moves over to the stairs and checks things out.
{{Listen = 14}}
{{Spot = 7, nat 1}}

"Not likely anything other than a big spider has gone up these stairs in a long time," Ranger says more to himself than anyone else.

With his hands free Ranger sheaths the one sword but keeps the right hand one drawn.

2nd Floor.....North..............
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|W|r| |g| | |:| | | |W| | | | |W|
|W|$| | | | |W| |p|%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

$ = stairs up
% = stairs down

[ February 22, 2003, 10:10 AM: Message edited by: griffin27 ]
 
Posted by ryfte (Member # 68766) on February 22, 2003, 01:07 PM:
 
"Here Ranger, take the torch. You need it much more than I." Geral hands Ranger the torch. "Unless of course Tani wants to carry it?"

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
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|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

$ = stairs up
% = stairs down

"Hold on a second, I think we should see what's in this last area first. I don't want any surprises sneaking up behind me!" With that Geral moves cautiously north and vanishes into the shadows to the north.

(OoC: Sneak - 15, Hide - 26 crit success, Listen - 25 2nd crit in a row!!!, Spot - 20)
 
Posted by griffin27 (Member # 48362) on February 22, 2003, 01:50 PM:
 
(ooc... Tani has her sunrod going, I believe, so we should put out the torch. Assuming we're all going to stay together.)

Casting a glance back at Tani and Perry, Ranger decides to stay put while Geral checks out upstairs. The tall monk has certainly shown to be capable of staying out of trouble. The halflings on the other hand...
 
Posted by Akavasha D'Morney (Member # 105872) on February 22, 2003, 04:43 PM:
 
(OOC: ph4t l3wt?? [Confused] )

"Come on up, Mictian!" I try to quietly holler down the stairs. What in the world can be taking him so long?

"Oh, no thanks." I wave my sunrod at Geral. "I don't know if we should put the torch out quite yet though. If the spiders have been up these stairs, there could be more of them higher up."

I watch Geral quietly sneak off to check out the room beyond where the spider webs were. The fire burned fast and hot, cleansing the room of its previous rotted meat smells. A part of me longs to follow Geral, but I order my feet to stay still since he can see in the dark and I don't want to hide the light from my sunrod in order to follow him. I can't see in the dark, a trait I'm going to someday have to figure out how to rectify.

"Oh, I almost forgot," I tell Ranger and Perry, and Mictian, if he's arrived. "While you were busy with the spiders I found a locked drawer in that desk in the far room. It really wasn't locked very well. I found another leather tube in there, with a few coins." I pull out the pouch and remove the leather tube. I glance over, but hearing nothing coming from the area Geral is in, I decide there's enough time to take a quick peek and see what's inside. "I wonder what else got left behind accidentally. Does it seem almost sad to anyone else to see such a large place just sitting abandoned?" I wonder what could be in here. Maybe a long lost secret map to some strange and wonderful place. Or maybe it contains something about the orders these men received to pull this garrison out of here. That would be interesting! Maybe it's a secret love letter that was left behind. My imagination has fun jumping from one scenario to another.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
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|W| | | | | |W| | | |:| | | | |W|
|W| | | |x|x|:|x| | |W| | | | |W|
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|W|$|t| | | |W| |p|%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by HIV (Member # 85831) on February 22, 2003, 07:10 PM:
 
Perry moves over to the new ladder, but seems to be a little nervous, he quietly says "spiders?" to tani as he points upwards, through the ceiling.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
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|W|r| | | | |:| | | |W| | | | |W|
|W|$|t|p| | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by Akavasha D'Morney (Member # 105872) on February 22, 2003, 07:13 PM:
 
"We'll let Ranger and Geral go first, of course." I give Perry an odd look, peering at his head. He must have hit it harder than I thought.
 
Posted by Aidan Pryde (Member # 107779) on February 22, 2003, 10:37 PM:
 
Geral hands off the torch to Ranger as the latter moves over to inspect the stairs leading up. Looking up the stairs, he can see an opening into the night sky, and can hear the sounds of some nocturnal birds, though he is unable to see, or otherwise identify them.

Moving deftly through the shadows, Geral continues to the northern room to have a quick look. Inside he finds a fairly large bed, enormous when compared to the rest found thus far, and a dresser and cabinet which are both currently closed. A writing desk also sits in the northwestern corner of the room, apparently empty.

As if in answer to his suggestion, Ranger can see that his torch's lifespan is rapidly reaching its end, as the flame upon it gutters and wavers in the slight breeze from above.

While Geral checks out the northern room, and Ranger is looking up the stairs, Tani recalls the items she found just before the battle with the spiders began. After informing the others, she carefully unclasps the tube's latch, and unrolls it, revealing a single piece of parchment with what appears to be arcane writings.

Eventually, Mictian joins the rest of the party near the stairs, as does Perry.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W|g| | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
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|W| | | | |W|W|#|W|#|W|#|W|#|W|W|
|W| | | | | |W| | | |:| | | | |W|
|W| | | | | |:| | | |W| | | | |W|
|W|r| |m| | |:| | | |W| | | | |W|
|W|$|t|p| | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

$ = stairs up
% = stairs down

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Nothing.........OK
.NA....r..Ranger.....NA...16...18/24..Sword & Torch...Poisoned (-2 str)
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....t..Tani.......NA...13...13/14..Sunrod..........Poisoned (-1 dex)

OOC
Akavasha: If you count the coins in the bag, you come up with 8gp, 9sp, 5cp.

I'm pretty sure I saw a message from Amos somewhere saying he was going to be gone until Sunday, so Mictian will just tag along until he gets back to post.

[ February 22, 2003, 10:39 PM: Message edited by: Aidan Pryde ]
 
Posted by griffin27 (Member # 48362) on February 22, 2003, 11:58 PM:
 
Figuring that he can always put it out later, Ranger digs into his pack for a fresh torch which he lights off the old one.

(ooc... Akavasha, ph4t l3wt is fat loot in 'l33t speak' or 'elite speak'. It's an joke my friends use all the time. I think it comes from the kids who change letters to numbers etc... Sorry for the confusion. Oh, fat loot is good. Phat loot is even better. [Smile] I'm a dork, I know. )
 
Posted by ryfte (Member # 68766) on February 23, 2003, 01:10 AM:
 
"Hey Tani, Ranger..." Geral calls out quietly to them. "Come help me look through this stuff."

Geral waits for the other two to join him.
 
Posted by griffin27 (Member # 48362) on February 23, 2003, 09:43 AM:
 
(edit: oops. For some reason I thought Ryfte/Geral went upstairs to peek. I've really gotta learn to read.)

Following Tani and smiling as she gingerly steps around the smoldering spider corpses, Ranger eases into the next room. Seeing that the others are about to poke and prod through the furnishings Ranger looks for danger in the next room.

{{Spot = 18}}
{{Listen = 16}}

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
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|W| | |m| | |:| | | |W| | | | |W|
|W|$|x|p| | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W

[ February 23, 2003, 10:59 AM: Message edited by: griffin27 ]
 
Posted by Akavasha D'Morney (Member # 105872) on February 23, 2003, 10:46 AM:
 
"Wait, I think I hear Geral calling us," I tell Ranger. "Shall we see what he's discovered?" I carefully make my way around the dead spiders lying on the floor. "Ugh! That's just not natural." I remark as I walk past one of them.

I stop dead at the sight of the semi-furnished bedroom. "Well, isn't that strange. None of the other rooms are as fully furnished. I wonder who might have stayed here."

"Hey guys, there's a bedroom back here." I call back to the guys near the stairs.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
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|W|$|x|p| | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by Aidan Pryde (Member # 107779) on February 23, 2003, 10:45 PM:
 
After ascertaining no immediate danger, and seeing the fair number of furnishings in the room, Geral decides to call for Tani and Ranger to help him search the room.

Both quickly answer his call, leaving Mictian and Perry to fend for themselves, unless they too desire to move to the other room.

Upon entering the room Ranger decides to look out the slits in the wall that look down on the main courtyard. Looking out, he can't see very far, as the light from his torch doesn't penetrate very far through the extremely limited portal, and there is apparently a cloud passing over the moon, as there is nearly no natural lighting in the area.

After satisfying himself that there is nothing new to be seen there, the trio searches through the room, coming up with some mouldy clothing, and a some stray coins that appear to have been missed when the last occupant left the room. All told, the coins come to 4pp, 10gp.
 
Posted by ryfte (Member # 68766) on February 23, 2003, 11:26 PM:
 
After looking through the room with the others Geral heads back to the stairway leading upwards. He peers up the stairway first. Hmmm, if its another floor I should be able to see the ceiling above...
 
Posted by Aidan Pryde (Member # 107779) on February 24, 2003, 09:06 AM:
 
Peering up the stairway, Geral sees nothing but open sky, with the occasional cloud. The area is illuminated by starlight, and some moonlight which is occasionally blocked by a stray cloud passing by.
 
Posted by amos (Member # 90790) on February 24, 2003, 10:57 AM:
 
Mictian who dosed off on one of the benches on the first floor slowly opens his eyes and pulls himself up. He lets out a big yown and streches. "Well, it wasn't the best rest have had but it'll do to keep me up for this days trip..." He suddenly notices that he isn't in a nice inn but rather someplace else. "hey, wha... %^&*"
I'm still in that house we were checking out last night, I mean right now. Hey where is everybody? They better not have left me here bymyself. [Mad]

Mictian gets up as quickly as a tired halfling can get up, shoulders his pack and starts to get going. After taking a few steps he stops and takes out a dagger. As he reaches the door he barely notices some sounds from upstairs.

Hmm, that better be them up there or else I'll be in an even worse mood then I am now. Ya got that?! He thinks to no one in particular.

He cautiously climbs up a few stairs and pokes his head up. When he notices everyone walking around he thumps up and heads twards Tani. Ooooh, She should know better, leaving her cousin behind like that. She could have gotten hurt without me. Or I could've gotten hurt without me too. Mictian is still a bit grogy and can't think strait, let alone walk strait. He clumsily walks twords Tani, preparing to give her a piece of his mind. "Hi Mic, where've you been? Look what I found!" Tani shows him the phat loot [Wink] she found happily.

[Blush] Suddenly seeing his cousin (and some gold) makes Mictian relizes how stupid he was. "Uh... I was just poking around downstairs" he says, then looks at tanis palm "how much do I get?"
 
Posted by Akavasha D'Morney (Member # 105872) on February 24, 2003, 11:21 AM:
 
(OOC: Wow! We're going to have to start a new thread soon.)

"You know, that's a good question." I look down at the coinage. "I have a thought. We should use any money we find to replace whatever we've used up, like the healing draughts, and then split the treasure. That way, we're still well equipped for the next Keep we come across." It doesn't occur to me that this is something that may be unusual in our travels.

"Hey, is this something you recognize?" I show him the single parchment with the arcane writings on it. If he doesn't, then I'll roll it back up and tuck it away for later. "It will give us something to do tomorrow during the monotony of caravan duty."

I can feel the fresh air blowing in from the stairs. "I guess after this we can head back down and check out the rooms to the west." I start to give a yawn and hastily cover it up, looking to make sure no one has noticed.
 
Posted by griffin27 (Member # 48362) on February 24, 2003, 12:13 PM:
 
Unless Geral and the others want to take a look at the top of the tower, Ranger is satisfied with a job well done.

"A worthwhile trip but it's late," he says with a yawn, "we should head back."

The thought of a good night's sleep is very appealing to Ranger and his aching body.
 
Posted by Aidan Pryde (Member # 107779) on February 24, 2003, 08:38 PM:
 
(ooc: If you're all ready to go back to the inn, let me know, I'll start a new thread for the next day after a few bits of info in this one. If you want to check out the upper area, that's cool too, I'll give a description if someone goes up there.)
 
Posted by Akavasha D'Morney (Member # 105872) on February 24, 2003, 08:58 PM:
 
Tani is shocked at Ranger's suggestion. "But we haven't looked at any of the other rooms. It shouldn't take long. I'll hurry!" I'm absolutely shocked that he would come so close and not even want to peek at the rest of the place.

I rush over through the door way and back down the stairs. Then I move into the room and over to the door on the east wall. If it is unlocked, I will open it and peer into the room, waving my sunrod into the room for a better look. If it is unlocked, I will grab my tools out of my backpack and prepare to try and unlock the door.

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
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|W|g| |x|x|x|:|x| | |W| | | | |W|
|W|r|X|m| | |:| |x| |W| | | | |W|
|W|$| |p| | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| | | | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | |t||| | | | |W|
|W| | | | |W| | | |x|W| | | | |W|
|W| | | | |W| | | |x|W| | | | |W|
|W|%| | | |W| | | |$|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W
 
Posted by Aidan Pryde (Member # 107779) on February 24, 2003, 09:21 PM:
 
Moving quickly down the stairs, Tani comes to the eastern room, and finds the door already open from Perry's previous foray into it.

Moving into the next room she sees frames for six cots, though the bedding itself has long since disintigrated. There is also a small cabinet in the southwestern corner, though it stands open and empty, probably cleared out when the people staying here left. All in all, this room appears to be where the servants would have slept during thier off times.

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | ||| | | |W|
|W| | | | |W| | | | | |W|W|W|W|W|
|W| | | | |:| | | | | ||| | | |W|
|W| | | | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | |t|:| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W|%| | | |W| | | |$|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

(ooc: The only places you haven't checked at this point are above the second floor, and the room between the stables and the one you're currently looking at, ie. the one in the center of the east part of the keep on the first floor.

Incidentally, I've got the stuff for Gilhara on the site up to date, and I'm about halfway through typing the known history. I'd appreciate feedback on the type of information you'd like to see added. Site is here, and you can look at the Gilhara stuff by clicking on the town name on the map.)

[ February 24, 2003, 09:29 PM: Message edited by: Aidan Pryde ]
 
Posted by ryfte (Member # 68766) on February 24, 2003, 11:03 PM:
 
Hmmm, if nothing else the roof should give me a great vantage point of the surrounding area... "I'm going up. The view from up there should show us the surrounding area very nicely!" Geral climbs up the stairs to the roof above.
 
Posted by griffin27 (Member # 48362) on February 25, 2003, 12:03 AM:
 
Letting out a loud sigh, Ranger resigns himself to the date with his pillow being delayed. Seeing Tani dash off while Geral goes in the opposite direction Ranger is torn.

For the moment he decides not to decide and stays put. After several seconds if Geral is okay, Ranger begins making his way back down to the courtyard in pursuit of the pesky halflings.
 
Posted by Aidan Pryde (Member # 107779) on February 25, 2003, 09:31 AM:
 
As Geral moves up the stairs, he can see that he is entering an enclosed area where the roofing materials have completely rotted away, leaving the view of the sky he saw below. As he emerges on the top floor, he finds himself in the remnants of a guard post, with a good view of the surrounding area, as there are ample slits in the wall to look out. This area would make an excellent point from which to defend the keep from an outside attack.

Looking around further, Geral can see that the doors leading out the the walkway along the wall have been left open, allowing him to see that there are atleast two other posts like this on the floor, and it's likely that there is one on each corner.

Looking towards the inside of the keep, he can see down into the main courtyard, and can also see the roof of the area below him.

He also finds that it is fairly cool up here, as there is a slight breeze, and the area has cooled greatly from the midday heat.

Meanwhile, Ranger pauses for a few moments before determining that Geral is in no apparent danger, and then proceeds back to the first floor to find Tani. He eventually locates her in the main courtyard near the last of the unexplored areas, staring into what appears to have been the bathing areas, as there are thoroughly rotted tubs, and a few water basins sitting in the room.

This leaves Mictian and Perry in the area where the spiders used to live, waiting for Geral to return from the upper floor.

3rd Floor.....North..............
|W|#|#|W|W|#|W|#|W|#|W|#|W|#|#|W|
|#| | |:| | | | | | | | |:| | |#|
|#| | |#|.|.|.|.|.|.|.|.|#| | |#|
|W|:|#|W|.|.|.|.|.|.|.|.|W|#|:|W|
|#| |.|.|.|.|.|.|.|.|.|.|.|.| |#|
|W| |.|.|.|.|.|.|.|.|.|.|.|.| |W|
|#| |.|.|.|.|.|.|.|.|.|.|.|.| |#|
|W| |.|.|.|.|.|.|.|.|.|.|.|.| |W|
|#| |.|.|.|.|.|.|.|.|.|.|.|.| |#|
|W| |.|.|.|.|.|.|.|.|.|.|.|.| |W|
|#| |.|.|.|.|.|.|.|.|.|.|.|.| |#|
|W|:|#|W|.|.|.|.|.|.|.|.|W|#|:|W|
|#|g| |#|.|.|.|.|.|.|.|.|#| | |#|
|#|%| |:| | | | | | | | |:| | |#|
|W|#|#|W|W|#|W|#|W|#|W|#|W|#|#|W|

2nd Floor.....North..............
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |W|W|W|W|W|W|W|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|W|W|W|W|
|W| | | | |W|.|.|.|.|.|.|W|W|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W|:|W|W|W|W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|.|.|.|.|.|.|.|.|W|W|
|W| | | | |#|.|.|.|.|.|.|.|.|W|W|
|W| | | | |W|W|#|W|#|W|#|W|#|W|W|
|W| | |&| | |W| | | |:| | | | |W|
|W| | | | | |:| | | |W| | | | |W|
|W| | |m| | |:| | | |W| | | | |W|
|W|$| |p| | |W| | |%|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

1st Floor.....North..............
|W|W|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |W| | | | | |:| | | |W|
|W| | | | |W| | | |f| |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |W| | | |W|
|W| | | | |W| | | | | |:| | | |W|
|W| | | | |W| | | |r| |W|W|W|W|W|
|W| | | | |:| | | | |t|:| | | |W|
|W| | | | ||| | | | | |W| | | |W|
|W|:|W|W|W|W|W|-|-|W|W|W|W|W|W|W|
|W| | | | |:| | | | |:| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W| | | | |W| | | | |W| | | | |W|
|W|%| | | |W| | | |$|W| | | | |W|
|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|W|

- = Door
| = Door
% = Stairs down
$ = Stairs up
: = Open door
# = Arrow slit
W = Wall
. = Open Air
& = Grappling hook & rope

Rnd..Icon.Name......init..AC....HP....Hands...........Status
.NA....g..Geral......NA...18....8/8...Nothing.........OK
.NA....r..Ranger.....NA...16...18/24..Sword & Torch...Poisoned (-2 str)
.NA....m..Mictian....NA...17...14/14..Nothing.........OK
.NA....p..Perry......NA...17...11/12..Torch...........Wounded
.NA....t..Tani.......NA...13...13/14..Sunrod..........Poisoned (-1 dex)

OOC
Akavasha: I moved you to the last area left, as you'd said you wanted to check out the rooms you hadn't yet, and there wasn't any danger, so it saved a little time, feel free to change that if you don't like it [Smile] .

Everyone: You've explored the entire keep at this point, so whenever you've collected everything you want, just say you're heading back to the inn, and I'll go through and give you xp and setup for the next day, then I'll start a new thread for that. (Don't forget, you'll only heal 2hp and 1 stat point for the night's rest.)
 
Posted by Akavasha D'Morney (Member # 105872) on February 25, 2003, 10:21 AM:
 
(Aidan: That sounds great, thanks!)

Can I relock the lock on the trapdoor leading down to where the slime pool is? If so, once I've explored all of the different rooms, I will go back in and lock down the trapdoor. It wouldn't be safe to just leave this open for anyone who cares to come by.

I guess that poor skeleton down there was the lady Thalin told us about. We should find someone who will give her a proper buriel.
 
Posted by amos (Member # 90790) on February 25, 2003, 10:32 AM:
 
Mictian is more then happy to get a good(?) nights rest. he grogily walks over to the door.
 
Posted by ryfte (Member # 68766) on February 25, 2003, 11:42 AM:
 
Hmmm, perhaps there may be some weapons remaining in the watchtowers... I should probably be a bit cautious in case more spiders or perhaps oversized bats are roosting in any of these areas... It does seem that everything "grows" to extremely large sizes here!

Geral carefully explores each of the "towers"
 
Posted by Aidan Pryde (Member # 107779) on February 25, 2003, 12:15 PM:
 
As Mictian heads back to the gate area to wait for the others to collect themselves, Geral does a sweep of the guard towers, looking for any useful equipment that may have been left behind.

As he walks around, he does find that there are a few cobwebs up here, but nothing like the concentration in the room below. He also finds a few bows, rotted through into uselessness, as well as a pair of longswords which would probably be servicable were they to be oiled and sharpened, as they are still in scabbards which appear to have protected the blades, but are themselves in poor condition.

He otherwise comes upon nothing unusual or out of place, startled only a little as an owl swooped down from the night sky nearby, probably after a field mouse, or other small prey.

Thinking it prudent to relock the door to the basement, Tani does so after determining that there isn't anything else of value on the first floor. It takes only a minute or so for her to reset the padlock that was on the trapdoor to the way it was before the party arrived. She then makes her way towards the front, to meet up with Mictian and Ranger and wait for the return of Geral and Perry.
 
Posted by HIV (Member # 85831) on February 25, 2003, 06:20 PM:
 
As Perry has waited more and more impatiently for Gerral to finish, he finally decides that he has waited long enough. He bangs a dagger against the ladder, and looking away from the cobwebs, heads down to the first floor. Once there, he waits outside the gates that they came in.
 
Posted by griffin27 (Member # 48362) on February 25, 2003, 11:55 PM:
 
Ranger is feeling secure so he takes a brief nap near the mule Faithful. When Geral is done he leads the way back to the inn.
 
Posted by Raven Thorknight (Member # 129638) on February 26, 2003, 07:32 AM:
 
hi, everyone
 
Posted by Akavasha D'Morney (Member # 105872) on February 26, 2003, 07:51 AM:
 
(OOC: Mule!?! [Eek!] Don't let Tantris hear you calling her warpony a mule. Mule indeed! The nerve... [Wink] Hi Raven. Welcome!)

Tani makes sure that the main gates are once again locked, as Thalin requested.

"I wonder if I should take the flask of goop by Varl's now or in the morning before we leave."

Of course, if I wait and it takes him awhile to figure out what this stuff is, then not only do I not get paid the right amount, but I've got two flasks of the stuff myself & I'd like to know what they are so I can best determine how to use them. There could be a special market for this stuff & if I don't know what it is, than I can't tap into that market. What a waste that would be.

I determine to stop by and see if I can locate Varl before going back to bed. If he doesn't sleep above his shop, I'll head back to the Inn and try to locate him in the morning. Please, please, please be at the shop!
 
Posted by ryfte (Member # 68766) on February 26, 2003, 08:17 AM:
 
Geral carries the longswords downstairs, picking up the rope and grapple along the way. Exiting out into the courtyard, "Hey, I found a couple of longswords that may be in salvagable condition. I'm not a sword user but with a little cleaning up they may fetch a few coins or be usable if anyone here has a need. Would you mind if I put these along with the rope and grapple on your pony?" Geral says, balancing the gear in his arms.

(OoC: Welcome Raven! [Big Grin] I remembered the rope and grapple this time!)
 
Posted by Akavasha D'Morney (Member # 105872) on February 26, 2003, 09:18 AM:
 
"Go ahead Geral. Faithful won't mind, will you boy." I give him a pat on the shoulder, turning it into a good scratch, which he leans into.
 
Posted by ryfte (Member # 68766) on February 26, 2003, 10:59 AM:
 
"Thanks" Geral packs the two swords and rope in with the rest of the gear on the pony.

"I'd like to return here at some point with a priest to properly take care of the remains in the basement. Perhaps we could find out who owns the building itself and see if we could occupy it ourselves between caravan routes or other types of work..." Geral muses aloud. "Well, shall we go and hopefully catch at least an hour or two of sleep? I know some of us need more than others..."
 
Posted by Akavasha D'Morney (Member # 105872) on February 26, 2003, 11:02 AM:
 
"That's a good idea Geral, both of them. It's probably the lady Tharil told us about, though if it is, that does leave the mystery of who locked the trapdoor behind her. We should probably let Varl discover what the slime pool is though before we talk about reoccupying the place."
 
Posted by Aidan Pryde (Member # 107779) on February 26, 2003, 11:46 AM:
 
Perry tires of waiting for Geral, and heads down to join the others after attempting to signal the monk as to his intentions.

Eventually, Geral finishes his sweep of the guard towers, gathering a pair of longswords in the process. On his way back to join the rest of the group, he stops momentarily to pick up the grappling hook and rope that he used as bait to lure out the larger spider.

Rejoining the others, Geral loads the equipment on Tani's pony, Faithful, and the party heads back towards the inn. Tani makes sure to remind the group that they promised Thalin that they'd lock up behind themselves, and so they spend a few minutes pulling the gates shut, and resetting the chain and lock.

On the way back, Tani stops by Varl's shop to see if she can find the gnome, but her knocks go unanswered, as the time nears midnight, and Varl apparently doesn't stay in his store that late.

Finally, the group returns Faithful to the stables, and proceeds into the inn for a good night's rest.
 
Posted by Aidan Pryde (Member # 107779) on February 26, 2003, 11:47 AM:
 
OOC
First: Hi Raven [Smile] .

Second:
XP
Everyone gets 1250xp for the battles and completing the keep.

Akavasha, HIV, & Ryfte: add 250xp for consistent and superior RP.

Amos & griffin: add 150xp for good RP since you've joined.

Totals:
Tani: 2500
Geral: 2500
Perry: 2500
Ranger: 2400
Mictian: 2400

(I'm going to switch to giving incremental xp on the next thread, it'll make bookkeeping for me easier [Smile] .)

Notes
Here's a list of expendables that you guys have used:

Geral:
Used 2 CLW potions, 4 remain.

Ranger:
Used 2 CLW potions, 4 remain.
Used 2.5 torches, half a torch left.

Tani:
Gave 1 CLW potion to Geral, 1 to Ranger, 1 to Perry, 2 to Mictian, none remain.
Gave Antitoxin to Ranger (Used), none left.
Used Tanglefoot bag, none left.
Filled 3 flasks, none left empty.
Used 4 bolts, 16 left.
Used 1 sunrod, 2 remain.

Perry:
Used 1 CLW Potion, 3 remain.
Used 1 +1 stone, 4 left.

Mictian:
Used 1 CLW Potion on Geral, 2 on self, 4 remain.
Used 4 bolts, 16 left.

Here's what you've picked up:
Group:
15pp, 52gp, 68sp, 15cp (split 5 ways that's 3pp, 10gp, 13sp, 3cp each with 2gp, 3sp left over)
2 longswords
An empty vial
A vial with a smoky grey liquid
A map and notes in a language that looks similar to elven
The tube the vials and map were in.
A scrollcase with an arcane scroll.

Tani:
3 flasks of slightly acidic yellow-green liquid
4 small chunks of Ivory
A faded map of the Gilhara area

(I'm going to let you guys post your char sheets in the new thread, so you can keep track of the expendables too, took me a while to get caught up on those [Smile] .)

Miscellany
griffin: Are there any changes you'd like to make to Ranger? You can have a different name if you'd rather, just let me know if you do have something you want changed.

I think that about covers everything, feel free to use this thread for any questions or concerns thus far. I'll post here when I'm ready for you guys to post your char sheets on the other thread.

[ February 26, 2003, 12:12 PM: Message edited by: Aidan Pryde ]
 
Posted by Aidan Pryde (Member # 107779) on February 26, 2003, 12:30 PM:
 
Ok, feel free to post your char sheets in the new thread. Here's a LINK.
 
Posted by Doppleganger (Member # 25080) on February 28, 2003, 09:48 PM:
 
Hello DM and players!! [Big Grin]

This thread is 20 pages or longer (or was abandoned when it got close to that milestone [Razz] ) and will now be closed. You can (or did [Razz] ) start a new thread to continue your game in. [Cool]

(This was a standardized (and edited [Razz] ) message brought to you by your friendly neighborhood moderator [Wink] )

Uh, did I just use too many smiley's? [Confused] [Big Grin]
 
Posted by Master of the Squirrel's (Member # 68430) on February 28, 2003, 09:49 PM:
 
Edit: Darnit! I'm trying to get a post in before Dopple locks a thread (can you tell I'm board?)

[ February 28, 2003, 09:52 PM: Message edited by: Master of the Squirrel's ]
 
Posted by Doppleganger (Member # 25080) on February 28, 2003, 10:02 PM:
 
Well you got lucky because I got bored waiting for the page to load and moved on to find more idle threads. Now I'm back. [Devilish] Good night sweet Mary!! (I don't know what that phrase means, but I've heard it somewhere)
 


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